mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
54b4d589aa
This should make maintaining them a little easier. The copyright block in most of the new headers (execpt vector.h) reflect when the functions in the relevant header were first created.
218 lines
5.2 KiB
C
218 lines
5.2 KiB
C
/*
|
|
mathlib.h
|
|
|
|
Vector math library
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __mathlib_h
|
|
#define __mathlib_h
|
|
|
|
/** \defgroup mathlib Vector and matrix functions
|
|
\ingroup utils
|
|
*/
|
|
//@{
|
|
|
|
#include <math.h>
|
|
#include "QF/qtypes.h"
|
|
|
|
#ifndef max
|
|
# define max(a,b) ((a) > (b) ? (a) : (b))
|
|
#endif
|
|
#ifndef min
|
|
# define min(a,b) ((a) < (b) ? (a) : (b))
|
|
#endif
|
|
#ifndef bound
|
|
# define bound(a,b,c) (max(a, min(b, c)))
|
|
#endif
|
|
|
|
#ifndef M_PI
|
|
# define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
|
#endif
|
|
|
|
extern int nanmask;
|
|
|
|
#define EQUAL_EPSILON 0.001
|
|
#define RINT(x) (floor ((x) + 0.5))
|
|
|
|
#define IS_NAN(x) (((*(int *) (char *) &x) & nanmask) == nanmask)
|
|
|
|
#include "QF/math/vector.h"
|
|
#include "QF/math/quaternion.h"
|
|
#include "QF/math/dual.h"
|
|
#include "QF/math/matrix3.h"
|
|
#include "QF/math/matrix4.h"
|
|
#include "QF/math/half.h"
|
|
|
|
#define qfrandom(MAX) ((float) MAX * (rand() * (1.0 / (RAND_MAX + 1.0))))
|
|
|
|
// up / down
|
|
#define PITCH 0
|
|
// left / right
|
|
#define YAW 1
|
|
// fall over
|
|
#define ROLL 2
|
|
|
|
int Q_log2(int val);
|
|
|
|
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
|
|
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
|
|
|
|
void FloorDivMod (double numer, double denom, int *quotient, int *rem);
|
|
fixed16_t Invert24To16(fixed16_t val);
|
|
fixed16_t Mul16_30(fixed16_t multiplier, fixed16_t multiplicand);
|
|
int GreatestCommonDivisor (int i1, int i2);
|
|
|
|
/** Convert quake angles to basis vectors.
|
|
|
|
The basis vectors form a left handed system (although the world is
|
|
right handed). When all angles are 0, \a forward points along the world
|
|
X axis, \a right along the <em>negative</em> Y axis, and \a up along
|
|
the Z axis.
|
|
|
|
Rotation is done by:
|
|
-# Rotating YAW degrees counterclockwise around the local Z axis
|
|
-# Rotating PITCH degrees clockwise around the new local negative Y axis
|
|
(or counterclockwise around the new local Y axis).
|
|
-# Rotating ROLL degrees counterclockwise around the local X axis
|
|
|
|
Thus when used for the player from the first person perspective,
|
|
positive YAW turns to the left, positive PITCH looks down, and positive
|
|
ROLL leans to the right.
|
|
|
|
\f[
|
|
YAW=\begin{array}{ccc}
|
|
c_{y} & s_{y} & 0\\
|
|
-s_{y} & c_{y} & 0\\
|
|
0 & 0 & 1
|
|
\end{array}
|
|
\f]
|
|
\f[
|
|
PITCH=\begin{array}{ccc}
|
|
c_{p} & 0 & -s_{p}\\
|
|
0 & 1 & 0\\
|
|
s_{p} & 0 & c_{p}
|
|
\end{array}
|
|
\f]
|
|
\f[
|
|
ROLL=\begin{array}{ccc}
|
|
1 & 0 & 0\\
|
|
0 & c_{r} & -s_{r}\\
|
|
0 & s_{r} & c_{r}
|
|
\end{array}
|
|
\f]
|
|
\f[
|
|
ROLL\,(PITCH\,YAW)=\begin{array}{c}
|
|
forward\\
|
|
-right\\
|
|
up
|
|
\end{array}
|
|
\f]
|
|
|
|
\param angles The rotation angles.
|
|
\param forward The vector pointing forward.
|
|
\param right The vector pointing to the right.
|
|
\param up The vector pointing up.
|
|
*/
|
|
void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right,
|
|
vec3_t up);
|
|
void AngleQuat (const vec3_t angles, quat_t q);
|
|
void VectorVectors (const vec3_t forward, vec3_t right, vec3_t up);
|
|
int BoxOnPlaneSide (const vec3_t emins, const vec3_t emaxs,
|
|
struct plane_s *plane);
|
|
float anglemod (float a);
|
|
|
|
void RotatePointAroundVector (vec3_t dst, const vec3_t axis,
|
|
const vec3_t point, float degrees);
|
|
|
|
#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
|
|
(((p)->type < 3)? \
|
|
( \
|
|
((p)->dist <= (emins)[(p)->type])? \
|
|
1 \
|
|
: \
|
|
( \
|
|
((p)->dist >= (emaxs)[(p)->type])? \
|
|
2 \
|
|
: \
|
|
3 \
|
|
) \
|
|
) \
|
|
: \
|
|
BoxOnPlaneSide( (emins), (emaxs), (p)))
|
|
|
|
#define PlaneDist(point,plane) \
|
|
((plane)->type < 3 ? (point)[(plane)->type] \
|
|
: DotProduct((point), (plane)->normal))
|
|
#define PlaneDiff(point,plane) \
|
|
(PlaneDist (point, plane) - (plane)->dist)
|
|
|
|
#define PlaneFlip(sp, dp) \
|
|
do { \
|
|
(dp)->dist = -(sp)->dist; \
|
|
VectorNegate ((sp)->normal, (dp)->normal); \
|
|
} while (0)
|
|
|
|
extern plane_t * const frustum;
|
|
extern inline qboolean R_CullBox (const vec3_t mins, const vec3_t maxs);
|
|
extern inline qboolean R_CullSphere (const vec3_t origin, const float radius);
|
|
|
|
#ifndef IMPLEMENT_R_Cull
|
|
extern inline
|
|
#else
|
|
VISIBLE
|
|
#endif
|
|
qboolean
|
|
R_CullBox (const vec3_t mins, const vec3_t maxs)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i < 4 ; i++)
|
|
if (BoxOnPlaneSide (mins, maxs, &frustum[i]) == 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
#ifndef IMPLEMENT_R_Cull
|
|
extern inline
|
|
#else
|
|
VISIBLE
|
|
#endif
|
|
qboolean
|
|
R_CullSphere (const vec3_t origin, const float radius)
|
|
{
|
|
int i;
|
|
float r;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
r = DotProduct (origin, frustum[i].normal) - frustum[i].dist;
|
|
if (r <= -radius)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//@}
|
|
|
|
#endif // __mathlib_h
|