quakeforge/libs/video/renderer/vid_render_sw.c
Bill Currie e40f3f4f93 [model] Make alias skin loading a batch operation
Really, this won't make all that much difference because alias models
with more than one skin are quite rare, and those with animated skin
groups are even rarer. However, for those models that do have more than
one skin, it will allow for reduced allocation overheads, and when
supported (glsl, vulkan, maybe gl), loading all the skins into an array
texture (since all skins are the same size, though external skins may
vary), but that's not implemented yet, this just wraps the old one skin
at a time code.
2022-04-04 15:38:27 +09:00

531 lines
13 KiB
C

/*
vid_render_sw.c
SW version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/image.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/ui/view.h"
#include "d_local.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
sw_ctx_t *sw_ctx;
static float r_aliasuvscale = 1.0;
static void
sw_vid_render_choose_visual (void *data)
{
sw_ctx->choose_visual (sw_ctx);
}
static void
sw_vid_render_create_context (void *data)
{
sw_ctx->create_context (sw_ctx);
}
static void
sw_vid_render_set_palette (void *data, const byte *palette)
{
sw_ctx->set_palette (sw_ctx, palette);
}
static void
sw_vid_render_set_colormap (void *data, const byte *colormap)
{
R_SetColormap (colormap);
}
static vid_model_funcs_t model_funcs = {
0,
sw_Mod_LoadLighting,
0,//Mod_SubdivideSurface,
0,//Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
sw_Mod_MakeAliasModelDisplayLists,
sw_Mod_LoadAllSkins,
0,
0,
sw_Mod_IQMFinish,
1,
sw_Mod_SpriteLoadFrames,
Skin_SetColormap,
Skin_SetSkin,
sw_Skin_SetupSkin,
Skin_SetTranslation,
sw_Skin_ProcessTranslation,
sw_Skin_InitTranslations,
};
static void
sw_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->sw_context) {
Sys_Error ("Sorry, software rendering not supported by this program.");
}
sw_ctx = vr_data.vid->vid_internal->sw_context ();
vr_data.vid->vid_internal->data = sw_ctx;
vr_data.vid->vid_internal->set_palette = sw_vid_render_set_palette;
vr_data.vid->vid_internal->set_colormap = sw_vid_render_set_colormap;
vr_data.vid->vid_internal->choose_visual = sw_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = sw_vid_render_create_context;
vr_funcs = &sw_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
sw_vid_render_shutdown (void)
{
}
static void sw_bind_framebuffer (framebuffer_t *framebuffer);
static void
sw_begin_frame (void)
{
if (r_numsurfs->int_val) {
int surfcount = surface_p - surfaces;
int max_surfs = surf_max - surfaces;
if (surfcount > r_maxsurfsseen)
r_maxsurfsseen = surfcount;
Sys_Printf ("Used %d of %d surfs; %d max\n",
surfcount, max_surfs, r_maxsurfsseen);
}
if (r_numedges->int_val) {
int edgecount = edge_p - r_edges;
if (edgecount > r_maxedgesseen)
r_maxedgesseen = edgecount;
Sys_Printf ("Used %d of %d edges; %d max\n", edgecount,
r_numallocatededges, r_maxedgesseen);
}
sw_bind_framebuffer (0);
// do 3D refresh drawing, and then update the screen
if (vr_data.scr_fullupdate++ < vid.numpages) {
vr_data.scr_copyeverything = 1;
Draw_TileClear (0, 0, vid.width, vid.height);
}
}
static void
sw_render_view (void)
{
R_RenderView ();
}
static void
sw_draw_transparent (void)
{
}
static void
sw_post_process (framebuffer_t *src)
{
if (scr_fisheye->int_val) {
R_RenderFisheye (src);
} else if (r_dowarp) {
D_WarpScreen (src);
}
}
static void
sw_set_2d (int scaled)
{
}
static void
sw_end_frame (void)
{
if (r_reportsurfout->int_val && r_outofsurfaces)
Sys_Printf ("Short %d surfaces\n", r_outofsurfaces);
if (r_reportedgeout->int_val && r_outofedges)
Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
// update one of three areas
vrect_t vrect;
if (vr_data.scr_copyeverything) {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
vrect.next = 0;
} else if (scr_copytop) {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height - vr_data.lineadj;
vrect.next = 0;
} else {
vrect.x = vr_data.scr_view->xpos;
vrect.y = vr_data.scr_view->ypos;
vrect.width = vr_data.scr_view->xlen;
vrect.height = vr_data.scr_view->ylen;
vrect.next = 0;
}
sw_ctx->update (sw_ctx, &vrect);
}
static framebuffer_t *
sw_create_cube_map (int side)
{
size_t pixels = side * side; // per face
size_t size = sizeof (framebuffer_t) * 6;
size += sizeof (sw_framebuffer_t) * 6;
size += pixels * 6; // color buffer
// depth buffer, scan table and zspantable are shared between cube faces
// FIXME need *6 depth and zspan for multi-threaded
size += pixels * sizeof (short); // depth buffer
framebuffer_t *cube = malloc (size);
__auto_type buffer_base = (sw_framebuffer_t *) &cube[6];
byte *color_base = (byte *) &buffer_base[6];
short *depth_base = (short *) (color_base + 6 * pixels);
for (int i = 0; i < 6; i++) {
cube[i].width = side;
cube[i].height = side;
__auto_type buffer = buffer_base + i;
cube[i].buffer = buffer;
buffer->color = color_base + i * pixels;
buffer->depth = depth_base;
buffer->rowbytes = side;
}
return cube;
}
static framebuffer_t *
sw_create_frame_buffer (int width, int height)
{
size_t pixels = width * height;
size_t size = sizeof (framebuffer_t);
size += sizeof (sw_framebuffer_t);
size += pixels; // color buffer
size += pixels * sizeof (short); // depth buffer
framebuffer_t *fb = malloc (size);
fb->width = width;
fb->height = height;
__auto_type buffer = (sw_framebuffer_t *) &fb[1];
fb->buffer = buffer;
buffer->color = (byte *) &buffer[1];
buffer->depth = (short *) (buffer->color + pixels);
buffer->rowbytes = width;
return fb;
}
static void sw_set_viewport (const vrect_t *view);
static void
sw_bind_framebuffer (framebuffer_t *framebuffer)
{
int changed = 0;
if (!framebuffer) {
framebuffer = sw_ctx->framebuffer;
}
sw_framebuffer_t *fb = framebuffer->buffer;
if (!fb->depth) {
fb->depth = malloc (framebuffer->width * framebuffer->height
* sizeof (short));
}
if (d_zbuffer != fb->depth
|| d_zwidth != framebuffer->width || d_height != framebuffer->height) {
d_zwidth = framebuffer->width;
d_zrowbytes = d_zwidth * sizeof (short);
for (unsigned i = 0; i < framebuffer->height; i++) {
zspantable[i] = fb->depth + i * d_zwidth;
}
changed = 1;
}
if (d_rowbytes != fb->rowbytes || d_height != framebuffer->height) {
d_rowbytes = fb->rowbytes;
d_height = framebuffer->height;
for (unsigned i = 0; i < framebuffer->height; i++) {
d_scantable[i] = i * d_rowbytes;
}
changed = 1;
}
d_viewbuffer = fb->color;
d_zbuffer = fb->depth;
if (changed) {
vrect_t r = { 0, 0, framebuffer->width, framebuffer->height };
sw_set_viewport (&r);
}
}
static void
sw_set_viewport (const vrect_t *view)
{
#define SHIFT20(x) (((x) << 20) + (1 << 19) - 1)
r_refdef.vrectright = view->x + view->width;
r_refdef.vrectbottom = view->y + view->height;
r_refdef.vrectx_adj_shift20 = SHIFT20 (view->x);
r_refdef.vrectright_adj_shift20 = SHIFT20 (r_refdef.vrectright);
r_refdef.fvrectx = (float) view->x;
r_refdef.fvrecty = (float) view->y;
r_refdef.fvrectright = (float) r_refdef.vrectright;
r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
r_refdef.fvrectx_adj = (float) view->x - 0.5;
r_refdef.fvrecty_adj = (float) view->y - 0.5;
r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
int aleft = view->x * r_aliasuvscale;
int atop = view->y * r_aliasuvscale;
int awidth = view->width * r_aliasuvscale;
int aheight = view->height * r_aliasuvscale;
r_refdef.aliasvrectleft = aleft;
r_refdef.aliasvrecttop = atop;
r_refdef.aliasvrectright = aleft + awidth;
r_refdef.aliasvrectbottom = atop + aheight;
// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
xcenter = view->width * XCENTERING + view->x - 0.5;
ycenter = view->height * YCENTERING + view->y - 0.5;
aliasxcenter = xcenter * r_aliasuvscale;
aliasycenter = ycenter * r_aliasuvscale;
r_refdef.vrect.x = view->x;
r_refdef.vrect.y = view->y;
r_refdef.vrect.width = view->width;
r_refdef.vrect.height = view->height;
D_ViewChanged ();
}
static void
sw_set_fov (float x, float y)
{
int i;
float res_scale;
r_viewchanged = true;
// 320*200 1.0 pixelAspect = 1.6 aspect
// 320*240 1.0 pixelAspect = 1.3333 aspect
// proper 320*200 pixelAspect = 0.8333333
pixelAspect = 1;//FIXME vid.aspect;
float hFOV = 2 * x;
float vFOV = 2 * y * pixelAspect;
// general perspective scaling
xscale = r_refdef.vrect.width / hFOV;
yscale = xscale * pixelAspect;
xscaleinv = 1.0 / xscale;
yscaleinv = 1.0 / yscale;
// perspective scaling for alias models
aliasxscale = xscale * r_aliasuvscale;
aliasyscale = yscale * r_aliasuvscale;
// perspective scaling for paricle position
xscaleshrink = (r_refdef.vrect.width - 6) / hFOV;
yscaleshrink = xscaleshrink * pixelAspect;
// left side clip
screenedge[0].normal[0] = -1.0 / (XCENTERING * hFOV);
screenedge[0].normal[1] = 0;
screenedge[0].normal[2] = 1;
screenedge[0].type = PLANE_ANYZ;
// right side clip
screenedge[1].normal[0] = 1.0 / ((1.0 - XCENTERING) * hFOV);
screenedge[1].normal[1] = 0;
screenedge[1].normal[2] = 1;
screenedge[1].type = PLANE_ANYZ;
// top side clip
screenedge[2].normal[0] = 0;
screenedge[2].normal[1] = -1.0 / (YCENTERING * vFOV);
screenedge[2].normal[2] = 1;
screenedge[2].type = PLANE_ANYZ;
// bottom side clip
screenedge[3].normal[0] = 0;
screenedge[3].normal[1] = 1.0 / ((1.0 - YCENTERING) * vFOV);
screenedge[3].normal[2] = 1;
screenedge[3].type = PLANE_ANYZ;
for (i = 0; i < 4; i++)
VectorNormalize (screenedge[i].normal);
res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
(320.0 * 152.0)) * (2.0 / hFOV);
r_aliastransition = r_aliastransbase->value * res_scale;
r_resfudge = r_aliastransadj->value * res_scale;
}
static void
sw_capture_screen (capfunc_t callback, void *data)
{
int count, x, y;
tex_t *tex;
const byte *src;
byte *dst;
framebuffer_t *fb = sw_ctx->framebuffer;
count = fb->width * fb->height;
tex = malloc (sizeof (tex_t) + count * 3);
if (tex) {
tex->data = (byte *) (tex + 1);
tex->width = fb->width;
tex->height = fb->height;
tex->format = tex_rgb;
tex->palette = 0;
tex->flagbits = 0;
tex->loaded = 1;
src = ((sw_framebuffer_t *) fb->buffer)->color;
int rowbytes = ((sw_framebuffer_t *) fb->buffer)->rowbytes;
for (y = 0; y < tex->height; y++) {
dst = tex->data + y * tex->width * 3;
for (x = 0; x < tex->width; x++) {
byte c = src[x];
*dst++ = vid.basepal[c * 3 + 0];
*dst++ = vid.basepal[c * 3 + 1];
*dst++ = vid.basepal[c * 3 + 2];
}
src += rowbytes;
}
}
callback (tex, data);
}
vid_render_funcs_t sw_vid_render_funcs = {
sw_vid_render_init,
Draw_Character,
Draw_String,
Draw_nString,
Draw_AltString,
Draw_ConsoleBackground,
Draw_Crosshair,
Draw_CrosshairAt,
Draw_TileClear,
Draw_Fill,
Draw_TextBox,
Draw_FadeScreen,
Draw_BlendScreen,
Draw_CachePic,
Draw_UncachePic,
Draw_MakePic,
Draw_DestroyPic,
Draw_PicFromWad,
Draw_Pic,
Draw_Picf,
Draw_SubPic,
sw_ParticleSystem,
sw_R_Init,
R_ClearState,
R_LoadSkys,
R_NewMap,
R_LineGraph,
sw_begin_frame,
sw_render_view,
R_DrawEntitiesOnList,
R_DrawParticles,
sw_draw_transparent,
sw_post_process,
sw_set_2d,
sw_end_frame,
sw_create_cube_map,
sw_create_frame_buffer,
sw_bind_framebuffer,
sw_set_viewport,
sw_set_fov,
sw_capture_screen,
&model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = sw_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &sw_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"SW Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, sw)
{
return &plugin_info;
}