quakeforge/libs/video/renderer/r_iqm.c
Bill Currie f58c2fef5a Switch QF's quaterions from wxyz to xyzw.
After messing with SIMD stuff for a little, I think I now understand why
the industry went with xyzw instead of the mathematical wxyz. Anyway, this
will make for less pain in the future (assuming I got everything).
2018-10-12 14:33:55 +09:00

140 lines
3.7 KiB
C

/*
r_iqm.c
Shared IQM rendering support
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/5/11
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "r_internal.h"
float
R_IQMGetLerpedFrames (entity_t *ent, iqm_t *iqm)
{
int frame = ent->frame;
float time, fullinterval;
iqmanim *anim;
if (!iqm->num_anims)
return R_EntityBlend (ent, 0, 1.0 / 25.0);
if (frame >= iqm->num_anims || frame < 0) {
Sys_MaskPrintf (SYS_DEV, "R_IQMGetLerpedFrames: no such frame %d\n",
frame);
frame = 0;
}
anim = &iqm->anims[frame];
fullinterval = anim->num_frames / anim->framerate;
time = vr_data.realtime + currententity->syncbase;
time -= ((int) (time / fullinterval)) * fullinterval;
frame = (int) (time * anim->framerate) + anim->first_frame;
return R_EntityBlend (ent, frame, 1.0 / anim->framerate);
}
iqmframe_t *
R_IQMBlendFrames (const iqm_t *iqm, int frame1, int frame2, float blend,
int extra)
{
iqmframe_t *frame;
int i;
frame = Hunk_TempAlloc (iqm->num_joints * sizeof (iqmframe_t) + extra);
if (iqm->num_frames) {
#if 0
for (i = 0; i < iqm->num_joints; i++) {
iqmframe_t *f1 = &iqm->frames[frame1][i];
iqmframe_t *f2 = &iqm->frames[frame2][i];
DualQuatBlend (f1->rt, f2->rt, blend, frame[i].rt);
QuatBlend (f1->shear, f2->shear, blend, frame[i].shear);
QuatBlend (f1->scale, f2->scale, blend, frame[i].scale);
}
#else
for (i = 0; i < iqm->num_joints; i++) {
iqmframe_t *f1 = &iqm->frames[frame1][i];
iqmframe_t *f2 = &iqm->frames[frame2][i];
iqmjoint *j = &iqm->joints[i];
Mat4Blend ((float *) f1, (float *) f2, blend, (float*)&frame[i]);
if (j->parent >= 0)
Mat4Mult ((float*)&frame[j->parent],
(float*)&frame[i], (float*)&frame[i]);
}
#endif
} else {
#if 0
for (i = 0; i < iqm->num_joints; i++) {
QuatSet (0, 0, 0, 1, frame[i].rt.q0.q);
QuatSet (0, 0, 0, 0, frame[i].rt.qe.q);
QuatSet (0, 0, 0, 0, frame[i].shear);
QuatSet (1, 1, 1, 0, frame[i].scale);
}
#else
for (i = 0; i < iqm->num_joints; i++) {
Mat4Identity ((float*)&frame[i]);
}
#endif
}
return frame;
}
iqmframe_t *
R_IQMBlendPalette (const iqm_t *iqm, int frame1, int frame2, float blend,
int extra, iqmblend_t *blend_palette, int palette_size)
{
iqmframe_t *frame;
int i, j;
extra += (palette_size - iqm->num_joints) * sizeof (iqmframe_t);
frame = R_IQMBlendFrames (iqm, frame1, frame2, blend, extra);
for (i = iqm->num_joints; i < palette_size; i++) {
vec_t *mat = (vec_t *) &frame[i];
iqmblend_t *blend = &blend_palette[i];
vec_t *f;
f = (vec_t *) &frame[blend->indices[0]];
Mat4Scale (f, blend->weights[0] / 255.0, mat);
for (j = 1; j < 4; j++) {
if (!blend->weights[j])
break;
f = (vec_t *) &frame[blend->indices[j]];
Mat4MultAdd (mat, blend->weights[j] / 255.0, f, mat);
}
}
return frame;
}