mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
619 lines
13 KiB
C
619 lines
13 KiB
C
/*
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snd_default.c
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main control for any streaming sound output device
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <inttypes.h>
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#include <stdlib.h>
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#include "winquake.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/model.h"
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "QF/sound.h"
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#include "QF/plugin.h"
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#include "QF/va.h"
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#include "QF/quakefs.h"
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#include "QF/scene/transform.h"
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#include "snd_internal.h"
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static int snd_blocked = 0;
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static unsigned soundtime; // sample PAIRS
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static int sound_started = 0;
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float snd_volume;
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static cvar_t snd_volume_cvar = {
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.name = "volume",
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.description =
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"Set the volume for sound playback",
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.default_value = "0.7",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &snd_volume },
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};
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static int nosound;
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static cvar_t nosound_cvar = {
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.name = "nosound",
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.description =
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"Set to turn sound off",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &nosound },
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};
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static float snd_mixahead;
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static cvar_t snd_mixahead_cvar = {
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.name = "snd_mixahead",
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.description =
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"Delay time for sounds",
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.default_value = "0.1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &snd_mixahead },
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};
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static int snd_noextraupdate;
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static cvar_t snd_noextraupdate_cvar = {
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.name = "snd_noextraupdate",
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.description =
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"Toggles the correct value display in host_speeds. Usually messes up "
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"sound playback when in effect",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &snd_noextraupdate },
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};
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static int snd_show;
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static cvar_t snd_show_cvar = {
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.name = "snd_show",
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.description =
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"Toggles display of sounds currently being played",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &snd_show },
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};
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static general_data_t plugin_info_general_data;
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static snd_output_funcs_t *snd_output_funcs;
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static snd_output_data_t *snd_output_data;
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static snd_t snd = {
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.finish_channels = SND_FinishChannels,
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.paint_channels = SND_PaintChannels,
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};
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static int snd_shutdown = 0;
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static void
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s_xfer_paint_buffer (snd_t *snd, portable_samplepair_t *paintbuffer, int count,
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float volume)
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{
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int out_idx, out_max, step, val;
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float *p;
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p = (float *) paintbuffer;
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count *= snd->channels;
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out_max = (snd->frames * snd->channels) - 1;
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out_idx = snd->paintedtime * snd->channels;
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while (out_idx > out_max)
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out_idx -= out_max + 1;
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step = 3 - snd->channels;
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if (snd->samplebits == 16) {
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short *out = (short *) snd->buffer;
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while (count--) {
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val = (*p * volume) * 0x8000;
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p += step;
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -0x8000)
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val = -0x8000;
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out[out_idx++] = val;
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if (out_idx > out_max)
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out_idx = 0;
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}
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} else if (snd->samplebits == 8) {
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unsigned char *out = (unsigned char *) snd->buffer;
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while (count--) {
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val = (*p * volume) * 128;
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p += step;
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if (val > 0x7f)
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val = 0x7f;
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else if (val < -0x80)
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val = -0x80;
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out[out_idx++] = val + 0x80;
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if (out_idx > out_max)
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out_idx = 0;
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}
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}
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}
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static void
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s_clear_buffer (snd_t *snd)
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{
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int clear, i;
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int count;
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if (!sound_started || !snd || !snd->buffer)
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return;
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if (snd->samplebits == 8)
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clear = 0x80;
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else
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clear = 0;
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count = snd->frames * snd->channels * snd->samplebits / 8;
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for (i = 0; i < count; i++)
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snd->buffer[i] = clear;
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}
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static void
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s_stop_all_sounds (void)
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{
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SND_StopAllSounds (&snd);
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SND_ScanChannels (&snd, snd.threaded);
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s_clear_buffer (&snd);
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}
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//=============================================================================
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static void
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s_get_soundtime (void)
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{
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int frames, framepos;
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static int buffers, oldframepos;
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frames = snd.frames;
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// it is possible to miscount buffers if it has wrapped twice between
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// calls to s_update. Oh well.
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if ((framepos = snd_output_funcs->get_dma_pos (&snd)) == -1)
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return;
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if (framepos < oldframepos) {
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buffers++; // buffer wrapped
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if (snd.paintedtime > 0x40000000) { // time to chop things off to avoid
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// 32 bit limits
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buffers = 0;
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snd.paintedtime = frames;
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s_stop_all_sounds ();
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}
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}
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oldframepos = framepos;
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soundtime = buffers * frames + framepos;
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}
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static void
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s_update_ (void)
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{
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unsigned int endtime, samps;
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if (!sound_started || (snd_blocked > 0))
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return;
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// Updates DMA time
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s_get_soundtime ();
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// check to make sure that we haven't overshot
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if (snd.paintedtime < soundtime) {
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// Sys_Printf ("S_Update_ : overflow\n");
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snd.paintedtime = soundtime;
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}
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// mix ahead of current position
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endtime = soundtime + snd_mixahead * snd.speed;
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samps = snd.frames;
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if (endtime - soundtime > samps)
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endtime = soundtime + samps;
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SND_PaintChannels (&snd, endtime);
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snd_output_funcs->submit (&snd);
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}
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/*
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s_update
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Called once each time through the main loop
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*/
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static void
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s_update (transform_t ear, const byte *ambient_sound_level)
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{
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if (!sound_started || (snd_blocked > 0))
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return;
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if (snd_output_funcs->on_update) {
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snd_output_funcs->on_update (&snd);
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}
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SND_SetListener (&snd, ear, ambient_sound_level);
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if (snd_output_data->model == som_push) {
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// mix some sound
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s_update_ ();
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SND_ScanChannels (&snd, 0);
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}
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}
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static void
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s_extra_update (void)
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{
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if (snd_output_data->model == som_push) {
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if (!sound_started || snd_noextraupdate)
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return; // don't pollute timings
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s_update_ ();
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}
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}
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static void
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s_block_sound (void)
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{
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if (++snd_blocked == 1) {
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snd_output_funcs->block_sound (&snd);
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s_clear_buffer (&snd);
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}
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}
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static void
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s_unblock_sound (void)
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{
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if (!snd_blocked)
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return;
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if (!--snd_blocked) {
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s_clear_buffer (&snd);
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snd_output_funcs->unblock_sound (&snd);
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}
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}
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/* console functions */
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static void
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s_soundinfo_f (void)
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{
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if (!sound_started) {
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Sys_Printf ("sound system not started\n");
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return;
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}
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Sys_Printf ("%5d channels\n", snd.channels);
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Sys_Printf ("%5d frames (%.1fms)\n", snd.frames,
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1000.0 * snd.frames / snd.speed);
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Sys_Printf ("%5d framepos\n", snd.framepos);
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Sys_Printf ("%5d samplebits\n", snd.samplebits);
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Sys_Printf ("%5d submission_chunk (%.1fms)\n", snd.submission_chunk,
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1000.0 * snd.submission_chunk / snd.speed);
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Sys_Printf ("%5d speed\n", snd.speed);
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Sys_Printf ("0x%"PRIxPTR" dma buffer\n", (intptr_t) snd.buffer);
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Sys_Printf ("%5d total_channels\n", snd_total_channels);
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}
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static void
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s_stop_all_sounds_f (void)
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{
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s_stop_all_sounds ();
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}
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static void
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s_startup (void)
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{
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if (!SND_Memory_Init ()) {
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return;
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}
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if (!snd_output_funcs->init (&snd)) {
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Sys_Printf ("S_Startup: output init failed.\n");
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return;
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}
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if (!snd.xfer)
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snd.xfer = s_xfer_paint_buffer;
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sound_started = 1;
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}
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static void
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s_snd_force_unblock (void)
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{
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snd_blocked = 1;
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s_unblock_sound ();
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}
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static void
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s_init_cvars (void)
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{
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Cvar_Register (&nosound_cvar, 0, 0);
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Cvar_Register (&snd_volume_cvar, 0, 0);
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Cvar_Register (&snd_mixahead_cvar, 0, 0);
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Cvar_Register (&snd_noextraupdate_cvar, 0, 0);
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Cvar_Register (&snd_show_cvar, 0, 0);
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SND_Memory_Init_Cvars ();
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}
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static void
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s_init (void)
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{
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snd_output_funcs = snd_render_data.output->functions->snd_output;
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snd_output_data = snd_render_data.output->data->snd_output;
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snd_render_data.soundtime = &soundtime;
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Sys_Printf ("\nSound Initialization\n");
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Cmd_AddCommand ("stopsound", s_stop_all_sounds_f,
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"Stops all sounds currently being played");
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Cmd_AddCommand ("soundinfo", s_soundinfo_f,
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"Report information on the sound system");
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Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock,
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"fix permanently blocked sound");
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s_startup ();
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if (sound_started == 0) // sound startup failed? Bail out.
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return;
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SND_SFX_Init (&snd);
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SND_Channels_Init (&snd);
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s_stop_all_sounds ();
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}
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static void
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s_shutdown (void)
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{
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if (!sound_started)
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return;
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sound_started = 0;
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snd_shutdown = 1;
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snd_output_funcs->shutdown (&snd);
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}
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static void
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s_ambient_off (void)
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{
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if (!sound_started)
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return;
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SND_AmbientOff (&snd);
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}
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static void
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s_ambient_on (void)
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{
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if (!sound_started)
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return;
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SND_AmbientOn (&snd);
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}
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static void
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s_set_ambient (int amb_channel, sfx_t *sfx)
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{
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if (!sound_started)
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return;
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SND_SetAmbient (&snd, amb_channel, sfx);
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}
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static void
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s_static_sound (sfx_t *sfx, vec4f_t origin, float vol,
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float attenuation)
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{
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if (!sound_started)
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return;
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SND_StaticSound (&snd, sfx, origin, vol, attenuation);
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}
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static void
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s_start_sound (int entnum, int entchannel, sfx_t *sfx, vec4f_t origin,
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float vol, float attenuation)
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{
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if (!sound_started)
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return;
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if (!snd_shutdown)
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SND_StartSound (&snd, entnum, entchannel, sfx, origin, vol,
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attenuation);
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}
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static void
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s_stop_sound (int entnum, int entchannel)
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{
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if (!sound_started)
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return;
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SND_StopSound (&snd, entnum, entchannel);
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}
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static sfx_t *
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s_precache_sound (const char *name)
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{
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if (!sound_started)
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return 0;
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return SND_PrecacheSound (&snd, name);
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}
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static sfx_t *
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s_load_sound (const char *name)
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{
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if (!sound_started)
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return 0;
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return SND_LoadSound (&snd, name);
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}
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static void
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s_channel_free (channel_t *chan)
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{
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if (!sound_started)
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return;
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SND_ChannelStop (&snd, chan);
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}
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static int
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s_channel_set_sfx (channel_t *chan, sfx_t *sfx)
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{
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sfxbuffer_t *buffer = sfx->open (sfx);
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if (!buffer) {
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return 0;
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}
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chan->buffer = buffer;
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return 1;
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}
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static void
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s_channel_set_paused (channel_t *chan, int paused)
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{
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chan->pause = paused != 0;
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}
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static void
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s_channel_set_looping (channel_t *chan, int looping)
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{
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// FIXME implement
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}
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static chan_state
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s_channel_get_state (channel_t *chan)
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{
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// stop means the channel has been "freed" and is waiting for the mixer
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// thread to be done with it, thus putting the channel in an invalid state
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// from the user's point of view. ie, don't touch (user should set channel
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// pointer to null).
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if (!chan->stop) {
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if (chan->done) {
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// The mixer has finished mixing the channel (come to the end).
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return chan_done;
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}
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if (!chan->buffer) {
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// channel has not been started yet
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return chan_pending;
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}
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if (chan->pause) {
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return chan_paused;
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}
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return chan_playing;
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}
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return chan_invalid;
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}
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static void
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s_channel_set_volume (channel_t *chan, float volume)
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{
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SND_ChannelSetVolume (chan, volume);
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}
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static void
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s_local_sound (const char *sound)
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{
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if (!sound_started)
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return;
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if (!snd_shutdown)
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SND_LocalSound (&snd, sound);
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}
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static channel_t *
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s_alloc_channel (void)
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{
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if (!sound_started)
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return 0;
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if (!snd_shutdown)
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return SND_AllocChannel (&snd);
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return 0;
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}
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static general_funcs_t plugin_info_general_funcs = {
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.init = s_init_cvars,
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.shutdown = s_shutdown,
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};
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static snd_render_funcs_t plugin_info_render_funcs = {
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.init = s_init,
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.ambient_off = s_ambient_off,
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.ambient_on = s_ambient_on,
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.set_ambient = s_set_ambient,
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.static_sound = s_static_sound,
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.start_sound = s_start_sound,
|
|
.local_sound = s_local_sound,
|
|
.stop_sound = s_stop_sound,
|
|
|
|
.alloc_channel = s_alloc_channel,
|
|
.channel_free = s_channel_free,
|
|
.channel_set_sfx = s_channel_set_sfx,
|
|
.channel_set_paused = s_channel_set_paused,
|
|
.channel_set_looping = s_channel_set_looping,
|
|
.channel_get_state = s_channel_get_state,
|
|
.channel_set_volume = s_channel_set_volume,
|
|
|
|
.precache_sound = s_precache_sound,
|
|
.load_sound = s_load_sound,
|
|
|
|
.update = s_update,
|
|
.stop_all_sounds = s_stop_all_sounds,
|
|
.extra_update = s_extra_update,
|
|
.block_sound = s_block_sound,
|
|
.unblock_sound = s_unblock_sound,
|
|
};
|
|
|
|
static plugin_funcs_t plugin_info_funcs = {
|
|
.general = &plugin_info_general_funcs,
|
|
.snd_render = &plugin_info_render_funcs,
|
|
};
|
|
|
|
snd_render_data_t snd_render_data = {
|
|
.paintedtime = &snd.paintedtime,
|
|
};
|
|
|
|
static plugin_data_t plugin_info_data = {
|
|
.general = &plugin_info_general_data,
|
|
.snd_render = &snd_render_data,
|
|
};
|
|
|
|
static plugin_t plugin_info = {
|
|
qfp_snd_render,
|
|
0,
|
|
QFPLUGIN_VERSION,
|
|
"0.1",
|
|
"Sound Renderer",
|
|
"Copyright (C) 1996-1997 id Software, Inc.\n"
|
|
"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
|
|
"project\n"
|
|
"Please see the file \"AUTHORS\" for a list of contributors",
|
|
&plugin_info_funcs,
|
|
&plugin_info_data,
|
|
};
|
|
|
|
PLUGIN_INFO(snd_render, default)
|
|
{
|
|
return &plugin_info;
|
|
}
|