quakeforge/libs/audio
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00
..
renderer Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
targets Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
test [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
cd.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_file.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_linux.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sdl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sgi.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_win.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_xmms.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00