quakeforge/include/client
Bill Currie 41d25df0d2 [ui] Attach text views to passage entities
Instead of creating new entities for the text views. This approximately
halves the number of entities required to display flowed text, but also
tests the ability to have an entity in multiple hierarchies (the goal of
the ECS component and system changes).
2022-12-14 22:38:37 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hud.h [ui] Attach text views to passage entities 2022-12-14 22:38:37 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
sbar.h [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
screen.h [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
state.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
temp_entities.h [client] Use a separate explosion type for nq 2022-12-01 15:59:14 +09:00
view.h [client] Use realtime for net icon check 2022-12-01 17:52:40 +09:00
world.h [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00