mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
d23300d58b
The result isn't perfect, but it cleans up the whitespace and makes the code more consistent with the rest of the project.
444 lines
8 KiB
Objective-C
444 lines
8 KiB
Objective-C
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#include "QF/dstring.h"
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#include "QF/script.h"
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#include "QF/sys.h"
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#include "Entity.h"
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#include "EntityClass.h"
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#include "TexturePalette.h"
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#include "SetBrush.h"
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#include "Map.h"
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#include "CameraView.h"
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@implementation Entity
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vec3_t bad_mins = { -8, -8, -8 };
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vec3_t bad_maxs = { 8, 8, 8 };
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-createFixedBrush:(vec3_t) org
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{
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vec3_t emins, emaxs;
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float *v, *v2, *color;
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id new;
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texturedef_t td;
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// get class
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new =[entity_classes_i classForName: [self valueForQKey:"classname"]];
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if (new) {
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v =[new mins];
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v2 =[new maxs];
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} else {
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v = bad_mins;
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v2 = bad_maxs;
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}
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color =[new drawColor];
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modifiable = NO;
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memset (&td, 0, sizeof (td));
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strcpy (td.texture, "entity");
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VectorAdd (org, v, emins);
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VectorAdd (org, v2, emaxs);
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new =[[SetBrush alloc] initOwner: self mins: emins maxs: emaxs texture:&td];
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[new setEntityColor:color];
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[self addObject:new];
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return self;
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}
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-initClass:(char *) classname
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{
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id new;
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esize_t esize;
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char value[80];
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vec3_t min, max;
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float *v;
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[super init];
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modifiable = YES;
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[self setKey: "classname" toValue:classname];
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// get class
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new =[entity_classes_i classForName: [self valueForQKey:"classname"]];
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if (!new)
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esize = esize_model;
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else
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esize =[new esize];
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// create a brush if needed
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if (esize == esize_fixed) {
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v =[new mins];
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[[map_i selectedBrush] getMins: min maxs:max];
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VectorSubtract (min, v, min);
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sprintf (value, "%i %i %i", (int) min[0], (int) min[1], (int) min[2]);
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[self setKey: "origin" toValue:value];
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[self createFixedBrush:min];
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} else
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modifiable = YES;
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return self;
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}
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-(void) dealloc
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{
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epair_t *e, *n;
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for (e = epairs; e; e = n) {
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n = e->next;
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free (e->key);
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free (e->value);
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free (e);
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}
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[super dealloc];
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}
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-(BOOL) modifiable
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{
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return modifiable;
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}
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-setModifiable:(BOOL) m
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{
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modifiable = m;
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return self;
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}
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-(void) removeObject:o
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{
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[super removeObject:o];
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if ([self count])
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return;
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// the entity is empty, so remove the entire thing
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if (self ==[map_i objectAtIndex:0])
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return; // never remove the world
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[map_i removeObject:self];
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[self release];
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}
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-(char *) valueForQKey:(char *) k
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{
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epair_t *e;
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static char ret[64];
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for (e = epairs; e; e = e->next)
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if (!strcmp (k, e->key)) {
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strcpy (ret, e->value);
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return ret;
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}
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return "";
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}
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-getVector:(vec3_t)
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v forKey:(char *) k
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{
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char *c;
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c =[self valueForQKey:k];
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v[0] = v[1] = v[2] = 0;
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sscanf (c, "%f %f %f", &v[0], &v[1], &v[2]);
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return self;
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}
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-print
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{
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epair_t *e;
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for (e = epairs; e; e = e->next)
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printf ("%20s : %20s\n", e->key, e->value);
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return self;
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}
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-setKey:(const char *)
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k toValue:(const char *) v
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{
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epair_t *e;
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while (*k && *k <= ' ')
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k++;
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if (!*k)
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return self; // don't set NULL values
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for (e = epairs; e; e = e->next) {
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if (!strcmp (k, e->key)) {
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free (e->value);
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e->value = strdup (v);
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return self;
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}
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}
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e = malloc (sizeof (epair_t));
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e->key = strdup (k);
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e->value = strdup (v);
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e->next = epairs;
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epairs = e;
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return self;
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}
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-(int) numPairs
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{
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int i;
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epair_t *e;
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i = 0;
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for (e = epairs; e; e = e->next)
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i++;
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return i;
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}
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-(epair_t *) epairs
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{
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return epairs;
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}
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-removeKeyPair:(char *) key
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{
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epair_t *e, *e2;
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if (!epairs)
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return self;
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e = epairs;
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if (!strcmp (e->key, key)) {
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epairs = e->next;
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free (e);
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return self;
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}
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for (; e; e = e->next) {
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if (e->next && !strcmp (e->next->key, key)) {
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e2 = e->next;
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e->next = e2->next;
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free (e2);
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return self;
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}
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}
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printf ("WARNING: removeKeyPair: %s not found\n", key);
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return self;
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}
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/*
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=============
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targetname
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If the entity does not have a "targetname" key, a unique one is generated
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=============
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*/
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-(char *) targetname
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{
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char *t;
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int i, count;
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id ent;
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int tval, maxt;
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char name[20];
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t =[self valueForQKey:"targetname"];
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if (t && t[0])
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return t;
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// make a unique name of the form t<number>
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count =[map_i count];
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maxt = 0;
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for (i = 1; i < count; i++) {
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ent =[map_i objectAtIndex:i];
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t =[ent valueForQKey:"targetname"];
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if (!t || t[0] != 't')
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continue;
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tval = atoi (t + 1);
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if (tval > maxt)
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maxt = tval;
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}
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sprintf (name, "t%i", maxt + 1);
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[self setKey: "targetname" toValue:name];
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return[self valueForQKey:"targetname"];
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// so it's not on the stack
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}
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/*
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==============================================================================
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FILE METHODS
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==============================================================================
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*/
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int nument;
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-initFromScript:(script_t *) script
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{
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char *key;
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id eclass, brush;
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char *spawn;
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vec3_t emins, emaxs;
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vec3_t org;
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texturedef_t td;
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esize_t esize;
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int i, c;
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float *color;
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[self init];
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if (!Script_GetToken (script, true)) {
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[self dealloc];
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return nil;
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}
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if (strcmp (Script_Token (script), "{"))
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Sys_Error ("initFromFileP: { not found");
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do {
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if (!Script_GetToken (script, true))
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break;
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if (!strcmp (Script_Token (script), "}"))
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break;
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if (!strcmp (Script_Token (script), "{")) {
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// read a brush
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brush =[[SetBrush alloc] initFromScript: script owner:self];
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[self addObject:brush];
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} else {
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// read a key / value pair
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key = strdup (Script_Token (script));
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Script_GetToken (script, false);
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[self setKey: key toValue:Script_Token (script)];
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free (key);
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}
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} while (1);
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nument++;
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// get class
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spawn =[self valueForQKey:"classname"];
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eclass =[entity_classes_i classForName:spawn];
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esize =[eclass esize];
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[self getVector: org forKey:"origin"];
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if ([self count] && esize != esize_model) {
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printf ("WARNING:Entity with brushes and wrong model type\n");
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[self removeAllObjects];
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}
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if (![self count] && esize == esize_model) {
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printf ("WARNING:Entity with no brushes and esize_model\n");
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[texturepalette_i getTextureDef:&td];
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for (i = 0; i < 3; i++) {
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emins[i] = org[i] - 8;
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emaxs[i] = org[i] + 8;
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}
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brush =[[SetBrush alloc] initOwner: self mins: emins maxs: emaxs texture:&td];
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[self addObject:brush];
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}
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// create a brush if needed
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if (esize == esize_fixed)
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[self createFixedBrush:org];
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else
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modifiable = YES;
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// set all the brush colors
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color =[eclass drawColor];
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c =[self count];
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for (i = 0; i < c; i++) {
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brush =[self objectAtIndex:i];
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[brush setEntityColor:color];
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}
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return self;
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}
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-writeToFILE:(FILE *)
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f region:(BOOL) reg;
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{
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epair_t *e;
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int i;
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id new;
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char value[80];
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vec3_t mins, maxs, org;
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const vec_t *v;
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BOOL temporg;
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char oldang[80];
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temporg = NO;
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if (reg) {
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if (!strcmp ([self valueForQKey:"classname"], "info_player_start")) {
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// move the playerstart
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// temporarily to the camera
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// position
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temporg = YES;
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strcpy (oldang,[self valueForQKey:"angle"]);
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sprintf (value, "%i", (int) ([cameraview_i yawAngle] * 180 / M_PI));
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[self setKey: "angle" toValue:value];
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} else if (self !=[map_i objectAtIndex:0]
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&&[[self objectAtIndex:0] regioned])
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return self; // skip the entire entity definition
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}
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fprintf (f, "{\n");
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// set an origin epair
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if (!modifiable) {
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[[self objectAtIndex: 0] getMins: mins maxs:maxs];
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if (temporg) {
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[cameraview_i getOrigin:mins];
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mins[0] -= 16;
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mins[1] -= 16;
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mins[2] -= 48;
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}
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new =[entity_classes_i classForName:
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[self valueForQKey:"classname"]];
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if (new)
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v =[new mins];
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else
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v = vec3_origin;
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VectorSubtract (mins, v, org);
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sprintf (value, "%i %i %i", (int) org[0], (int) org[1], (int) org[2]);
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[self setKey: "origin" toValue:value];
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}
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for (e = epairs; e; e = e->next)
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fprintf (f, "\"%s\"\t\"%s\"\n", e->key, e->value);
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// fixed size entities don't save out brushes
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if (modifiable) {
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for (i = 0; i <[self count]; i++)
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[[self objectAtIndex: i] writeToFILE: f region:reg];
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}
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fprintf (f, "}\n");
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if (temporg)
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[self setKey: "angle" toValue:oldang];
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return self;
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}
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/*
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==============================================================================
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INTERACTION
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==============================================================================
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*/
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@end
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