quakeforge/include/QF/GLSL/qf_textures.h
Bill Currie b6bc8ed553 [renderer] Move core of scrap into shared code
The actual 2d area management code is now shared, with the actual
definition for scrap_t being left to the renderer specific
implementation.
2021-01-13 02:47:07 +09:00

57 lines
1.8 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_textures_h
#define __QF_GLSL_textures_h
#include "QF/qtypes.h"
typedef struct scrap_s scrap_t;
int GLSL_LoadQuakeTexture (const char *identifier, int width, int height,
byte *data);
struct texture_s;
int GLSL_LoadQuakeMipTex (const struct texture_s *tex);
int GLSL_LoadRGBTexture (const char *identifier, int width, int height,
byte *data);
int GLSL_LoadRGBATexture (const char *identifier, int width, int height,
byte *data);
void GLSL_ReleaseTexture (int tex);
void GLSL_TextureInit (void);
scrap_t *GLSL_CreateScrap (int size, int format, int linear);
void GLSL_DestroyScrap (scrap_t *scrap);
void GLSL_ScrapClear (scrap_t *scrap);
int GLSL_ScrapTexture (scrap_t *scrap) __attribute__((pure));
//XXX slow!
struct subpic_s *GLSL_ScrapSubpic (scrap_t *scrap, int width, int height);
//XXX slow!
void GLSL_SubpicDelete (struct subpic_s *subpic);
void GLSL_SubpicUpdate (struct subpic_s *subpic, byte *data, int batch);
void GLSL_ScrapFlush (scrap_t *scrap);
#endif//__QF_GLSL_textures_h