mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
323015b11a
a nono because headers in include/QF get installed, but include don't and thus would break quakeforge-dev.
562 lines
11 KiB
C
562 lines
11 KiB
C
/*
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console.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdarg.h>
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#include "QF/cmd.h"
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#include "compat.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/qargs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "client.h"
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int con_ormask;
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console_t con_main;
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console_t con_chat;
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console_t *con; // point to either con_main or con_chat
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int con_linewidth; // characters across screen
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int con_totallines; // total lines in console scrollback
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float con_cursorspeed = 4;
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cvar_t *con_notifytime; // seconds
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#define NUM_CON_TIMES 4
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float con_times[NUM_CON_TIMES]; // realtime time the line was generated
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// for transparent notify lines
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int con_vislines;
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int con_notifylines; // scan lines to clear for notify lines
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qboolean con_debuglog;
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#define MAXCMDLINE 256
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extern char key_lines[32][MAXCMDLINE];
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extern int edit_line;
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extern int key_linepos;
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qboolean con_initialized;
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void
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Key_ClearTyping (void)
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{
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key_lines[edit_line][1] = 0; // clear any typing
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key_linepos = 1;
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}
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void
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Con_ToggleConsole_f (void)
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{
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Key_ClearTyping ();
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if (key_dest == key_console) {
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if (cls.state == ca_active)
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key_dest = key_game;
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} else
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key_dest = key_console;
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Con_ClearNotify ();
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}
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void
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Con_ToggleChat_f (void)
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{
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Key_ClearTyping ();
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if (key_dest == key_console) {
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if (cls.state == ca_active)
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key_dest = key_game;
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} else
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key_dest = key_console;
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Con_ClearNotify ();
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}
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void
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Con_Clear_f (void)
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{
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con_main.numlines = 0;
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con_chat.numlines = 0;
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memset (con_main.text, ' ', CON_TEXTSIZE);
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memset (con_chat.text, ' ', CON_TEXTSIZE);
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con_main.display = con_main.current;
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}
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void
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Con_ClearNotify (void)
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{
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int i;
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for (i = 0; i < NUM_CON_TIMES; i++)
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con_times[i] = 0;
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}
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void
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Con_MessageMode_f (void)
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{
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if (cls.state != ca_active)
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return;
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chat_team = false;
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key_dest = key_message;
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}
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void
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Con_MessageMode2_f (void)
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{
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if (cls.state != ca_active)
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return;
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chat_team = true;
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key_dest = key_message;
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}
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void
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Con_Resize (console_t *con)
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{
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int i, j, width, oldwidth, oldtotallines, numlines, numchars;
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char tbuf[CON_TEXTSIZE];
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width = (vid.width >> 3) - 2;
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if (width == con_linewidth)
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return;
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if (width < 1) { // video hasn't been initialized yet
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width = 38;
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con_linewidth = width;
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con_totallines = CON_TEXTSIZE / con_linewidth;
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memset (con->text, ' ', CON_TEXTSIZE);
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} else {
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oldwidth = con_linewidth;
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con_linewidth = width;
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oldtotallines = con_totallines;
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con_totallines = CON_TEXTSIZE / con_linewidth;
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numlines = oldtotallines;
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if (con_totallines < numlines)
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numlines = con_totallines;
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numchars = oldwidth;
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if (con_linewidth < numchars)
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numchars = con_linewidth;
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memcpy (tbuf, con->text, CON_TEXTSIZE);
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memset (con->text, ' ', CON_TEXTSIZE);
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for (i = 0; i < numlines; i++) {
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for (j = 0; j < numchars; j++) {
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con->text[(con_totallines - 1 - i) * con_linewidth + j] =
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tbuf[((con->current - i + oldtotallines) %
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oldtotallines) * oldwidth + j];
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}
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}
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Con_ClearNotify ();
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}
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con->current = con_totallines - 1;
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con->display = con->current;
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}
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/*
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Con_CheckResize
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If the line width has changed, reformat the buffer.
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*/
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void
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Con_CheckResize (void)
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{
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Con_Resize (&con_main);
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Con_Resize (&con_chat);
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}
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void
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Con_Init (void)
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{
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con_debuglog = COM_CheckParm ("-condebug");
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con = &con_main;
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con_linewidth = -1;
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Con_CheckResize ();
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Con_Printf ("Console initialized.\n");
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// register our commands
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Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f,
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"Toggle the console up and down");
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Cmd_AddCommand ("togglechat", Con_ToggleChat_f,
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"Toggle the console up and down");
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Cmd_AddCommand ("messagemode", Con_MessageMode_f,
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"Prompt to send a message to everyone");
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Cmd_AddCommand ("messagemode2", Con_MessageMode2_f,
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"Prompt to send a message to only people on your team");
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Cmd_AddCommand ("clear", Con_Clear_f, "Clear the console");
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con_initialized = true;
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}
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void
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Con_Init_Cvars (void)
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{
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con_notifytime =
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Cvar_Get ("con_notifytime", "3", CVAR_NONE, NULL,
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"How long in seconds messages are displayed on screen");
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}
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void
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Con_Linefeed (void)
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{
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con->x = 0;
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if (con->display == con->current)
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con->display++;
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con->current++;
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if (con->numlines < con_totallines)
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con->numlines++;
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memset (&con->text[(con->current % con_totallines) * con_linewidth],
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' ', con_linewidth);
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}
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/*
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Con_Print
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the notify window will pop up.
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*/
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void
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Con_Print (char *txt)
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{
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int y;
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int c, l;
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static int cr;
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int mask;
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// echo to debugging console
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Sys_Printf ("%s", txt);
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// log all messages to file
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if (con_debuglog)
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Sys_DebugLog (va ("%s/qconsole.log", com_gamedir), "%s", txt);
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if (!con_initialized)
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return;
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if (txt[0] == 1 || txt[0] == 2) {
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mask = 128; // go to colored text
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txt++;
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} else
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mask = 0;
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while ((c = *txt)) {
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// count word length
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for (l = 0; l < con_linewidth; l++)
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if (txt[l] <= ' ')
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break;
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// word wrap
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if (l != con_linewidth && (con->x + l > con_linewidth))
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con->x = 0;
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txt++;
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if (cr) {
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con->current--;
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cr = false;
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}
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if (!con->x) {
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Con_Linefeed ();
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// mark time for transparent overlay
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if (con->current >= 0)
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con_times[con->current % NUM_CON_TIMES] = realtime;
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}
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switch (c) {
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case '\n':
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con->x = 0;
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break;
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case '\r':
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con->x = 0;
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cr = 1;
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break;
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default: // display character and advance
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y = con->current % con_totallines;
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con->text[y * con_linewidth + con->x] = c | mask | con_ormask;
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con->x++;
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if (con->x >= con_linewidth)
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con->x = 0;
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break;
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}
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}
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}
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/*
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DRAWING
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*/
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/*
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Con_DrawInput
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The input line scrolls horizontally if typing goes beyond the right edge
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*/
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void
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Con_DrawInput (void)
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{
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int y;
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int i;
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char *text;
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char temp[MAXCMDLINE];
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if (key_dest != key_console && cls.state == ca_active)
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return; // don't draw anything (always draw if not active)
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text = strcpy (temp, key_lines[edit_line]);
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// fill out remainder with spaces
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for (i = strlen (text); i < MAXCMDLINE; i++)
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text[i] = ' ';
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// add the cursor frame
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if ((int) (realtime * con_cursorspeed) & 1)
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text[key_linepos] = 11;
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// prestep if horizontally scrolling
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if (key_linepos >= con_linewidth)
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text += 1 + key_linepos - con_linewidth;
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// draw it
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y = con_vislines - 22;
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for (i = 0; i < con_linewidth; i++)
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Draw_Character8 ((i + 1) << 3, con_vislines - 22, text[i]);
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}
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/*
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Con_DrawNotify
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Draws the last few lines of output transparently over the game top
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*/
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void
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Con_DrawNotify (void)
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{
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int x, v;
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char *text;
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int i;
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float time;
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char *s;
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int skip;
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v = 0;
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for (i = con->current - NUM_CON_TIMES + 1; i <= con->current; i++) {
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if (i < 0)
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continue;
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time = con_times[i % NUM_CON_TIMES];
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if (time == 0)
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continue;
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time = realtime - time;
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if (time > con_notifytime->value)
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continue;
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text = con->text + (i % con_totallines) * con_linewidth;
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clearnotify = 0;
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scr_copytop = 1;
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for (x = 0; x < con_linewidth; x++)
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Draw_Character8 ((x + 1) << 3, v, text[x]);
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v += 8;
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}
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if (key_dest == key_message) {
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clearnotify = 0;
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scr_copytop = 1;
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if (chat_team) {
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Draw_String8 (8, v, "say_team:");
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skip = 11;
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} else {
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Draw_String8 (8, v, "say:");
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skip = 5;
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}
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s = chat_buffer;
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if (chat_bufferlen > (vid.width >> 3) - (skip + 1))
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s += chat_bufferlen - ((vid.width >> 3) - (skip + 1));
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x = 0;
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while (s[x]) {
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Draw_Character8 ((x + skip) << 3, v, s[x]);
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x++;
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}
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Draw_Character8 ((x + skip) << 3, v,
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10 + ((int) (realtime * con_cursorspeed) & 1));
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v += 8;
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}
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if (v > con_notifylines)
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con_notifylines = v;
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}
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/*
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Con_DrawConsole
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Draws the console with the solid background
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*/
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void
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Con_DrawConsole (int lines)
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{
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int i, x, y;
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int rows;
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char *text;
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int row;
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if (lines <= 0)
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return;
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// draw the background
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Draw_ConsoleBackground (lines);
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// draw the text
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con_vislines = lines;
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// changed to line things up better
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rows = (lines - 22) >> 3; // rows of text to draw
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y = lines - 30;
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// draw from the bottom up
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if (con->display != con->current) {
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// draw arrows to show the buffer is backscrolled
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for (x = 0; x < con_linewidth; x += 4)
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Draw_Character8 ((x + 1) << 3, y, '^');
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y -= 8;
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rows--;
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}
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row = con->display;
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for (i = 0; i < rows; i++, y -= 8, row--) {
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if (row < 0)
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break;
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if (con->current - row >= con_totallines)
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break; // past scrollback wrap point
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text = con->text + (row % con_totallines) * con_linewidth;
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for (x = 0; x < con_linewidth; x++)
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Draw_Character8 ((x + 1) << 3, y, text[x]);
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}
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// draw the input prompt, user text, and cursor if desired
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Con_DrawInput ();
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}
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void
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Con_DrawDownload (int lines)
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{
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int i, j, x, y, n;
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char *text;
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char dlbar[1024];
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if (!cls.download)
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return;
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text = COM_SkipPath(cls.downloadname);
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x = con_linewidth - ((con_linewidth * 7) / 40);
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y = x - strlen (text) - 8;
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i = con_linewidth / 3;
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if (strlen (text) > i) {
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y = x - i - 11;
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strncpy (dlbar, text, i);
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dlbar[i] = 0;
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strncat (dlbar, "...", sizeof (dlbar) - strlen (dlbar));
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} else
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strncpy (dlbar, text, sizeof (dlbar));
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strncat (dlbar, ": ", sizeof (dlbar) - strlen (dlbar));
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i = strlen (dlbar);
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dlbar[i++] = '\x80';
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// where's the dot go?
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if (cls.downloadpercent == 0)
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n = 0;
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else
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n = y * cls.downloadpercent / 100;
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for (j = 0; j < y; j++)
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if (j == n)
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dlbar[i++] = '\x83';
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else
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dlbar[i++] = '\x81';
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dlbar[i++] = '\x82';
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dlbar[i] = 0;
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snprintf (dlbar + strlen (dlbar), sizeof (dlbar) - strlen (dlbar),
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" %02d%%", cls.downloadpercent);
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// draw it
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y = lines - 22 + 8;
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for (i = 0; i < strlen (dlbar); i++)
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Draw_Character8 ((i + 1) << 3, y, dlbar[i]);
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}
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