mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
fbc1bd9f6e
This is the first step towards component-based entities. There's still some transform-related stuff in the struct that needs to be moved, but it's all entirely client related (rather than renderer) and will probably go into a "client" component. Also, the current components are directly included structs rather than references as I didn't want to deal with the object management at this stage. As part of the process (because transforms use simd) this also starts the process of moving QF to using simd for vectors and matrices. There's now a mess of simd and sisd code mixed together, but it works surprisingly well together.
806 lines
20 KiB
C
806 lines
20 KiB
C
/*
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sw_r_draw.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/render.h"
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#include "r_internal.h"
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#define MAXLEFTCLIPEDGES 100
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// !!! if these are changed, they must be changed in asm_draw.h too !!!
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#define FULLY_CLIPPED_CACHED 0x80000000
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#define FRAMECOUNT_MASK 0x7FFFFFFF
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unsigned int cacheoffset;
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int c_faceclip; // number of faces clipped
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zpointdesc_t r_zpointdesc;
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static polydesc_t r_polydesc;
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clipplane_t view_clipplanes[4];
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medge_t *r_pedge;
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qboolean r_leftclipped, r_rightclipped;
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static qboolean makeleftedge, makerightedge;
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qboolean r_nearzionly;
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int sintable[SIN_BUFFER_SIZE];
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int intsintable[SIN_BUFFER_SIZE];
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mvertex_t r_leftenter, r_leftexit;
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mvertex_t r_rightenter, r_rightexit;
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typedef struct {
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float u, v;
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int ceilv;
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} evert_t;
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int r_emitted;
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float r_nearzi;
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float r_u1, r_v1, r_lzi1;
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int r_ceilv1;
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qboolean r_lastvertvalid;
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#ifdef PIC
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#undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifndef USE_INTEL_ASM
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void
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R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1)
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{
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edge_t *edge, *pcheck;
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int u_check;
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float u, u_step;
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vec3_t local, transformed;
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float *world;
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int v, v2, ceilv0;
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float scale, lzi0, u0, v0;
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int side;
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if (r_lastvertvalid) {
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u0 = r_u1;
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v0 = r_v1;
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lzi0 = r_lzi1;
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ceilv0 = r_ceilv1;
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} else {
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world = &pv0->position[0];
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// transform and project
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VectorSubtract (world, modelorg, local);
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TransformVector (local, transformed);
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if (transformed[2] < NEAR_CLIP)
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transformed[2] = NEAR_CLIP;
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lzi0 = 1.0 / transformed[2];
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// FIXME: build x/yscale into transform?
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scale = xscale * lzi0;
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u0 = (xcenter + scale * transformed[0]);
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if (u0 < r_refdef.fvrectx_adj)
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u0 = r_refdef.fvrectx_adj;
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if (u0 > r_refdef.fvrectright_adj)
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u0 = r_refdef.fvrectright_adj;
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scale = yscale * lzi0;
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v0 = (ycenter - scale * transformed[1]);
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if (v0 < r_refdef.fvrecty_adj)
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v0 = r_refdef.fvrecty_adj;
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if (v0 > r_refdef.fvrectbottom_adj)
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v0 = r_refdef.fvrectbottom_adj;
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ceilv0 = (int) ceil (v0);
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}
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world = &pv1->position[0];
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// transform and project
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VectorSubtract (world, modelorg, local);
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TransformVector (local, transformed);
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if (transformed[2] < NEAR_CLIP)
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transformed[2] = NEAR_CLIP;
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r_lzi1 = 1.0 / transformed[2];
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scale = xscale * r_lzi1;
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r_u1 = (xcenter + scale * transformed[0]);
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if (r_u1 < r_refdef.fvrectx_adj)
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r_u1 = r_refdef.fvrectx_adj;
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if (r_u1 > r_refdef.fvrectright_adj)
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r_u1 = r_refdef.fvrectright_adj;
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scale = yscale * r_lzi1;
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r_v1 = (ycenter - scale * transformed[1]);
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if (r_v1 < r_refdef.fvrecty_adj)
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r_v1 = r_refdef.fvrecty_adj;
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if (r_v1 > r_refdef.fvrectbottom_adj)
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r_v1 = r_refdef.fvrectbottom_adj;
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if (r_lzi1 > lzi0)
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lzi0 = r_lzi1;
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if (lzi0 > r_nearzi) // for mipmap finding
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r_nearzi = lzi0;
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// for right edges, all we want is the effect on 1/z
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if (r_nearzionly)
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return;
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r_emitted = 1;
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r_ceilv1 = (int) ceil (r_v1);
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// create the edge
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if (ceilv0 == r_ceilv1) {
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// we cache unclipped horizontal edges as fully clipped
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if (cacheoffset != 0x7FFFFFFF) {
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cacheoffset = FULLY_CLIPPED_CACHED |
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(r_framecount & FRAMECOUNT_MASK);
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}
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return; // horizontal edge
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}
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side = ceilv0 > r_ceilv1;
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edge = edge_p++;
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edge->owner = r_pedge;
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edge->nearzi = lzi0;
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if (side == 0) {
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// trailing edge (go from p1 to p2)
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v = ceilv0;
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v2 = r_ceilv1 - 1;
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edge->surfs[0] = surface_p - surfaces;
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edge->surfs[1] = 0;
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u_step = ((r_u1 - u0) / (r_v1 - v0));
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u = u0 + ((float) v - v0) * u_step;
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} else {
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// leading edge (go from p2 to p1)
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v2 = ceilv0 - 1;
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v = r_ceilv1;
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edge->surfs[0] = 0;
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edge->surfs[1] = surface_p - surfaces;
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u_step = ((u0 - r_u1) / (v0 - r_v1));
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u = r_u1 + ((float) v - r_v1) * u_step;
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}
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edge->u_step = u_step * 0x100000;
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edge->u = u * 0x100000 + 0xFFFFF;
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// we need to do this to avoid stepping off the edges if a very nearly
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// horizontal edge is less than epsilon above a scan, and numeric error
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// causes it to incorrectly extend to the scan, and the extension of the
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// line goes off the edge of the screen
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// FIXME: is this actually needed?
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if (edge->u < r_refdef.vrect_x_adj_shift20)
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edge->u = r_refdef.vrect_x_adj_shift20;
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if (edge->u > r_refdef.vrectright_adj_shift20)
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edge->u = r_refdef.vrectright_adj_shift20;
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// sort the edge in normally
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u_check = edge->u;
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if (edge->surfs[0])
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u_check++; // sort trailers after leaders
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if (!newedges[v] || newedges[v]->u >= u_check) {
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edge->next = newedges[v];
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newedges[v] = edge;
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} else {
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pcheck = newedges[v];
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while (pcheck->next && pcheck->next->u < u_check)
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pcheck = pcheck->next;
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edge->next = pcheck->next;
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pcheck->next = edge;
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}
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edge->nextremove = removeedges[v2];
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removeedges[v2] = edge;
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}
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void
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R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip)
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{
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float d0, d1, f;
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mvertex_t clipvert;
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if (clip) {
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do {
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d0 = DotProduct (pv0->position, clip->normal) - clip->dist;
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d1 = DotProduct (pv1->position, clip->normal) - clip->dist;
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if (d0 >= 0) {
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// point 0 is unclipped
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if (d1 >= 0) {
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// both points are unclipped
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continue;
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}
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// only point 1 is clipped
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// we don't cache clipped edges
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cacheoffset = 0x7FFFFFFF;
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f = d0 / (d0 - d1);
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clipvert.position[0] = pv0->position[0] +
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f * (pv1->position[0] - pv0->position[0]);
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clipvert.position[1] = pv0->position[1] +
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f * (pv1->position[1] - pv0->position[1]);
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clipvert.position[2] = pv0->position[2] +
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f * (pv1->position[2] - pv0->position[2]);
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if (clip->leftedge) {
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r_leftclipped = true;
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r_leftexit = clipvert;
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} else if (clip->rightedge) {
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r_rightclipped = true;
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r_rightexit = clipvert;
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}
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R_ClipEdge (pv0, &clipvert, clip->next);
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return;
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} else {
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// point 0 is clipped
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if (d1 < 0) {
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// both points are clipped
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// we do cache fully clipped edges
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if (!r_leftclipped)
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cacheoffset = FULLY_CLIPPED_CACHED |
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(r_framecount & FRAMECOUNT_MASK);
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return;
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}
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// only point 0 is clipped
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r_lastvertvalid = false;
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// we don't cache partially clipped edges
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cacheoffset = 0x7FFFFFFF;
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f = d0 / (d0 - d1);
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clipvert.position[0] = pv0->position[0] +
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f * (pv1->position[0] - pv0->position[0]);
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clipvert.position[1] = pv0->position[1] +
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f * (pv1->position[1] - pv0->position[1]);
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clipvert.position[2] = pv0->position[2] +
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f * (pv1->position[2] - pv0->position[2]);
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if (clip->leftedge) {
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r_leftclipped = true;
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r_leftenter = clipvert;
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} else if (clip->rightedge) {
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r_rightclipped = true;
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r_rightenter = clipvert;
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}
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R_ClipEdge (&clipvert, pv1, clip->next);
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return;
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}
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} while ((clip = clip->next) != NULL);
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}
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// add the edge
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R_EmitEdge (pv0, pv1);
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}
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#endif // !USE_INTEL_ASM
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static void
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R_EmitCachedEdge (void)
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{
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edge_t *pedge_t;
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pedge_t = (edge_t *) ((intptr_t) r_edges + r_pedge->cachededgeoffset);
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if (!pedge_t->surfs[0])
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pedge_t->surfs[0] = surface_p - surfaces;
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else
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pedge_t->surfs[1] = surface_p - surfaces;
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if (pedge_t->nearzi > r_nearzi) // for mipmap finding
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r_nearzi = pedge_t->nearzi;
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r_emitted = 1;
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}
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void
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R_RenderFace (msurface_t *fa, int clipflags)
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{
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int i, lindex;
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unsigned int mask;
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plane_t *pplane;
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float distinv;
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vec3_t p_normal;
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medge_t *pedges, tedge;
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clipplane_t *pclip;
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mod_brush_t *brush = ¤tentity->renderer.model->brush;
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// skip out if no more surfs
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if ((surface_p) >= surf_max) {
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r_outofsurfaces++;
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return;
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}
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// ditto if not enough edges left, or switch to auxedges if possible
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if ((edge_p + fa->numedges + 4) >= edge_max) {
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r_outofedges += fa->numedges;
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return;
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}
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c_faceclip++;
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// set up clip planes
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pclip = NULL;
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for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
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if (clipflags & mask) {
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view_clipplanes[i].next = pclip;
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pclip = &view_clipplanes[i];
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}
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}
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// push the edges through
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r_emitted = 0;
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r_nearzi = 0;
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r_nearzionly = false;
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makeleftedge = makerightedge = false;
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pedges = brush->edges;
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r_lastvertvalid = false;
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for (i = 0; i < fa->numedges; i++) {
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lindex = brush->surfedges[fa->firstedge + i];
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if (lindex > 0) {
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r_pedge = &pedges[lindex];
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// if the edge is cached, we can just reuse the edge
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if (!insubmodel) {
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if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) {
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if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) ==
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(unsigned int) r_framecount) {
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r_lastvertvalid = false;
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continue;
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}
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} else {
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if ((((uintptr_t) edge_p - (uintptr_t) r_edges) >
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r_pedge->cachededgeoffset) &&
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(((edge_t *) ((intptr_t) r_edges +
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r_pedge->cachededgeoffset))->owner ==
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r_pedge)) {
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R_EmitCachedEdge ();
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r_lastvertvalid = false;
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continue;
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}
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}
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}
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// assume it's cacheable
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cacheoffset = (byte *) edge_p - (byte *) r_edges;
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r_leftclipped = r_rightclipped = false;
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R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[0]],
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&r_pcurrentvertbase[r_pedge->v[1]], pclip);
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r_pedge->cachededgeoffset = cacheoffset;
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if (r_leftclipped)
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makeleftedge = true;
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if (r_rightclipped)
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makerightedge = true;
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r_lastvertvalid = true;
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} else {
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lindex = -lindex;
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r_pedge = &pedges[lindex];
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// if the edge is cached, we can just reuse the edge
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if (!insubmodel) {
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if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) {
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if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) ==
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(unsigned int) r_framecount) {
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r_lastvertvalid = false;
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continue;
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}
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} else {
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// it's cached if the cached edge is valid and is owned
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// by this medge_t
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if ((((uintptr_t) edge_p - (uintptr_t) r_edges) >
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r_pedge->cachededgeoffset) &&
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(((edge_t *) ((intptr_t) r_edges +
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r_pedge->cachededgeoffset))->owner ==
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r_pedge)) {
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R_EmitCachedEdge ();
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r_lastvertvalid = false;
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continue;
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}
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}
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}
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// assume it's cacheable
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cacheoffset = (byte *) edge_p - (byte *) r_edges;
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r_leftclipped = r_rightclipped = false;
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R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[1]],
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&r_pcurrentvertbase[r_pedge->v[0]], pclip);
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r_pedge->cachededgeoffset = cacheoffset;
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if (r_leftclipped)
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makeleftedge = true;
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if (r_rightclipped)
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makerightedge = true;
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r_lastvertvalid = true;
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}
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}
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// if there was a clip off the left edge, add that edge too
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// FIXME: faster to do in screen space?
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// FIXME: share clipped edges?
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if (makeleftedge) {
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r_pedge = &tedge;
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r_lastvertvalid = false;
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R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next);
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}
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// if there was a clip off the right edge, get the right r_nearzi
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if (makerightedge) {
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r_pedge = &tedge;
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r_lastvertvalid = false;
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r_nearzionly = true;
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R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next);
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}
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// if no edges made it out, return without posting the surface
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if (!r_emitted)
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return;
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r_polycount++;
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surface_p->data = (void *) fa;
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surface_p->nearzi = r_nearzi;
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surface_p->flags = fa->flags;
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surface_p->insubmodel = insubmodel;
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surface_p->spanstate = 0;
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surface_p->entity = currententity;
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surface_p->key = r_currentkey++;
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surface_p->spans = NULL;
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pplane = fa->plane;
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// FIXME: cache this?
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TransformVector (pplane->normal, p_normal);
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// FIXME: cache this?
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distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal));
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surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
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surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
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surface_p->d_ziorigin = p_normal[2] * distinv -
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xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv;
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//JDC VectorCopy (r_worldmodelorg, surface_p->modelorg);
|
|
surface_p++;
|
|
}
|
|
|
|
|
|
void
|
|
R_RenderBmodelFace (bedge_t *pedges, msurface_t *psurf)
|
|
{
|
|
int i;
|
|
unsigned int mask;
|
|
plane_t *pplane;
|
|
float distinv;
|
|
vec3_t p_normal;
|
|
medge_t tedge;
|
|
clipplane_t *pclip;
|
|
|
|
// skip out if no more surfs
|
|
if (surface_p >= surf_max) {
|
|
r_outofsurfaces++;
|
|
return;
|
|
}
|
|
// ditto if not enough edges left, or switch to auxedges if possible
|
|
if ((edge_p + psurf->numedges + 4) >= edge_max) {
|
|
r_outofedges += psurf->numedges;
|
|
return;
|
|
}
|
|
|
|
c_faceclip++;
|
|
|
|
// this is a dummy to give the caching mechanism someplace to write to
|
|
r_pedge = &tedge;
|
|
|
|
// set up clip planes
|
|
pclip = NULL;
|
|
|
|
for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
|
|
if (r_clipflags & mask) {
|
|
view_clipplanes[i].next = pclip;
|
|
pclip = &view_clipplanes[i];
|
|
}
|
|
}
|
|
|
|
// push the edges through
|
|
r_emitted = 0;
|
|
r_nearzi = 0;
|
|
r_nearzionly = false;
|
|
makeleftedge = makerightedge = false;
|
|
// FIXME: keep clipped bmodel edges in clockwise order so last vertex
|
|
// caching can be used?
|
|
r_lastvertvalid = false;
|
|
|
|
for (; pedges; pedges = pedges->pnext) {
|
|
r_leftclipped = r_rightclipped = false;
|
|
R_ClipEdge (pedges->v[0], pedges->v[1], pclip);
|
|
|
|
if (r_leftclipped)
|
|
makeleftedge = true;
|
|
if (r_rightclipped)
|
|
makerightedge = true;
|
|
}
|
|
|
|
// if there was a clip off the left edge, add that edge too
|
|
// FIXME: faster to do in screen space?
|
|
// FIXME: share clipped edges?
|
|
if (makeleftedge) {
|
|
r_pedge = &tedge;
|
|
R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next);
|
|
}
|
|
// if there was a clip off the right edge, get the right r_nearzi
|
|
if (makerightedge) {
|
|
r_pedge = &tedge;
|
|
r_nearzionly = true;
|
|
R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next);
|
|
}
|
|
// if no edges made it out, return without posting the surface
|
|
if (!r_emitted)
|
|
return;
|
|
|
|
r_polycount++;
|
|
|
|
surface_p->data = (void *) psurf;
|
|
surface_p->nearzi = r_nearzi;
|
|
surface_p->flags = psurf->flags;
|
|
surface_p->insubmodel = true;
|
|
surface_p->spanstate = 0;
|
|
surface_p->entity = currententity;
|
|
surface_p->key = r_currentbkey;
|
|
surface_p->spans = NULL;
|
|
|
|
pplane = psurf->plane;
|
|
// FIXME: cache this?
|
|
TransformVector (pplane->normal, p_normal);
|
|
// FIXME: cache this?
|
|
distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal));
|
|
|
|
surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
|
|
surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
|
|
surface_p->d_ziorigin = p_normal[2] * distinv -
|
|
xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv;
|
|
|
|
//JDC VectorCopy (r_worldmodelorg, surface_p->modelorg);
|
|
surface_p++;
|
|
}
|
|
|
|
|
|
void
|
|
R_RenderPoly (msurface_t *fa, int clipflags)
|
|
{
|
|
int i, lindex, lnumverts, s_axis, t_axis;
|
|
float dist, lastdist, lzi, scale, u, v, frac;
|
|
unsigned int mask;
|
|
vec3_t local, transformed;
|
|
clipplane_t *pclip;
|
|
medge_t *pedges;
|
|
plane_t *pplane;
|
|
mvertex_t verts[2][100]; // FIXME: do real number
|
|
polyvert_t pverts[100]; // FIXME: do real number, safely
|
|
int vertpage, newverts, newpage, lastvert;
|
|
qboolean visible;
|
|
mod_brush_t *brush = ¤tentity->renderer.model->brush;
|
|
|
|
// FIXME: clean this up and make it faster
|
|
// FIXME: guard against running out of vertices
|
|
|
|
s_axis = t_axis = 0; // keep compiler happy
|
|
|
|
// set up clip planes
|
|
pclip = NULL;
|
|
|
|
for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
|
|
if (clipflags & mask) {
|
|
view_clipplanes[i].next = pclip;
|
|
pclip = &view_clipplanes[i];
|
|
}
|
|
}
|
|
|
|
// reconstruct the polygon
|
|
// FIXME: these should be precalculated and loaded off disk
|
|
pedges = brush->edges;
|
|
lnumverts = fa->numedges;
|
|
vertpage = 0;
|
|
|
|
for (i = 0; i < lnumverts; i++) {
|
|
lindex = brush->surfedges[fa->firstedge + i];
|
|
|
|
if (lindex > 0) {
|
|
r_pedge = &pedges[lindex];
|
|
verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]];
|
|
} else {
|
|
r_pedge = &pedges[-lindex];
|
|
verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]];
|
|
}
|
|
}
|
|
|
|
// clip the polygon, done if not visible
|
|
while (pclip) {
|
|
lastvert = lnumverts - 1;
|
|
lastdist = DotProduct (verts[vertpage][lastvert].position,
|
|
pclip->normal) - pclip->dist;
|
|
|
|
visible = false;
|
|
newverts = 0;
|
|
newpage = vertpage ^ 1;
|
|
|
|
for (i = 0; i < lnumverts; i++) {
|
|
dist = DotProduct (verts[vertpage][i].position, pclip->normal) -
|
|
pclip->dist;
|
|
|
|
if ((lastdist > 0) != (dist > 0)) {
|
|
frac = dist / (dist - lastdist);
|
|
verts[newpage][newverts].position[0] =
|
|
verts[vertpage][i].position[0] +
|
|
((verts[vertpage][lastvert].position[0] -
|
|
verts[vertpage][i].position[0]) * frac);
|
|
verts[newpage][newverts].position[1] =
|
|
verts[vertpage][i].position[1] +
|
|
((verts[vertpage][lastvert].position[1] -
|
|
verts[vertpage][i].position[1]) * frac);
|
|
verts[newpage][newverts].position[2] =
|
|
verts[vertpage][i].position[2] +
|
|
((verts[vertpage][lastvert].position[2] -
|
|
verts[vertpage][i].position[2]) * frac);
|
|
newverts++;
|
|
}
|
|
|
|
if (dist >= 0) {
|
|
verts[newpage][newverts] = verts[vertpage][i];
|
|
newverts++;
|
|
visible = true;
|
|
}
|
|
|
|
lastvert = i;
|
|
lastdist = dist;
|
|
}
|
|
|
|
if (!visible || (newverts < 3))
|
|
return;
|
|
|
|
lnumverts = newverts;
|
|
vertpage ^= 1;
|
|
pclip = pclip->next;
|
|
}
|
|
|
|
// transform and project, remembering the z values at the vertices and
|
|
// r_nearzi, and extract the s and t coordinates at the vertices
|
|
pplane = fa->plane;
|
|
switch (pplane->type) {
|
|
case PLANE_X:
|
|
case PLANE_ANYX:
|
|
s_axis = 1;
|
|
t_axis = 2;
|
|
break;
|
|
case PLANE_Y:
|
|
case PLANE_ANYY:
|
|
s_axis = 0;
|
|
t_axis = 2;
|
|
break;
|
|
case PLANE_Z:
|
|
case PLANE_ANYZ:
|
|
s_axis = 0;
|
|
t_axis = 1;
|
|
break;
|
|
}
|
|
|
|
r_nearzi = 0;
|
|
|
|
for (i = 0; i < lnumverts; i++) {
|
|
// transform and project
|
|
VectorSubtract (verts[vertpage][i].position, modelorg, local);
|
|
TransformVector (local, transformed);
|
|
|
|
if (transformed[2] < NEAR_CLIP)
|
|
transformed[2] = NEAR_CLIP;
|
|
|
|
lzi = 1.0 / transformed[2];
|
|
|
|
if (lzi > r_nearzi) // for mipmap finding
|
|
r_nearzi = lzi;
|
|
|
|
// FIXME: build x/yscale into transform?
|
|
scale = xscale * lzi;
|
|
u = (xcenter + scale * transformed[0]);
|
|
if (u < r_refdef.fvrectx_adj)
|
|
u = r_refdef.fvrectx_adj;
|
|
if (u > r_refdef.fvrectright_adj)
|
|
u = r_refdef.fvrectright_adj;
|
|
|
|
scale = yscale * lzi;
|
|
v = (ycenter - scale * transformed[1]);
|
|
if (v < r_refdef.fvrecty_adj)
|
|
v = r_refdef.fvrecty_adj;
|
|
if (v > r_refdef.fvrectbottom_adj)
|
|
v = r_refdef.fvrectbottom_adj;
|
|
|
|
pverts[i].u = u;
|
|
pverts[i].v = v;
|
|
pverts[i].zi = lzi;
|
|
pverts[i].s = verts[vertpage][i].position[s_axis];
|
|
pverts[i].t = verts[vertpage][i].position[t_axis];
|
|
}
|
|
|
|
// build the polygon descriptor, including fa, r_nearzi, and u, v, s, t,
|
|
// and z for each vertex
|
|
r_polydesc.numverts = lnumverts;
|
|
r_polydesc.nearzi = r_nearzi;
|
|
r_polydesc.pcurrentface = fa;
|
|
r_polydesc.pverts = pverts;
|
|
|
|
// draw the polygon
|
|
D_DrawPoly ();
|
|
}
|
|
|
|
|
|
void
|
|
R_ZDrawSubmodelPolys (model_t *model)
|
|
{
|
|
int i, numsurfaces;
|
|
msurface_t *psurf;
|
|
float dot;
|
|
plane_t *pplane;
|
|
mod_brush_t *brush = &model->brush;
|
|
|
|
psurf = &brush->surfaces[brush->firstmodelsurface];
|
|
numsurfaces = brush->nummodelsurfaces;
|
|
|
|
for (i = 0; i < numsurfaces; i++, psurf++) {
|
|
// find which side of the node we are on
|
|
pplane = psurf->plane;
|
|
|
|
dot = DotProduct (modelorg, pplane->normal) - pplane->dist;
|
|
|
|
// draw the polygon
|
|
if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
|
|
(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
|
|
// FIXME: use bounding-box-based frustum clipping info?
|
|
R_RenderPoly (psurf, 15);
|
|
}
|
|
}
|
|
}
|