quakeforge/libs/console/menu.c
2002-01-30 08:41:18 +00:00

527 lines
11 KiB
C

/*
menu.c
Menu support code and interface to QC
Copyright (C) 2001 Bill Currie
Author: Bill Currie
Date: 2002/1/18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#include <stdlib.h>
#include <string.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/csqc.h"
#include "QF/draw.h"
#include "QF/hash.h"
#include "QF/plugin.h"
#include "QF/progs.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/vfs.h"
typedef struct menu_pic_s {
struct menu_pic_s *next;
int x, y;
const char *name;
} menu_pic_t;
typedef struct menu_item_s {
struct menu_item_s *parent;
struct menu_item_s **items;
int num_items;
int max_items;
int cur_item;
int x, y;
func_t func;
func_t cursor;
func_t keyevent;
func_t draw;
unsigned fadescreen:1;
const char *text;
menu_pic_t *pics;
} menu_item_t;
static progs_t menu_pr_state;
static menu_item_t *menu;
static hashtab_t *menu_hash;
static func_t menu_init;
static func_t menu_quit;
static const char *top_menu;
static int
menu_resolve_globals (void)
{
char *sym;
dfunction_t *f;
if (!(f = ED_FindFunction (&menu_pr_state, sym = "menu_init")))
goto error;
menu_init = (func_t)(f - menu_pr_state.pr_functions);
return 1;
error:
Con_Printf ("%s: undefined function %s\n", menu_pr_state.progs_name, sym);
return 0;
}
static const char *
menu_get_key (void *m, void *unused)
{
return ((menu_item_t *)m)->text;
}
static void
menu_free (void *_m, void *unused)
{
menu_item_t *m = (menu_item_t *)_m;
if (m->text)
free ((char*)m->text);
if (m->items) {
int i;
for (i = 0; i < m->num_items; i++)
if (m->items[i]->func)
menu_free (m->items[i], 0);
free (m->items);
}
while (m->pics) {
menu_pic_t *p = m->pics;
m->pics = p->next;
if (p->name)
free ((char*)p->name);
free (p);
}
}
static void
menu_add_item (menu_item_t *m, menu_item_t *i)
{
if (m->num_items == m->max_items) {
m->items = realloc (m->items,
(m->max_items + 8) * sizeof (menu_item_t *));
m->max_items += 8;
}
i->parent = m;
m->items[m->num_items++] = i;
}
static void
bi_Menu_Begin (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *text = G_STRING (pr, OFS_PARM2);
menu_item_t *m = calloc (sizeof (menu_item_t), 1);
m->x = x;
m->y = y;
m->text = strdup (text);
if (menu)
menu_add_item (menu, m);
menu = m;
Hash_Add (menu_hash, m);
}
static void
bi_Menu_FadeScreen (progs_t *pr)
{
menu->fadescreen = G_INT (pr, OFS_PARM0);
}
static void
bi_Menu_Draw (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu->draw = func;
}
static void
bi_Menu_Pic (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *name = G_STRING (pr, OFS_PARM2);
menu_pic_t *pic = malloc (sizeof (menu_pic_t));
pic->x = x;
pic->y = y;
pic->name = strdup (name);
pic->next = menu->pics;
menu->pics = pic;
}
static void
bi_Menu_CenterPic (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *name = G_STRING (pr, OFS_PARM2);
menu_pic_t *pic = malloc (sizeof (menu_pic_t));
qpic_t *qpic = Draw_CachePic (name, 1);
if (!qpic) {
free (pic);
return;
}
pic->x = x - qpic->width / 2;
pic->y = y;
pic->name = strdup (name);
pic->next = menu->pics;
menu->pics = pic;
}
static void
bi_Menu_Item (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *text = G_STRING (pr, OFS_PARM2);
func_t func = G_FUNCTION (pr, OFS_PARM3);
menu_item_t *mi = calloc (sizeof (menu_item_t), 1);
mi->x = x;
mi->y = y;
mi->text = strdup (text);
mi->func = func;
mi->parent = menu;
menu_add_item (menu, mi);
}
static void
bi_Menu_Cursor (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu->cursor = func;
}
static void
bi_Menu_KeyEvent (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu->keyevent = func;
}
static void
bi_Menu_End (progs_t *pr)
{
menu = menu->parent;
}
static void
bi_Menu_TopMenu (progs_t *pr)
{
const char *name = G_STRING (pr, OFS_PARM0);
if (top_menu)
free ((char*)top_menu);
top_menu = strdup (name);
}
static void
bi_Menu_SelectMenu (progs_t *pr)
{
const char *name = G_STRING (pr, OFS_PARM0);
menu = 0;
if (name && *name)
menu = Hash_Find (menu_hash, name);
if (menu) {
key_dest = key_menu;
game_target = IMT_CONSOLE;
} else {
if (name && *name)
Con_Printf ("no menu \"%s\"\n", name);
if (con_data.force_commandline) {
key_dest = key_console;
game_target = IMT_CONSOLE;
} else {
key_dest = key_game;
game_target = IMT_0;
}
}
}
static void
bi_Menu_SetQuit (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu_quit = func;
}
static void
bi_Menu_Quit (progs_t *pr)
{
if (con_data.quit)
con_data.quit ();
Sys_Quit ();
}
static void
bi_Menu_GetIndex (progs_t *pr)
{
if (menu) {
G_INT (pr, OFS_RETURN) = menu->cur_item;
} else {
G_INT (pr, OFS_RETURN) = -1;
}
}
static void
togglemenu_f (void)
{
if (menu)
Menu_Leave ();
else
Menu_Enter ();
}
static void
quit_f (void)
{
if (menu_quit) {
PR_ExecuteProgram (&menu_pr_state, menu_quit);
if (!G_INT (&menu_pr_state, OFS_RETURN))
return;
}
bi_Menu_Quit (&menu_pr_state);
}
static void *
menu_allocate_progs_mem (progs_t *pr, int size)
{
return malloc (size);
}
static void
menu_free_progs_mem (progs_t *pr, void *mem)
{
free (mem);
}
void
Menu_Init (void)
{
menu_pr_state.progs_name = "menu.dat";
menu_pr_state.allocate_progs_mem = menu_allocate_progs_mem;
menu_pr_state.free_progs_mem = menu_free_progs_mem;
PR_Resources_Init (&menu_pr_state);
menu_hash = Hash_NewTable (61, menu_get_key, menu_free, 0);
PR_AddBuiltin (&menu_pr_state, "Menu_Begin", bi_Menu_Begin, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_FadeScreen", bi_Menu_FadeScreen, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Draw", bi_Menu_Draw, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Pic", bi_Menu_Pic, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_CenterPic", bi_Menu_CenterPic, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Item", bi_Menu_Item, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Cursor", bi_Menu_Cursor, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_KeyEvent", bi_Menu_KeyEvent, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_End", bi_Menu_End, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_TopMenu", bi_Menu_TopMenu, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_SelectMenu", bi_Menu_SelectMenu, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_SetQuit", bi_Menu_SetQuit, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Quit", bi_Menu_Quit, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_GetIndex", bi_Menu_GetIndex, -1);
Cbuf_Progs_Init (&menu_pr_state);
File_Progs_Init (&menu_pr_state);
InputLine_Progs_Init (&menu_pr_state);
String_Progs_Init (&menu_pr_state);
PR_Cmds_Init (&menu_pr_state);
R_Progs_Init (&menu_pr_state);
Cmd_AddCommand ("togglemenu", togglemenu_f,
"Toggle the display of the menu");
Cmd_AddCommand ("quit", quit_f, "Exit the program");
}
void
Menu_Load (void)
{
int size;
VFile *file;
menu_pr_state.time = con_data.realtime;
Hash_FlushTable (menu_hash);
menu = 0;
top_menu = 0;
if ((size = COM_FOpenFile (menu_pr_state.progs_name, &file)) != -1) {
PR_LoadProgsFile (&menu_pr_state, file, size, 0, 256 * 1024);
Qclose (file);
if (!PR_RelocateBuiltins (&menu_pr_state)
|| !PR_ResolveGlobals (&menu_pr_state)
|| !menu_resolve_globals ()) {
free (menu_pr_state.progs);
menu_pr_state.progs = 0;
} else {
PR_LoadStrings (&menu_pr_state);
PR_LoadDebug (&menu_pr_state);
PR_Check_Opcodes (&menu_pr_state);
}
}
if (!menu_pr_state.progs) {
// Not a fatal error, just means no menus
Con_SetOrMask (0x80);
Con_Printf ("Menu_Load: could not load %s\n",
menu_pr_state.progs_name);
Con_SetOrMask (0x00);
return;
}
PR_ExecuteProgram (&menu_pr_state, menu_init);
}
void
Menu_Draw (void)
{
menu_pic_t *m_pic;
int i;
menu_item_t *item;
if (!menu)
return;
if (menu->fadescreen)
Draw_FadeScreen ();
*menu_pr_state.globals.time = *menu_pr_state.time;
if (menu->draw) {
PR_ExecuteProgram (&menu_pr_state, menu->draw);
if (G_INT (&menu_pr_state, OFS_RETURN))
return;
}
for (m_pic = menu->pics; m_pic; m_pic = m_pic->next) {
qpic_t *pic = Draw_CachePic (m_pic->name, 1);
if (!pic)
continue;
Draw_Pic (m_pic->x, m_pic->y, pic);
}
for (i = 0; i < menu->num_items; i++) {
if (menu->items[i]->text) {
Draw_String (menu->items[i]->x + 8, menu->items[i]->y,
menu->items[i]->text);
}
}
if (!menu->items)
return;
item = menu->items[menu->cur_item];
if (menu->cursor) {
G_INT (&menu_pr_state, OFS_PARM0) = item->x;
G_INT (&menu_pr_state, OFS_PARM1) = item->y;
PR_ExecuteProgram (&menu_pr_state, menu->cursor);
} else {
Draw_Character (item->x, item->y,
12 + ((int) (*con_data.realtime * 4) & 1));
}
}
void
Menu_KeyEvent (knum_t key, short unicode, qboolean down)
{
if (!menu)
return;
if (menu->keyevent) {
G_INT (&menu_pr_state, OFS_PARM0) = key;
G_INT (&menu_pr_state, OFS_PARM1) = unicode;
G_INT (&menu_pr_state, OFS_PARM2) = down;
PR_ExecuteProgram (&menu_pr_state, menu->keyevent);
if (G_INT (&menu_pr_state, OFS_RETURN))
return;
}
if (!menu || !menu->items)
return;
switch (key) {
case QFK_DOWN:
case QFM_WHEEL_DOWN:
menu->cur_item++;
menu->cur_item %= menu->num_items;
break;
case QFK_UP:
case QFM_WHEEL_UP:
menu->cur_item += menu->num_items - 1;
menu->cur_item %= menu->num_items;
break;
case QFK_RETURN:
case QFM_BUTTON1:
{
menu_item_t *item = menu->items[menu->cur_item];
if (item->func) {
G_INT (&menu_pr_state, OFS_PARM0) =
PR_SetString (&menu_pr_state, item->text);
G_INT (&menu_pr_state, OFS_PARM1) = key;
PR_ExecuteProgram (&menu_pr_state, item->func);
} else {
menu = item;
}
}
break;
default:
break;
}
}
void
Menu_Enter ()
{
if (!top_menu) {
key_dest = key_console;
game_target = IMT_CONSOLE;
return;
}
key_dest = key_menu;
game_target = IMT_CONSOLE;
menu = Hash_Find (menu_hash, top_menu);
}
void
Menu_Leave ()
{
if (menu) {
menu = menu->parent;
if (!menu) {
if (con_data.force_commandline) {
key_dest = key_console;
game_target = IMT_CONSOLE;
} else {
key_dest = key_game;
game_target = IMT_0;
}
}
}
}