quakeforge/tools/qfmodelgen/source/trilib.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

184 lines
4.5 KiB
C

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// trilib.c: library for loading triangles from an Alias triangle file
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include "QF/mathlib.h"
#include "QF/qendian.h"
#include "QF/quakeio.h"
#include "QF/sys.h"
#include "tools/qfmodelgen/include/trilib.h"
// on disk representation of a face
#define FLOAT_START 99999.0
#define FLOAT_END -FLOAT_START
#define MAGIC 123322
//#define NOISY 1
typedef struct {
float v[3];
} vector;
typedef struct
{
vector n; /* normal */
vector p; /* point */
vector c; /* color */
float u; /* u */
float v; /* v */
} aliaspoint_t;
typedef struct {
aliaspoint_t pt[3];
} tf_triangle;
static void
ByteSwapTri (tf_triangle *tri)
{
unsigned int i;
for (i = 0; i < sizeof (tf_triangle) / 4; i++) {
((int *) tri)[i] = BigLong (((int *) tri)[i]);
}
}
void
LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
{
QFile *input;
char name[256], tex[256];
float start, exitpattern, t;
int count, iLevel, magic, i;
tf_triangle tri;
triangle_t *ptri;
t = -FLOAT_START;
*((unsigned char *) &exitpattern + 0) = *((unsigned char *) &t + 3);
*((unsigned char *) &exitpattern + 1) = *((unsigned char *) &t + 2);
*((unsigned char *) &exitpattern + 2) = *((unsigned char *) &t + 1);
*((unsigned char *) &exitpattern + 3) = *((unsigned char *) &t + 0);
if ((input = Qopen(filename, "rb")) == 0) {
fprintf (stderr,"reader: could not open file '%s'\n", filename);
exit (0);
}
iLevel = 0;
Qread(input, &magic, sizeof(int));
if (BigLong (magic) != MAGIC) {
fprintf (stderr,"File is not a Alias object separated triangle file, "
"magic number is wrong.\n");
exit (0);
}
ptri = malloc (MAXTRIANGLES * sizeof (triangle_t));
*pptri = ptri;
while (Qeof(input) == 0) {
Qread(input, &start, sizeof (float));
start = BigFloat (start);
if (start != exitpattern) {
if (start == FLOAT_START) {
// Start of an object or group of objects.
i = -1;
do {
// There are probably better ways to read a string from
// a file, but this does allow you to do error checking
// (which I'm not doing) on a per character basis.
i++;
Qread(input, &(name[i]), sizeof (char));
} while (name[i] != '\0');
// indent ();
// fprintf(stdout,"OBJECT START: %s\n",name);
Qread (input, &count, sizeof (int));
count = BigLong (count);
++iLevel;
if (count != 0) {
// indent();
// fprintf (stdout, "NUMBER OF TRIANGLES: %d\n", count);
i = -1;
do {
i++;
Qread (input, &(tex[i]), sizeof (char));
} while (tex[i] != '\0');
// indent();
// fprintf(stdout," Object texture name: '%s'\n",tex);
}
/* Else (count == 0) this is the start of a group, and */
/* no texture name is present. */
} else if (start == FLOAT_END) {
/* End of an object or group. Yes, the name should be */
/* obvious from context, but it is in here just to be */
/* safe and to provide a little extra information for */
/* those who do not wish to write a recursive reader. */
/* Mia culpa. */
iLevel--;
i = -1;
do {
i++;
Qread (input, &(name[i]), sizeof (char));
} while (name[i] != '\0');
// indent();
// fprintf(stdout,"OBJECT END: %s\n",name);
continue;
}
}
// read the triangles
for (i = 0; i < count; ++i) {
int j;
Qread (input, &tri, sizeof (tf_triangle));
ByteSwapTri (&tri);
for (j = 0; j < 3; j++) {
int k;
for (k = 0; k < 3; k++) {
ptri->verts[j][k] = tri.pt[j].p.v[k];
}
}
ptri++;
if ((ptri - *pptri) >= MAXTRIANGLES)
Sys_Error ("Error: too many triangles; increase MAXTRIANGLES\n");
}
}
*numtriangles = ptri - *pptri;
Qclose (input);
}