quakeforge/include/QF/keys.h

751 lines
16 KiB
C

/*
keys.h
Key definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_keys_h
#define __QF_keys_h
#ifndef __QFCC__
# include "QF/qtypes.h"
# include "QF/quakeio.h"
#endif
/** \defgroup input Input Sub-system */
/** \defgroup input_keybinding Key Binding Sub-system
\ingroup input
*/
///@{
/// these are the key numbers that should be passed to Key_Event
typedef enum {
/* The keyboard syms have been cleverly chosen to map to ASCII */
QFK_UNKNOWN = 0,
QFK_FIRST = 0,
QFK_BACKSPACE = 8,
QFK_TAB = 9,
QFK_CLEAR = 12,
QFK_RETURN = 13,
QFK_PAUSE = 19,
QFK_ESCAPE = 27,
QFK_SPACE = 32,
QFK_EXCLAIM = 33,
QFK_QUOTEDBL = 34,
QFK_HASH = 35,
QFK_DOLLAR = 36,
QFK_PERCENT = 37,
QFK_AMPERSAND = 38,
QFK_QUOTE = 39,
QFK_LEFTPAREN = 40,
QFK_RIGHTPAREN = 41,
QFK_ASTERISK = 42,
QFK_PLUS = 43,
QFK_COMMA = 44,
QFK_MINUS = 45,
QFK_PERIOD = 46,
QFK_SLASH = 47,
QFK_0 = 48,
QFK_1 = 49,
QFK_2 = 50,
QFK_3 = 51,
QFK_4 = 52,
QFK_5 = 53,
QFK_6 = 54,
QFK_7 = 55,
QFK_8 = 56,
QFK_9 = 57,
QFK_COLON = 58,
QFK_SEMICOLON = 59,
QFK_LESS = 60,
QFK_EQUALS = 61,
QFK_GREATER = 62,
QFK_QUESTION = 63,
QFK_AT = 64,
/*
Skip uppercase letters
*/
QFK_LEFTBRACKET = 91,
QFK_BACKSLASH = 92,
QFK_RIGHTBRACKET = 93,
QFK_CARET = 94,
QFK_UNDERSCORE = 95,
QFK_BACKQUOTE = 96,
QFK_a = 97,
QFK_b = 98,
QFK_c = 99,
QFK_d = 100,
QFK_e = 101,
QFK_f = 102,
QFK_g = 103,
QFK_h = 104,
QFK_i = 105,
QFK_j = 106,
QFK_k = 107,
QFK_l = 108,
QFK_m = 109,
QFK_n = 110,
QFK_o = 111,
QFK_p = 112,
QFK_q = 113,
QFK_r = 114,
QFK_s = 115,
QFK_t = 116,
QFK_u = 117,
QFK_v = 118,
QFK_w = 119,
QFK_x = 120,
QFK_y = 121,
QFK_z = 122,
QFK_BRACELEFT = 123,
QFK_BAR = 124,
QFK_BRACERIGHT = 125,
QFK_ASCIITILDE = 126,
QFK_DELETE = 127,
/* End of ASCII mapped keysyms */
/* International keyboard syms */
QFK_WORLD_0 = 160, /* 0xA0 */
QFK_WORLD_1 = 161,
QFK_WORLD_2 = 162,
QFK_WORLD_3 = 163,
QFK_WORLD_4 = 164,
QFK_WORLD_5 = 165,
QFK_WORLD_6 = 166,
QFK_WORLD_7 = 167,
QFK_WORLD_8 = 168,
QFK_WORLD_9 = 169,
QFK_WORLD_10 = 170,
QFK_WORLD_11 = 171,
QFK_WORLD_12 = 172,
QFK_WORLD_13 = 173,
QFK_WORLD_14 = 174,
QFK_WORLD_15 = 175,
QFK_WORLD_16 = 176,
QFK_WORLD_17 = 177,
QFK_WORLD_18 = 178,
QFK_WORLD_19 = 179,
QFK_WORLD_20 = 180,
QFK_WORLD_21 = 181,
QFK_WORLD_22 = 182,
QFK_WORLD_23 = 183,
QFK_WORLD_24 = 184,
QFK_WORLD_25 = 185,
QFK_WORLD_26 = 186,
QFK_WORLD_27 = 187,
QFK_WORLD_28 = 188,
QFK_WORLD_29 = 189,
QFK_WORLD_30 = 190,
QFK_WORLD_31 = 191,
QFK_WORLD_32 = 192,
QFK_WORLD_33 = 193,
QFK_WORLD_34 = 194,
QFK_WORLD_35 = 195,
QFK_WORLD_36 = 196,
QFK_WORLD_37 = 197,
QFK_WORLD_38 = 198,
QFK_WORLD_39 = 199,
QFK_WORLD_40 = 200,
QFK_WORLD_41 = 201,
QFK_WORLD_42 = 202,
QFK_WORLD_43 = 203,
QFK_WORLD_44 = 204,
QFK_WORLD_45 = 205,
QFK_WORLD_46 = 206,
QFK_WORLD_47 = 207,
QFK_WORLD_48 = 208,
QFK_WORLD_49 = 209,
QFK_WORLD_50 = 210,
QFK_WORLD_51 = 211,
QFK_WORLD_52 = 212,
QFK_WORLD_53 = 213,
QFK_WORLD_54 = 214,
QFK_WORLD_55 = 215,
QFK_WORLD_56 = 216,
QFK_WORLD_57 = 217,
QFK_WORLD_58 = 218,
QFK_WORLD_59 = 219,
QFK_WORLD_60 = 220,
QFK_WORLD_61 = 221,
QFK_WORLD_62 = 222,
QFK_WORLD_63 = 223,
QFK_WORLD_64 = 224,
QFK_WORLD_65 = 225,
QFK_WORLD_66 = 226,
QFK_WORLD_67 = 227,
QFK_WORLD_68 = 228,
QFK_WORLD_69 = 229,
QFK_WORLD_70 = 230,
QFK_WORLD_71 = 231,
QFK_WORLD_72 = 232,
QFK_WORLD_73 = 233,
QFK_WORLD_74 = 234,
QFK_WORLD_75 = 235,
QFK_WORLD_76 = 236,
QFK_WORLD_77 = 237,
QFK_WORLD_78 = 238,
QFK_WORLD_79 = 239,
QFK_WORLD_80 = 240,
QFK_WORLD_81 = 241,
QFK_WORLD_82 = 242,
QFK_WORLD_83 = 243,
QFK_WORLD_84 = 244,
QFK_WORLD_85 = 245,
QFK_WORLD_86 = 246,
QFK_WORLD_87 = 247,
QFK_WORLD_88 = 248,
QFK_WORLD_89 = 249,
QFK_WORLD_90 = 250,
QFK_WORLD_91 = 251,
QFK_WORLD_92 = 252,
QFK_WORLD_93 = 253,
QFK_WORLD_94 = 254,
QFK_WORLD_95 = 255, /* 0xFF */
/* Numeric keypad */
QFK_KP0 = 256,
QFK_KP1,
QFK_KP2,
QFK_KP3,
QFK_KP4,
QFK_KP5,
QFK_KP6,
QFK_KP7,
QFK_KP8,
QFK_KP9,
QFK_KP_PERIOD,
QFK_KP_DIVIDE,
QFK_KP_MULTIPLY,
QFK_KP_MINUS,
QFK_KP_PLUS,
QFK_KP_ENTER,
QFK_KP_EQUALS,
/* Arrows + Home/End pad */
QFK_UP,
QFK_DOWN,
QFK_RIGHT,
QFK_LEFT,
QFK_INSERT,
QFK_HOME,
QFK_END,
QFK_PAGEUP,
QFK_PAGEDOWN,
/* Function keys */
QFK_F1,
QFK_F2,
QFK_F3,
QFK_F4,
QFK_F5,
QFK_F6,
QFK_F7,
QFK_F8,
QFK_F9,
QFK_F10,
QFK_F11,
QFK_F12,
QFK_F13,
QFK_F14,
QFK_F15,
QFK_F16,
QFK_F17,
QFK_F18,
QFK_F19,
QFK_F20,
QFK_F21,
QFK_F22,
QFK_F23,
QFK_F24,
QFK_F25,
QFK_F26,
QFK_F27,
QFK_F28,
QFK_F29,
QFK_F30,
QFK_F31,
QFK_F32,
QFK_F33,
QFK_F34,
QFK_F35,
QFK_F36,
QFK_F37,
QFK_F38,
QFK_F39,
QFK_F40,
QFK_F41,
QFK_F42,
QFK_F43,
QFK_F44,
QFK_F45,
QFK_F46,
QFK_F47,
QFK_F48,
/* Key state modifier keys */
QFK_NUMLOCK,
QFK_CAPSLOCK,
QFK_SCROLLOCK,
QFK_RSHIFT,
QFK_LSHIFT,
QFK_RCTRL,
QFK_LCTRL,
QFK_RALT,
QFK_LALT,
QFK_RMETA,
QFK_LMETA,
QFK_LSUPER, /* Left "Windows" key */
QFK_RSUPER, /* Right "Windows" key */
QFK_MODE, /* "Alt Gr" key */
QFK_COMPOSE, /* Multi-key compose key */
/* Miscellaneous function keys */
QFK_HELP,
QFK_PRINT,
QFK_SYSREQ,
QFK_BREAK,
QFK_MENU,
QFK_POWER, /* Power Macintosh power key */
QFK_EURO, /* Some european keyboards */
QFK_UNDO,
/* Japanese keys */
QFK_KANJI, /* Kanji, Kanji convert */
QFK_MUHENKAN, /* Cancel Conversion */
QFK_HENKAN, /* Alias for Henkan_Mode */
QFK_ROMAJI, /* to Romaji */
QFK_HIRAGANA, /* to Hiragana */
QFK_KATAKANA, /* to Katakana */
QFK_HIRAGANA_KATAKANA, /* Hiragana/Katakana toggle */
QFK_ZENKAKU, /* to Zenkaku */
QFK_HANKAKU, /* to Hankaku */
QFK_ZENKAKU_HANKAKU, /* Zenkaku/Hankaku toggle */
QFK_TOUROKU, /* Add to Dictionary */
QFK_MASSYO, /* Delete from Dictionary */
QFK_KANA_LOCK, /* Kana Lock */
QFK_KANA_SHIFT, /* Kana Shift */
QFK_EISU_SHIFT, /* Alphanumeric Shift */
QFK_EISU_TOGGLE, /* Alphanumeric toggle */
QFK_KANJI_BANGOU, /* Codeinput */
QFK_ZEN_KOHO, /* Multiple/All Candidate(s) */
QFK_MAE_KOHO, /* Previous Candidate */
/* some multi-media/browser keys */
QFK_HOMEPAGE,
QFK_SEARCH,
QFK_MAIL,
QFK_FAVORITES,
QFK_AUDIOMUTE,
QFK_AUDIOLOWERVOLUME,
QFK_AUDIORAISEVOLUME,
QFK_AUDIOPLAY,
QFK_CALCULATOR,
QFK_REDO,
QFK_NEW,
QFK_RELOAD,
QFK_OPEN,
QFK_CLOSE,
QFK_REPLY,
QFK_MAILFORWARD,
QFK_SEND,
QFK_SAVE,
QFK_BACK,
QFK_FORWARD,
/* Add any other keys here */
//
// mouse buttons generate virtual keys
//
QFM_BUTTON1,
QFM_BUTTON2,
QFM_BUTTON3,
QFM_WHEEL_UP,
QFM_WHEEL_DOWN,
QFM_BUTTON6,
QFM_BUTTON7,
QFM_BUTTON8,
QFM_BUTTON9,
QFM_BUTTON10,
QFM_BUTTON11,
QFM_BUTTON12,
QFM_BUTTON13,
QFM_BUTTON14,
QFM_BUTTON15,
QFM_BUTTON16,
QFM_BUTTON17,
QFM_BUTTON18,
QFM_BUTTON19,
QFM_BUTTON20,
QFM_BUTTON21,
QFM_BUTTON22,
QFM_BUTTON23,
QFM_BUTTON24,
QFM_BUTTON25,
QFM_BUTTON26,
QFM_BUTTON27,
QFM_BUTTON28,
QFM_BUTTON29,
QFM_BUTTON30,
QFM_BUTTON31,
QFM_BUTTON32,
//
// joystick buttons
//
QFJ_BUTTON1,
QFJ_BUTTON2,
QFJ_BUTTON3,
QFJ_BUTTON4,
QFJ_BUTTON5,
QFJ_BUTTON6,
QFJ_BUTTON7,
QFJ_BUTTON8,
QFJ_BUTTON9,
QFJ_BUTTON10,
QFJ_BUTTON11,
QFJ_BUTTON12,
QFJ_BUTTON13,
QFJ_BUTTON14,
QFJ_BUTTON15,
QFJ_BUTTON16,
QFJ_BUTTON17,
QFJ_BUTTON18,
QFJ_BUTTON19,
QFJ_BUTTON20,
QFJ_BUTTON21,
QFJ_BUTTON22,
QFJ_BUTTON23,
QFJ_BUTTON24,
QFJ_BUTTON25,
QFJ_BUTTON26,
QFJ_BUTTON27,
QFJ_BUTTON28,
QFJ_BUTTON29,
QFJ_BUTTON30,
QFJ_BUTTON31,
QFJ_BUTTON32,
QFJ_BUTTON33,
QFJ_BUTTON34,
QFJ_BUTTON35,
QFJ_BUTTON36,
QFJ_BUTTON37,
QFJ_BUTTON38,
QFJ_BUTTON39,
QFJ_BUTTON40,
QFJ_BUTTON41,
QFJ_BUTTON42,
QFJ_BUTTON43,
QFJ_BUTTON44,
QFJ_BUTTON45,
QFJ_BUTTON46,
QFJ_BUTTON47,
QFJ_BUTTON48,
QFJ_BUTTON49,
QFJ_BUTTON50,
QFJ_BUTTON51,
QFJ_BUTTON52,
QFJ_BUTTON53,
QFJ_BUTTON54,
QFJ_BUTTON55,
QFJ_BUTTON56,
QFJ_BUTTON57,
QFJ_BUTTON58,
QFJ_BUTTON59,
QFJ_BUTTON60,
QFJ_BUTTON61,
QFJ_BUTTON62,
QFJ_BUTTON63,
QFJ_BUTTON64,
//
// joystick axes (for button emulation without consuming buttons)
//
QFJ_AXIS1,
QFJ_AXIS2,
QFJ_AXIS3,
QFJ_AXIS4,
QFJ_AXIS5,
QFJ_AXIS6,
QFJ_AXIS7,
QFJ_AXIS8,
QFJ_AXIS9,
QFJ_AXIS10,
QFJ_AXIS11,
QFJ_AXIS12,
QFJ_AXIS13,
QFJ_AXIS14,
QFJ_AXIS15,
QFJ_AXIS16,
QFJ_AXIS17,
QFJ_AXIS18,
QFJ_AXIS19,
QFJ_AXIS20,
QFJ_AXIS21,
QFJ_AXIS22,
QFJ_AXIS23,
QFJ_AXIS24,
QFJ_AXIS25,
QFJ_AXIS26,
QFJ_AXIS27,
QFJ_AXIS28,
QFJ_AXIS29,
QFJ_AXIS30,
QFJ_AXIS31,
QFJ_AXIS32,
QFK_LAST
} knum_t;
typedef enum {
key_unfocused, ///< engine has lost input focus
key_game, ///< Normal in-game key bindings
key_demo, ///< Demo playback key bindings
key_console, ///< Command console key bindings
key_message, ///< Message input line key bindings
key_menu, ///< Menu key bindings.
key_last ///< enum size
} keydest_t;
#ifndef __QFCC__
typedef struct {
int down[2]; // key nums holding it down
int state; // low bit is down state
} kbutton_t;
extern knum_t key_toggleconsole;
typedef struct keybind_s {
char *str;
} keybind_t;
/** Input Mapping Table
*/
typedef struct imt_s {
struct imt_s *next; ///< list of tables attached to key_dest
struct imt_s *chain; ///< fallback table if key not bound
const char *name; ///< for user interaction
keybind_t bindings[QFK_LAST];
int written; ///< avoid duplicate config file writes
} imt_t;
/** Chain of input mapping tables ascociated with a keydest sub-system (game,
menu, etc).
*/
typedef struct keytarget_s {
imt_t *imts; ///< list of tables attached to this target
imt_t *active; ///< currently active table in this target
} keytarget_t;
extern int keydown[QFK_LAST];
/** Callback for handling key events based on keydest.
\param key The key that was pressed or released for this event.
\param unicode The unicode value of the key.
\param down True if a press event, false if a release event.
\param data Callback specific data pointer as passed to Key_SetKeyDest
*/
typedef void key_event_t (knum_t key, short unicode, qboolean down,
void *data);
/** Set the fallback key event handler callback for the specified keydest.
The fallback is for handling keys that have not been bound, thus allowing
the callback to handle large numbers of keys without having to create many
explicit bindings (eg, console input).
If no callback has been set for a specific keydest, then the key event
is simply ignored.
\param keydest The keydest for which the callback will be set.
\param callback The function to be called when an event occurs.
\param data Opaque data pointer passed to the callback.
*/
void Key_SetKeyEvent (keydest_t keydest, key_event_t *callback, void *data);
/** Callback for handling the escape key.
\param data Callback specific data pointer as passed to Key_PushEscape
*/
typedef void key_escape_t (void *data);
/** Push an escape key event handler callback.
\param callback The function to be called when the escape key is pressed.
\param data Opaque data pointer passed to the callback.
*/
void Key_PushEscape (key_escape_t *callback, void *data);
/** Push an escape key event handler callback.
*/
void Key_PopEscape (void);
struct cbuf_s;
void Key_Init (struct cbuf_s *cb);
void Key_Init_Cvars (void);
/** Find an Input Mapping Table by name.
Searches through all keydest targets for the named imt. The search is case
insensitive.
\param imt_name The name of the imt to find. Case insensitive.
\return The named imt, or null if not found.
*/
imt_t *Key_FindIMT (const char *imt_name) __attribute__((pure));
/** Create a new imt and attach it to the specified keydest target.
The name of the new imt must be unique (case insensitive) across all
keydest targets. This is to simplify the in_bind command.
If \a chain_imt_name is not null, then it species the fallback imt for when
the key is not bound in the new imt. It must be an already existing imt in
the specified keydest target. This is to prevent loops and other weird
behavior.
\param kd The keydest target to which the new imt will be attached.
\param imt_name The name for the new imt. Must be unique (case
insensitive).
\param chain_imt_name The name of the fallback imt if not null. Must
already exist on the specified keydest target.
*/
void Key_CreateIMT (keydest_t kd, const char *imt_name,
const char *chain_imt_name);
/** Handle a key press/release event.
\param key The key that was pressed or released for this event.
\param unicode The unicode value of the key.
\param down True if a press event, false if a release event.
*/
void Key_Event (knum_t key, short unicode, qboolean down);
/** Handle loss or gain of input focus (usually in windowed enviroments).
Sets the keydest target to key_unfocuses when input focus is lost.
Triggers keydest callbacks.
\bug Always sets the target to key_game when focus is gained.
\param gain True if focus is gained, false if focus is lost.
*/
void Key_FocusEvent (int gain);
void Key_WriteBindings (QFile *f);
/** Force all key states to unpressed.
Sends a key release event for any keys that are seen as down.
*/
void Key_ClearStates (void);
/** Return a key binding in the specified input mapping table.
\param imt The input mapping table from which to get the binding.
\param key The key for which to get the binding.
\return The command string bound to the key, or null if unbound.
*/
const char *Key_GetBinding (imt_t *imt, knum_t key) __attribute__((pure));
/** Bind a command string to a key in the specified input mapping table.
Only one command string can be bound to a key, but the command string may
contain multiple commands.
\param imt The input mapping table in which the key will be bound.
\param keynum The key to which the command string will be bound.
\param binding The command string that will be bound.
*/
void Key_SetBinding (imt_t *imt, knum_t keynum, const char *binding);
/** Set the current keydest target.
Triggers keydest callbacks.
\param kd The keydest target to make current.
*/
void Key_SetKeyDest(keydest_t kd);
/** Get the current keydest target.
\return The current keydest target.
*/
keydest_t Key_GetKeyDest(void) __attribute__((pure));
/** keydest callback signature.
\param kd The new current keydest target.
\param data Callback specific data pointer as passed to
Key_KeydestCallback
*/
typedef void keydest_callback_t (keydest_t kd, void *data);
/** Add a callback for when the keydest target changes.
\param callback The callback to be added.
\param data Opaque data pointer passed to the callback.
*/
void Key_KeydestCallback (keydest_callback_t *callback, void *data);
/** Get the string representation of a key.
Returns a string (a QFK_* name) for the given keynum.
\param keynum The key for which to get the string.
\return The string representation of the key.
*/
const char *Key_KeynumToString (knum_t keynum) __attribute__((pure));
/** Get the keynum for the named key.
Returns a key number to be used to index keybindings[] by looking at
the given string. Single ascii characters return themselves, while
the QFK_* names are matched up.
\param str The name of the key.
\return The named key if valid, otherwise -1
*/
int Key_StringToKeynum (const char *str) __attribute__((pure));
struct progs_s;
//FIXME location
/** Add the Key builtins to the specified progs instance.
*/
void RUA_Key_Init (struct progs_s *pr);
#endif
//FIXME location
void GIB_Key_Init (void);
///@}
#endif//__QF_keys_h