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https://git.code.sf.net/p/quake/quakeforge
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47 lines
775 B
Objective-C
47 lines
775 B
Objective-C
#ifndef ZView_h
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#define ZView_h
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#include <AppKit/AppKit.h>
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#include "QF/mathlib.h"
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#include "render.h"
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extern id zview_i;
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// zplane controls the objects displayed in the xyview
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extern float zplane;
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extern float zplanedir;
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@interface ZView:NSView {
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float minheight, maxheight;
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float oldminheight, oldmaxheight;
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float topbound, bottombound; // for floor clipping
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float scale;
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vec3_t origin;
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}
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-clearBounds;
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-getBounds: (float *) top:(float *) bottom;
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-getPoint:(NSPoint *) pt;
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-setPoint:(NSPoint *) pt;
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-addToHeightRange:(float) height;
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-newRealBounds;
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-newSuperBounds;
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-XYDrawSelf;
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-(BOOL) XYmouseDown:(NSPoint *) pt;
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-setXYOrigin:(NSPoint *) pt;
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-setOrigin:(NSPoint *)
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pt scale:(float) sc;
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@end
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#endif // ZView_h
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