quakeforge/libs/audio/renderer/snd_dma.c
Bill Currie 8acd5c558b [scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).

While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 22:24:36 +09:00

619 lines
13 KiB
C

/*
snd_default.c
main control for any streaming sound output device
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <inttypes.h>
#include <stdlib.h>
#include "winquake.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/model.h"
#include "QF/qargs.h"
#include "QF/sys.h"
#include "QF/sound.h"
#include "QF/plugin.h"
#include "QF/va.h"
#include "QF/quakefs.h"
#include "QF/scene/transform.h"
#include "snd_internal.h"
static int snd_blocked = 0;
static unsigned soundtime; // sample PAIRS
static int sound_started = 0;
float snd_volume;
static cvar_t snd_volume_cvar = {
.name = "volume",
.description =
"Set the volume for sound playback",
.default_value = "0.7",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &snd_volume },
};
static int nosound;
static cvar_t nosound_cvar = {
.name = "nosound",
.description =
"Set to turn sound off",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &nosound },
};
static float snd_mixahead;
static cvar_t snd_mixahead_cvar = {
.name = "snd_mixahead",
.description =
"Delay time for sounds",
.default_value = "0.1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &snd_mixahead },
};
static int snd_noextraupdate;
static cvar_t snd_noextraupdate_cvar = {
.name = "snd_noextraupdate",
.description =
"Toggles the correct value display in host_speeds. Usually messes up "
"sound playback when in effect",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &snd_noextraupdate },
};
static int snd_show;
static cvar_t snd_show_cvar = {
.name = "snd_show",
.description =
"Toggles display of sounds currently being played",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &snd_show },
};
static general_data_t plugin_info_general_data;
static snd_output_funcs_t *snd_output_funcs;
static snd_output_data_t *snd_output_data;
static snd_t snd = {
.finish_channels = SND_FinishChannels,
.paint_channels = SND_PaintChannels,
};
static int snd_shutdown = 0;
static void
s_xfer_paint_buffer (snd_t *snd, portable_samplepair_t *paintbuffer, int count,
float volume)
{
int out_idx, out_max, step, val;
float *p;
p = (float *) paintbuffer;
count *= snd->channels;
out_max = (snd->frames * snd->channels) - 1;
out_idx = snd->paintedtime * snd->channels;
while (out_idx > out_max)
out_idx -= out_max + 1;
step = 3 - snd->channels;
if (snd->samplebits == 16) {
short *out = (short *) snd->buffer;
while (count--) {
val = (*p * volume) * 0x8000;
p += step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < -0x8000)
val = -0x8000;
out[out_idx++] = val;
if (out_idx > out_max)
out_idx = 0;
}
} else if (snd->samplebits == 8) {
unsigned char *out = (unsigned char *) snd->buffer;
while (count--) {
val = (*p * volume) * 128;
p += step;
if (val > 0x7f)
val = 0x7f;
else if (val < -0x80)
val = -0x80;
out[out_idx++] = val + 0x80;
if (out_idx > out_max)
out_idx = 0;
}
}
}
static void
s_clear_buffer (snd_t *snd)
{
int clear, i;
int count;
if (!sound_started || !snd || !snd->buffer)
return;
if (snd->samplebits == 8)
clear = 0x80;
else
clear = 0;
count = snd->frames * snd->channels * snd->samplebits / 8;
for (i = 0; i < count; i++)
snd->buffer[i] = clear;
}
static void
s_stop_all_sounds (void)
{
SND_StopAllSounds (&snd);
SND_ScanChannels (&snd, snd.threaded);
s_clear_buffer (&snd);
}
//=============================================================================
static void
s_get_soundtime (void)
{
int frames, framepos;
static int buffers, oldframepos;
frames = snd.frames;
// it is possible to miscount buffers if it has wrapped twice between
// calls to s_update. Oh well.
if ((framepos = snd_output_funcs->get_dma_pos (&snd)) == -1)
return;
if (framepos < oldframepos) {
buffers++; // buffer wrapped
if (snd.paintedtime > 0x40000000) { // time to chop things off to avoid
// 32 bit limits
buffers = 0;
snd.paintedtime = frames;
s_stop_all_sounds ();
}
}
oldframepos = framepos;
soundtime = buffers * frames + framepos;
}
static void
s_update_ (void)
{
unsigned int endtime, samps;
if (!sound_started || (snd_blocked > 0))
return;
// Updates DMA time
s_get_soundtime ();
// check to make sure that we haven't overshot
if (snd.paintedtime < soundtime) {
// Sys_Printf ("S_Update_ : overflow\n");
snd.paintedtime = soundtime;
}
// mix ahead of current position
endtime = soundtime + snd_mixahead * snd.speed;
samps = snd.frames;
if (endtime - soundtime > samps)
endtime = soundtime + samps;
SND_PaintChannels (&snd, endtime);
snd_output_funcs->submit (&snd);
}
/*
s_update
Called once each time through the main loop
*/
static void
s_update (transform_t ear, const byte *ambient_sound_level)
{
if (!sound_started || (snd_blocked > 0))
return;
if (snd_output_funcs->on_update) {
snd_output_funcs->on_update (&snd);
}
SND_SetListener (&snd, ear, ambient_sound_level);
if (snd_output_data->model == som_push) {
// mix some sound
s_update_ ();
SND_ScanChannels (&snd, 0);
}
}
static void
s_extra_update (void)
{
if (snd_output_data->model == som_push) {
if (!sound_started || snd_noextraupdate)
return; // don't pollute timings
s_update_ ();
}
}
static void
s_block_sound (void)
{
if (++snd_blocked == 1) {
snd_output_funcs->block_sound (&snd);
s_clear_buffer (&snd);
}
}
static void
s_unblock_sound (void)
{
if (!snd_blocked)
return;
if (!--snd_blocked) {
s_clear_buffer (&snd);
snd_output_funcs->unblock_sound (&snd);
}
}
/* console functions */
static void
s_soundinfo_f (void)
{
if (!sound_started) {
Sys_Printf ("sound system not started\n");
return;
}
Sys_Printf ("%5d channels\n", snd.channels);
Sys_Printf ("%5d frames (%.1fms)\n", snd.frames,
1000.0 * snd.frames / snd.speed);
Sys_Printf ("%5d framepos\n", snd.framepos);
Sys_Printf ("%5d samplebits\n", snd.samplebits);
Sys_Printf ("%5d submission_chunk (%.1fms)\n", snd.submission_chunk,
1000.0 * snd.submission_chunk / snd.speed);
Sys_Printf ("%5d speed\n", snd.speed);
Sys_Printf ("0x%"PRIxPTR" dma buffer\n", (intptr_t) snd.buffer);
Sys_Printf ("%5d total_channels\n", snd_total_channels);
}
static void
s_stop_all_sounds_f (void)
{
s_stop_all_sounds ();
}
static void
s_startup (void)
{
if (!SND_Memory_Init ()) {
return;
}
if (!snd_output_funcs->init (&snd)) {
Sys_Printf ("S_Startup: output init failed.\n");
return;
}
if (!snd.xfer)
snd.xfer = s_xfer_paint_buffer;
sound_started = 1;
}
static void
s_snd_force_unblock (void)
{
snd_blocked = 1;
s_unblock_sound ();
}
static void
s_init_cvars (void)
{
Cvar_Register (&nosound_cvar, 0, 0);
Cvar_Register (&snd_volume_cvar, 0, 0);
Cvar_Register (&snd_mixahead_cvar, 0, 0);
Cvar_Register (&snd_noextraupdate_cvar, 0, 0);
Cvar_Register (&snd_show_cvar, 0, 0);
SND_Memory_Init_Cvars ();
}
static void
s_init (void)
{
snd_output_funcs = snd_render_data.output->functions->snd_output;
snd_output_data = snd_render_data.output->data->snd_output;
snd_render_data.soundtime = &soundtime;
Sys_Printf ("\nSound Initialization\n");
Cmd_AddCommand ("stopsound", s_stop_all_sounds_f,
"Stops all sounds currently being played");
Cmd_AddCommand ("soundinfo", s_soundinfo_f,
"Report information on the sound system");
Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock,
"fix permanently blocked sound");
s_startup ();
if (sound_started == 0) // sound startup failed? Bail out.
return;
SND_SFX_Init (&snd);
SND_Channels_Init (&snd);
s_stop_all_sounds ();
}
static void
s_shutdown (void)
{
if (!sound_started)
return;
sound_started = 0;
snd_shutdown = 1;
snd_output_funcs->shutdown (&snd);
}
static void
s_ambient_off (void)
{
if (!sound_started)
return;
SND_AmbientOff (&snd);
}
static void
s_ambient_on (void)
{
if (!sound_started)
return;
SND_AmbientOn (&snd);
}
static void
s_set_ambient (int amb_channel, sfx_t *sfx)
{
if (!sound_started)
return;
SND_SetAmbient (&snd, amb_channel, sfx);
}
static void
s_static_sound (sfx_t *sfx, vec4f_t origin, float vol,
float attenuation)
{
if (!sound_started)
return;
SND_StaticSound (&snd, sfx, origin, vol, attenuation);
}
static void
s_start_sound (int entnum, int entchannel, sfx_t *sfx, vec4f_t origin,
float vol, float attenuation)
{
if (!sound_started)
return;
if (!snd_shutdown)
SND_StartSound (&snd, entnum, entchannel, sfx, origin, vol,
attenuation);
}
static void
s_stop_sound (int entnum, int entchannel)
{
if (!sound_started)
return;
SND_StopSound (&snd, entnum, entchannel);
}
static sfx_t *
s_precache_sound (const char *name)
{
if (!sound_started)
return 0;
return SND_PrecacheSound (&snd, name);
}
static sfx_t *
s_load_sound (const char *name)
{
if (!sound_started)
return 0;
return SND_LoadSound (&snd, name);
}
static void
s_channel_free (channel_t *chan)
{
if (!sound_started)
return;
SND_ChannelStop (&snd, chan);
}
static int
s_channel_set_sfx (channel_t *chan, sfx_t *sfx)
{
sfxbuffer_t *buffer = sfx->open (sfx);
if (!buffer) {
return 0;
}
chan->buffer = buffer;
return 1;
}
static void
s_channel_set_paused (channel_t *chan, int paused)
{
chan->pause = paused != 0;
}
static void
s_channel_set_looping (channel_t *chan, int looping)
{
// FIXME implement
}
static chan_state
s_channel_get_state (channel_t *chan)
{
// stop means the channel has been "freed" and is waiting for the mixer
// thread to be done with it, thus putting the channel in an invalid state
// from the user's point of view. ie, don't touch (user should set channel
// pointer to null).
if (!chan->stop) {
if (chan->done) {
// The mixer has finished mixing the channel (come to the end).
return chan_done;
}
if (!chan->buffer) {
// channel has not been started yet
return chan_pending;
}
if (chan->pause) {
return chan_paused;
}
return chan_playing;
}
return chan_invalid;
}
static void
s_channel_set_volume (channel_t *chan, float volume)
{
SND_ChannelSetVolume (chan, volume);
}
static void
s_local_sound (const char *sound)
{
if (!sound_started)
return;
if (!snd_shutdown)
SND_LocalSound (&snd, sound);
}
static channel_t *
s_alloc_channel (void)
{
if (!sound_started)
return 0;
if (!snd_shutdown)
return SND_AllocChannel (&snd);
return 0;
}
static general_funcs_t plugin_info_general_funcs = {
.init = s_init_cvars,
.shutdown = s_shutdown,
};
static snd_render_funcs_t plugin_info_render_funcs = {
.init = s_init,
.ambient_off = s_ambient_off,
.ambient_on = s_ambient_on,
.set_ambient = s_set_ambient,
.static_sound = s_static_sound,
.start_sound = s_start_sound,
.local_sound = s_local_sound,
.stop_sound = s_stop_sound,
.alloc_channel = s_alloc_channel,
.channel_free = s_channel_free,
.channel_set_sfx = s_channel_set_sfx,
.channel_set_paused = s_channel_set_paused,
.channel_set_looping = s_channel_set_looping,
.channel_get_state = s_channel_get_state,
.channel_set_volume = s_channel_set_volume,
.precache_sound = s_precache_sound,
.load_sound = s_load_sound,
.update = s_update,
.stop_all_sounds = s_stop_all_sounds,
.extra_update = s_extra_update,
.block_sound = s_block_sound,
.unblock_sound = s_unblock_sound,
};
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.snd_render = &plugin_info_render_funcs,
};
snd_render_data_t snd_render_data = {
.paintedtime = &snd.paintedtime,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.snd_render = &snd_render_data,
};
static plugin_t plugin_info = {
qfp_snd_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Sound Renderer",
"Copyright (C) 1996-1997 id Software, Inc.\n"
"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
"project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(snd_render, default)
{
return &plugin_info;
}