quakeforge/libs/ecs/entity.c
Bill Currie b230fe18ce [ecs] Split component registration from pool creation
While this does require an extra call after registering components, it
allows for multiple component sets (ie, sub-systems) to be registered
before the component pools are created. The base id for the registered
component set is returned so it can be passed to the subsystem as
needed.
2022-12-13 22:58:44 +09:00

77 lines
2.2 KiB
C

/*
entity.c
ECS entity management
Copyright (C) 2022 Bill Currke
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/heapsort.h"
#include "QF/sys.h"
#define IMPLEMENT_ECS_ENTITY_Funcs
#include "QF/ecs.h"
VISIBLE void *
Ent_AddComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry)
{
ecs_pool_t *pool = &registry->comp_pools[comp];
uint32_t id = Ent_Index (ent);
uint32_t ind = pool->sparse[id];
if (ind >= pool->count || pool->dense[ind] != ent) {
if (pool->count == pool->max_count) {
pool->max_count += COMP_GROW;
pool->dense = realloc (pool->dense,
pool->max_count * sizeof (uint32_t));
Component_ResizeArray (&registry->components.a[comp], &pool->data,
pool->max_count);
}
uint32_t ind = pool->count++;
pool->sparse[id] = ind;
pool->dense[ind] = ent;
}
return Ent_GetComponent (ent, comp, registry);
}
VISIBLE void
Ent_RemoveComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry)
{
uint32_t id = Ent_Index (ent);
ecs_pool_t *pool = &registry->comp_pools[comp];
uint32_t ind = pool->sparse[id];
if (ind < pool->count && pool->dense[ind] == ent) {
uint32_t last = pool->count - 1;
Component_DestroyElements (&registry->components.a[comp], pool->data,
ind, 1);
if (last > ind) {
pool->sparse[Ent_Index (pool->dense[last])] = ind;
pool->dense[ind] = pool->dense[last];
Component_MoveElements (&registry->components.a[comp], pool->data,
ind, last, 1);
}
pool->count--;
pool->sparse[id] = nullent;
}
}