quakeforge/nq/source/cl_parse.c
Bill Currie 2a53047007 [nq,qw] Clean up centerprint dstring
It was quite redundant and the optimization it vaguely provided belongs
in sbar and not in the protocol parser.
2022-11-04 12:51:43 +09:00

1068 lines
27 KiB
C

/*
cl_parse.c
parse a message received from the server
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/idparse.h"
#include "QF/input.h"
#include "QF/msg.h"
#include "QF/plist.h"
#include "QF/sys.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sound.h"
#include "QF/va.h"
#include "QF/scene/scene.h"
#include "QF/plugin/vid_render.h"
#include "QF/scene/entity.h"
#include "client/particles.h"
#include "client/temp_entities.h"
#include "client/world.h"
#include "compat.h"
#include "sbar.h"
#include "nq/include/client.h"
#include "nq/include/host.h"
#include "nq/include/server.h"
#include "nq/include/game.h"
const char *svc_strings[] = {
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console
// buffer the string should be \n terminated
"svc_setangle", // [vec3] set view angle to this absolute value
"svc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache
// [string]...[0]sounds cache
// [string]..[0]item cache
"svc_lightstyle", // [byte] [string]
"svc_updatename", // [byte] [string]
"svc_updatefrags", // [byte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale", // [string] text
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene",
// end of iD svc
// FIXME switchable extensions?
// protocol 666
"",
"",
"svc_skybox",
"",
"",
"svc_bf",
"svc_fog",
"svc_spawnbaseline2",
"svc_spawnstatic2",
"svc_spawnstaticsound2",
};
/*
CL_EntityNum
This error checks and tracks the total number of entities
*/
static entity_state_t *
CL_EntityNum (int num)
{
if (num < 0 || num >= MAX_EDICTS)
Host_Error ("CL_EntityNum: %i is an invalid number", num);
if (num >= cl.num_entities)
cl.num_entities = num + 1;
return &nq_entstates.baseline[num];
}
static void
CL_ParseStartSoundPacket (void)
{
float attenuation;
int channel, ent, field_mask, sound_num, volume;
field_mask = MSG_ReadByte (net_message);
if (field_mask & SND_VOLUME)
volume = MSG_ReadByte (net_message);
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte (net_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (field_mask & SND_LARGEENTITY) {
ent = MSG_ReadShort (net_message);
channel = MSG_ReadByte (net_message);
} else {
channel = MSG_ReadShort (net_message);
ent = channel >> 3;
channel &= 7;
}
if (field_mask & SND_LARGESOUND)
sound_num = MSG_ReadShort (net_message);
else
sound_num = MSG_ReadByte (net_message);
if (sound_num >= MAX_SOUNDS)
Host_Error ("CL_ParseStartSoundPacket: %i > MAX_SOUNDS", sound_num);
if (ent > MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
vec4f_t pos = { 0, 0, 0, 1};
MSG_ReadCoordV (net_message, (vec_t*)&pos);//FIXME
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
volume / 255.0, attenuation);
}
/*
CL_KeepaliveMessage
When the client is taking a long time to load stuff, send keepalive
messages so the server doesn't disconnect.
*/
static void
CL_KeepaliveMessage (void)
{
byte olddata[8192];
float time;
static float lastmsg;
int ret;
sizebuf_t old;
if (sv.active)
return; // no need if server is local
if (cls.demoplayback)
return;
// read messages from server, should just be nops
old = *net_message->message;
memcpy (olddata, net_message->message->data,
net_message->message->cursize);
do {
ret = CL_GetMessage ();
switch (ret) {
default:
Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
case 0:
break; // nothing waiting
case 1:
Host_Error ("CL_KeepaliveMessage: received a message");
break;
case 2:
if (MSG_ReadByte (net_message) != svc_nop)
Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
break;
}
} while (ret);
*net_message->message = old;
memcpy (net_message->message->data, olddata,
net_message->message->cursize);
// check time
time = Sys_DoubleTime ();
if (time - lastmsg < 5)
return;
lastmsg = time;
// write out a nop
Sys_Printf ("--> client to server keepalive\n");
MSG_WriteByte (&cls.message, clc_nop);
NET_SendMessage (cls.netcon, &cls.message);
SZ_Clear (&cls.message);
}
static void
CL_NewMap (const char *mapname)
{
CL_World_NewMap (mapname, 0);
cl.chasestate.worldmodel = cl_world.scene->worldmodel;
Con_NewMap ();
Sbar_CenterPrint (0);
Hunk_Check (0); // make sure nothing is hurt
}
static void
CL_ParseServerInfo (void)
{
char model_precache[MAX_MODELS][MAX_QPATH];
char sound_precache[MAX_SOUNDS][MAX_QPATH];
const char *str;
int i;
int nummodels;
Sys_MaskPrintf (SYS_dev, "Serverinfo packet received.\n");
S_BlockSound ();
S_StopAllSounds ();
// wipe the client_state_t struct
CL_ClearState ();
// parse protocol version number
i = MSG_ReadLong (net_message);
if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE) {
Host_Error ("Server returned version %i, not %i or %i\n", i,
PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE);
goto done;
}
cl.protocol = i;
if (cl.protocol == PROTOCOL_FITZQUAKE)
write_angles = MSG_WriteAngle16V;
else
write_angles = MSG_WriteAngleV;
// parse maxclients
cl.maxclients = MSG_ReadByte (net_message);
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
Sys_Printf ("Bad maxclients (%u) from server\n", cl.maxclients);
goto done;
}
cl.players = Hunk_AllocName (0, cl.maxclients * sizeof (*cl.players),
"players");
cl.viewstate.voffs_enabled = cl.maxclients == 1;
cl.viewstate.bob_enabled = 1;
for (i = 0; i < cl.maxclients; i++) {
cl.players[i].userinfo = Info_ParseString ("name\\", 0, 0);
cl.players[i].name = Info_Key (cl.players[i].userinfo, "name");
cl.players[i].topcolor = 0;
cl.players[i].bottomcolor = 0;
}
// parse gametype
cl.gametype = MSG_ReadByte (net_message);
// parse signon message
str = MSG_ReadString (net_message);
strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
// separate the printfs so the server message can have a color
Sys_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"
"\n");
Sys_Printf ("%c%s\n", 2, str);
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
// precache models
cl_world.models.size = 0;
DARRAY_APPEND (&cl_world.models, 0); // ind 0 is null model
for (nummodels = 1;; nummodels++) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
if (nummodels >= MAX_MODELS) {
Sys_Printf ("Server sent too many model precaches\n");
goto done;
}
strcpy (model_precache[nummodels], str);
Mod_TouchModel (str);
}
// precache sounds
memset (cl.sound_precache, 0, sizeof (cl.sound_precache));
for (cl.numsounds = 1;; cl.numsounds++) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
if (cl.numsounds >= MAX_SOUNDS) {
Sys_Printf ("Server sent too many sound precaches\n");
goto done;
}
strcpy (sound_precache[cl.numsounds], str);
}
CL_MapCfg (model_precache[1]);
// now we try to load everything else until a cache allocation fails
for (i = 1; i < nummodels; i++) {
DARRAY_APPEND (&cl_world.models,
Mod_ForName (model_precache[i], false));
if (cl_world.models.a[i] == NULL) {
Sys_Printf ("Model %s not found\n", model_precache[i]);
goto done;
}
CL_KeepaliveMessage ();
}
for (i = 1; i < cl.numsounds; i++) {
cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
CL_KeepaliveMessage ();
}
// local state
Sbar_CenterPrint (0);
CL_NewMap (model_precache[1]);
noclip_anglehack = false; // noclip is turned off at start
CL_ParticlesGravity (800); // Set up gravity for renderer effects
done:
S_UnblockSound ();
}
int bitcounts[16];
/*
CL_ParseUpdate
Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
*/
static void
CL_ParseUpdate (int bits)
{
entity_state_t *baseline;
entity_state_t *state;
int modnum, num, i;
qboolean forcelink;
if (cls.signon == so_begin) {
// first update is the final signon stage
cls.signon = so_active;
CL_SignonReply ();
}
if (bits & U_MOREBITS) {
i = MSG_ReadByte (net_message);
bits |= (i << 8);
}
if (cl.protocol == PROTOCOL_FITZQUAKE) {
if (bits & U_EXTEND1)
bits |= MSG_ReadByte(net_message) << 16;
if (bits & U_EXTEND2)
bits |= MSG_ReadByte(net_message) << 24;
}
if (bits & U_LONGENTITY)
num = MSG_ReadShort (net_message);
else
num = MSG_ReadByte (net_message);
baseline = CL_EntityNum (num);
state = &nq_entstates.frame[0 + cl.frameIndex][num];
for (i = 0; i < 16; i++)
if (bits & (1 << i))
bitcounts[i]++;
if (cl_msgtime[num] != cl.mtime[1])
forcelink = true; // no previous frame to lerp from
else
forcelink = false;
cl_msgtime[num] = cl.mtime[0];
if (bits & U_MODEL) {
modnum = MSG_ReadByte (net_message);
if (modnum >= MAX_MODELS)
Host_Error ("CL_ParseModel: bad modnum");
} else
modnum = baseline->modelindex;
if (bits & U_FRAME)
state->frame = MSG_ReadByte (net_message);
else
state->frame = baseline->frame;
if (bits & U_COLORMAP)
state->colormap = MSG_ReadByte (net_message);
else
state->colormap = baseline->colormap;
if (state->colormap > cl.maxclients)
Sys_Error ("colormap > cl.maxclients");
if (bits & U_SKIN)
state->skinnum = MSG_ReadByte (net_message);
else
state->skinnum = baseline->skinnum;
if (bits & U_EFFECTS)
state->effects = MSG_ReadByte (net_message);
else
state->effects = baseline->effects;
if (bits & U_ORIGIN1)
state->origin[0] = MSG_ReadCoord (net_message);
else
state->origin[0] = baseline->origin[0];
if (bits & U_ANGLE1)
state->angles[0] = MSG_ReadAngle (net_message);
else
state->angles[0] = baseline->angles[0];
if (bits & U_ORIGIN2)
state->origin[1] = MSG_ReadCoord (net_message);
else
state->origin[1] = baseline->origin[1];
if (bits & U_ANGLE2)
state->angles[1] = MSG_ReadAngle (net_message);
else
state->angles[1] = baseline->angles[1];
if (bits & U_ORIGIN3)
state->origin[2] = MSG_ReadCoord (net_message);
else
state->origin[2] = baseline->origin[2];
if (bits & U_ANGLE3)
state->angles[2] = MSG_ReadAngle (net_message);
else
state->angles[2] = baseline->angles[2];
// if (bits & U_STEP) //FIXME lerping (see fitzquake)
// forcelink = true;
if (cl.protocol == PROTOCOL_FITZQUAKE) {
if (bits & U_ALPHA)
state->alpha = MSG_ReadByte(net_message);
else
state->alpha = baseline->alpha;
if (bits & U_FRAME2)
state->frame |= MSG_ReadByte(net_message) << 8;
if (bits & U_MODEL2)
modnum |= MSG_ReadByte(net_message) << 8;
if (bits & U_LERPFINISH) {
MSG_ReadByte (net_message); //FIXME ignored for now. see fitzquake
}
state->scale = 16;
state->glow_size = 0;
state->glow_color = 254;
state->colormod = 255;
} else {
baseline->alpha = 255;
state->scale = 16;
state->glow_size = 0;
state->glow_color = 254;
state->colormod = 255;
}
state->modelindex = modnum;
if (forcelink) { // didn't have an update last message
//VectorCopy (state->msg_origins[0], state->msg_origins[1]);
//VectorCopy (state->msg_origins[0], ent->origin);
//VectorCopy (state->msg_angles[0], state->msg_angles[1]);
//CL_TransformEntity (ent, state->msg_angles[0]);
//state->forcelink = true;
SET_ADD (&cl_forcelink, num);
}
}
/*
CL_ParseClientdata
Server information pertaining to only this client
*/
static void
CL_ParseClientdata (void)
{
int i, j;
int bits;
bits = MSG_ReadShort (net_message);
if (bits & SU_EXTEND1)
bits |= MSG_ReadByte (net_message) << 16;
if (bits & SU_EXTEND2)
bits |= MSG_ReadByte (net_message) << 24;
if (bits & SU_VIEWHEIGHT)
cl.viewstate.height = ((signed char) MSG_ReadByte (net_message));
else
cl.viewstate.height = DEFAULT_VIEWHEIGHT;
if (bits & SU_IDEALPITCH)
cl.viewstate.idealpitch = ((signed char) MSG_ReadByte (net_message));
else
cl.viewstate.idealpitch = 0;
cl.frameVelocity[1] = cl.frameVelocity[0];
vec3_t punchangle = { };
for (i = 0; i < 3; i++) {
if (bits & (SU_PUNCH1 << i)) {
punchangle[i] = ((signed char) MSG_ReadByte (net_message));
}
if (bits & (SU_VELOCITY1 << i))
cl.frameVelocity[0][i] = ((signed char) MSG_ReadByte (net_message))
* 16;
else
cl.frameVelocity[0][i] = 0;
}
AngleQuat (punchangle, (vec_t*)&cl.viewstate.punchangle);//FIXME
//FIXME
//if (!VectorCompare (v_punchangles[0], cl.punchangle[0])) {
// VectorCopy (v_punchangles[0], v_punchangles[1]);
// VectorCopy (cl.punchangle, v_punchangles[0]);
//}
// [always sent] if (bits & SU_ITEMS)
i = MSG_ReadLong (net_message);
if (cl.stats[STAT_ITEMS] != i) { // set flash times
for (j = 0; j < 32; j++)
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
cl.item_gettime[j] = cl.time;
cl.stats[STAT_ITEMS] = i;
Sbar_Changed (sbc_items);
#define IT_POWER (IT_QUAD | IT_SUIT | IT_INVULNERABILITY | IT_INVISIBILITY)
cl.viewstate.powerup_index = (cl.stats[STAT_ITEMS] & IT_POWER) >> 19;
}
cl.viewstate.onground = (bits & SU_ONGROUND) ? 0 : -1;
cl.inwater = (bits & SU_INWATER) != 0;
if (bits & SU_WEAPONFRAME)
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message);
else
cl.stats[STAT_WEAPONFRAME] = 0;
cl.viewstate.weaponframe = cl.stats[STAT_WEAPONFRAME];
if (bits & SU_ARMOR)
i = MSG_ReadByte (net_message);
else
i = 0;
if (cl.stats[STAT_ARMOR] != i) {
cl.stats[STAT_ARMOR] = i;
Sbar_Changed (sbc_armor);
}
if (bits & SU_WEAPON)
i = MSG_ReadByte (net_message);
else
i = 0;
if (cl.stats[STAT_WEAPON] != i) {
cl.stats[STAT_WEAPON] = i;
cl.viewstate.weapon_model = cl_world.models.a[cl.stats[STAT_WEAPON]];
Sbar_Changed (sbc_weapon);
}
i = (short) MSG_ReadShort (net_message);
if (cl.stats[STAT_HEALTH] != i) {
cl.stats[STAT_HEALTH] = i;
Sbar_Changed (sbc_health);
}
i = MSG_ReadByte (net_message);
if (cl.stats[STAT_AMMO] != i) {
cl.stats[STAT_AMMO] = i;
Sbar_Changed (sbc_ammo);
}
for (i = 0; i < 4; i++) {
j = MSG_ReadByte (net_message);
if (cl.stats[STAT_SHELLS + i] != j) {
cl.stats[STAT_SHELLS + i] = j;
Sbar_Changed (sbc_ammo);
}
}
i = MSG_ReadByte (net_message);
if (standard_quake) {
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
cl.stats[STAT_ACTIVEWEAPON] = i;
Sbar_Changed (sbc_weapon);
}
} else {
// hipnotic/rogue weapon "bit field" (stupid idea)
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
Sbar_Changed (sbc_weapon);
}
}
if (bits & SU_WEAPON2) {
cl.stats[STAT_WEAPON] |= MSG_ReadByte (net_message) << 8;
cl.viewstate.weapon_model = cl_world.models.a[cl.stats[STAT_WEAPON]];
}
if (bits & SU_ARMOR2)
cl.stats[STAT_ARMOR] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_AMMO2)
cl.stats[STAT_AMMO] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_SHELLS2)
cl.stats[STAT_SHELLS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_NAILS2)
cl.stats[STAT_NAILS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_ROCKETS2)
cl.stats[STAT_ROCKETS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_CELLS2)
cl.stats[STAT_CELLS] |= MSG_ReadByte (net_message) << 8;
if (bits & SU_WEAPONFRAME2)
cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte (net_message) << 8;
renderer_t *renderer = Ent_GetComponent (cl.viewstate.weapon_entity.id, scene_renderer, cl_world.scene->reg);
if (bits & SU_WEAPONALPHA) {
byte alpha = MSG_ReadByte (net_message);
float a = ENTALPHA_DECODE (alpha);
renderer->colormod[3] = a;
} else {
renderer->colormod[3] = 1;
}
}
static void
CL_ParseStaticSound (int version)
{
int sound_num;
float vol, atten;
vec4f_t org = { 0, 0, 0, 1 };
MSG_ReadCoordV (net_message, (vec_t*)&org);//FIXME
if (version == 2)
sound_num = MSG_ReadShort (net_message);
else
sound_num = MSG_ReadByte (net_message);
vol = MSG_ReadByte (net_message) / 255.0;
atten = MSG_ReadByte (net_message) / 64.0;
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
static void
CL_SetStat (int stat, int value)
{
if (stat < 0 || stat >= MAX_CL_STATS)
Host_Error ("CL_SetStat: %i is invalid", stat);
cl.stats[stat] = value;
}
#define SHOWNET(x) \
if (cl_shownet == 2) \
Sys_Printf ("%3i:%s\n", net_message->readcount - 1, x);
void
CL_ParseServerMessage (void)
{
int cmd = 0, i, j;
const char *str;
static dstring_t *stuffbuf;
signon_t so;
cl.viewstate.last_servermessage = realtime;
TEntContext_t tentCtx = {
cl.viewstate.player_origin,
cl.viewentity
};
// if recording demos, copy the message out
if (cl_shownet == 1)
Sys_Printf ("%i ", net_message->message->cursize);
else if (cl_shownet == 2)
Sys_Printf ("------------------\n");
cl.viewstate.onground = -1; // unless the server says otherwise
// parse the message
MSG_BeginReading (net_message);
while (1) {
if (net_message->badread)
Host_Error ("CL_ParseServerMessage: Bad server message: %s\n",
svc_strings[cmd]);
cmd = MSG_ReadByte (net_message);
if (cmd == -1) {
net_message->readcount++; // so the EOM SHOWNET has the right
// value
SHOWNET ("END OF MESSAGE");
break; // end of message
}
// if the high bit of the command byte is set, it is a fast update
if (cmd & U_SIGNAL) {
SHOWNET ("fast update");
CL_ParseUpdate (cmd & ~U_SIGNAL);
continue;
}
SHOWNET (va (0, "%s(%d)", svc_strings[cmd], cmd));
// other commands
switch (cmd) {
default:
Host_Error ("CL_ParseServerMessage: Illegible server "
"message: %d\n", cmd);
break;
case svc_nop:
break;
case svc_disconnect:
if (cls.state == ca_connected)
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
else
Host_EndGame ("Server disconnected\n");
case svc_updatestat:
i = MSG_ReadByte (net_message);
j = MSG_ReadLong (net_message);
CL_SetStat (i, j);
break;
case svc_version:
i = MSG_ReadLong (net_message);
if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE)
Host_Error ("CL_ParseServerMessage: Server is protocol %i "
"instead of %i or %i\n", i, PROTOCOL_NETQUAKE,
PROTOCOL_FITZQUAKE);
cl.protocol = i;
break;
case svc_setview:
cl.viewentity = MSG_ReadShort (net_message);
break;
case svc_sound:
CL_ParseStartSoundPacket ();
break;
case svc_time:
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat (net_message);
cl.frameIndex = !cl.frameIndex;
break;
case svc_print:
Sys_Printf ("%s", MSG_ReadString (net_message));
break;
case svc_stufftext:
str = MSG_ReadString (net_message);
if (str[strlen (str) - 1] == '\n') {
if (stuffbuf && stuffbuf->str[0]) {
Sys_MaskPrintf (SYS_dev, "stufftext: %s%s\n",
stuffbuf->str, str);
Cbuf_AddText (host_cbuf, stuffbuf->str);
dstring_clearstr (stuffbuf);
} else {
Sys_MaskPrintf (SYS_dev, "stufftext: %s\n", str);
}
Cbuf_AddText (host_cbuf, str);
} else {
Sys_MaskPrintf (SYS_dev, "partial stufftext: %s\n", str);
if (!stuffbuf)
stuffbuf = dstring_newstr ();
dstring_appendstr (stuffbuf, str);
}
break;
case svc_setangle:
{
vec_t *dest = cl.viewstate.player_angles;
MSG_ReadAngleV (net_message, dest);
break;
}
case svc_serverinfo:
// make sure any stuffed commands are done
if (stuffbuf && stuffbuf->str[0]) {
Cbuf_AddText (host_cbuf, stuffbuf->str);
dstring_clearstr (stuffbuf);
}
Cbuf_Execute_Stack (host_cbuf);
CL_ParseServerInfo ();
break;
case svc_lightstyle:
i = MSG_ReadByte (net_message);
if (i >= MAX_LIGHTSTYLES)
Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
strcpy (cl.lightstyle[i].map, MSG_ReadString (net_message));
cl.lightstyle[i].length = strlen (cl.lightstyle[i].map);
if (cl.lightstyle[i].length) {
int total = 0;
cl.lightstyle[i].peak = 'a';
for (j = 0; j < cl.lightstyle[i].length; j++) {
total += cl.lightstyle[i].map[j] - 'a';
cl.lightstyle[i].peak = max (cl.lightstyle[i].peak,
cl.lightstyle[i].map[j]);
}
total /= cl.lightstyle[i].length;
cl.lightstyle[i].average = total + 'a';
} else {
cl.lightstyle[i].average = 'm';
cl.lightstyle[i].peak = 'm';
}
break;
case svc_updatename:
Sbar_Changed (sbc_info);
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename > "
"MAX_SCOREBOARD");
Info_SetValueForKey (cl.players[i].userinfo, "name",
MSG_ReadString (net_message), 0);
break;
case svc_updatefrags:
Sbar_Changed (sbc_frags);
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
"MAX_SCOREBOARD");
cl.players[i].frags = (short) MSG_ReadShort (net_message);
break;
case svc_clientdata:
CL_ParseClientdata ();
break;
case svc_stopsound:
i = MSG_ReadShort (net_message);
S_StopSound (i >> 3, i & 7);
break;
case svc_updatecolors:
Sbar_Changed (sbc_info);
i = MSG_ReadByte (net_message);
if (i >= cl.maxclients) {
Host_Error ("CL_ParseServerMessage: svc_updatecolors > "
"MAX_SCOREBOARD");
} else {
entity_t ent = CL_GetEntity (i + 1);
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, cl_world.scene->reg);
byte col = MSG_ReadByte (net_message);
byte top = col >> 4;
byte bot = col & 0xf;
if (top != cl.players[i].topcolor
|| bot != cl.players[i].bottomcolor)
mod_funcs->Skin_SetTranslation (i + 1, top, bot);
cl.players[i].topcolor = top;
cl.players[i].bottomcolor = bot;
renderer->skin
= mod_funcs->Skin_SetColormap (renderer->skin, i + 1);
}
break;
case svc_particle:
CL_ParseParticleEffect (net_message);
break;
case svc_damage:
V_ParseDamage (net_message, &cl.viewstate);
// put sbar face into pain frame
cl.faceanimtime = cl.time + 0.2;
break;
case svc_spawnstatic:
CL_ParseStatic (net_message, 1);
break;
// svc_spawnbinary
case svc_spawnbaseline:
i = MSG_ReadShort (net_message);
// must use CL_EntityNum () to force cl.num_entities up
CL_ParseBaseline (net_message, CL_EntityNum (i), 1);
break;
case svc_temp_entity:
CL_ParseTEnt_nq (net_message, cl.time, &tentCtx);
break;
case svc_setpause:
r_data->paused = cl.paused = MSG_ReadByte (net_message);
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
case svc_signonnum:
so = MSG_ReadByte (net_message);
if (so <= cls.signon || so >= so_active)
Host_Error ("Received signon %i when at %i", so,
cls.signon);
cls.signon = so;
CL_SignonReply ();
break;
case svc_centerprint:
str = MSG_ReadString (net_message);
Sbar_CenterPrint (str);
break;
case svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case svc_spawnstaticsound:
CL_ParseStaticSound (1);
break;
case svc_intermission:
Sbar_Intermission (cl.intermission = 1);
SCR_SetFullscreen (1);
cl.completed_time = cl.time;
break;
case svc_finale:
Sbar_Intermission (cl.intermission = 2);
SCR_SetFullscreen (1);
cl.completed_time = cl.time;
str = MSG_ReadString (net_message);
Sbar_CenterPrint (str);
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte (net_message);
MSG_ReadByte (net_message); // looptrack (not used)
if ((cls.demoplayback || cls.demorecording)
&& (cls.forcetrack != -1))
CDAudio_Play ((byte) cls.forcetrack, true);
else
CDAudio_Play ((byte) cl.cdtrack, true);
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
case svc_cutscene:
Sbar_Intermission (cl.intermission = 3);
SCR_SetFullscreen (1);
cl.completed_time = cl.time;
str = MSG_ReadString (net_message);
Sbar_CenterPrint (str);
break;
// svc_smallkick (same value as svc_cutscene)
// svc_bigkick
// svc_updateping
// svc_updateentertime
// svc_updatestatlong
// svc_muzzleflash
// svc_updateuserinfo
// svc_download
// svc_playerinfo
// svc_nails
// svc_chokecount
// svc_modellist
// svc_soundlist
// svc_packetentities
// svc_deltapacketentities
// svc_maxspeed
// svc_entgravity
// svc_setinfo
// svc_serverinfo
// svc_updatepl
// PROTOCOL_FITZQUAKE (these overlap with the above listed qw svcs)
case svc_skybox:
r_funcs->R_LoadSkys (MSG_ReadString(net_message));
break;
case svc_bf:
Cmd_ExecuteString ("bf", src_command);
break;
case svc_fog:
{
float density, red, green, blue, time;
density = MSG_ReadByte (net_message) / 255.0;
red = MSG_ReadByte (net_message) / 255.0;
green = MSG_ReadByte (net_message) / 255.0;
blue = MSG_ReadByte (net_message) / 255.0;
time = (short) MSG_ReadShort (net_message) / 100.0;
time = max (0.0, time);
Fog_Update (density, red, green, blue, time);
}
break;
case svc_spawnbaseline2:
i = MSG_ReadShort (net_message);
// must use CL_EntityNum() to force cl.num_entities up
CL_ParseBaseline (net_message, CL_EntityNum(i), 2);
break;
case svc_spawnstatic2:
CL_ParseStatic (net_message, 2);
break;
case svc_spawnstaticsound2:
CL_ParseStaticSound (2);
break;
}
}
}