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https://git.code.sf.net/p/quake/quakeforge
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d3a12ee727
However, it still won't work (no gorm, commented code, ...). Borrow an old implementation of the Storage class until I figure out just what it's being used for.
27 lines
715 B
Makefile
27 lines
715 B
Makefile
include $(GNUSTEP_MAKEFILES)/common.make
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BUNDLE_NAME= MapEdit
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BUNDLE_EXTENSION= .forgeb
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#
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# We don't install this bundle, it goes inside the app.
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#
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BUNDLE_INSTALL_DIR= none
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MapEdit_STANDARD_INSTALL= no
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MapEdit_RESOURCE_FILES= \
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MapEdit.gorm
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MapEdit_OBJC_FILES= \
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CameraView.m Clipper.m Dict.m DictList.m Entity.m EntityClass.m InspectorControl.m KeypairView.m Map.m PopScrollView.m Preferences.m Project.m QuakeEd.m QuakeEd_main.m SetBrush.m Storage.m TexturePalette.m TextureView.m Things.m XYView.m ZScrollView.m ZView.m render.m
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MapEdit_HEADERS= \
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EntityClass.h
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MapEdit_PRINCIPAL_CLASS= \
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MapEdit
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-include GNUmakefile.preamble
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include $(GNUSTEP_MAKEFILES)/bundle.make
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-include GNUmakefile.postamble
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