mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
096d7f5791
This will break Array.r until Deek gets his changes in.
44 lines
1.3 KiB
Makefile
44 lines
1.3 KiB
Makefile
## Process this file with automake to produce Makefile.in
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AUTOMAKE_OPTIONS= foreign
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#FIXME should qf data be installed somewhere other than id1 that gets
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#searched after everything else?
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pkgdatadir=@sharepath@/id1
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QFCC_DEP=$(top_builddir)/tools/qfcc/source/qfcc$(EXEEXT)
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QFCC=$(QFCC_DEP)
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QCFLAGS=-qq -g -Werror -Wall -Wno-integer-divide
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QCPPFLAGS=-I. -I$(srcdir) -I$(top_builddir)/ruamoko/include -I$(top_srcdir)/ruamoko/include
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GZIP=if echo $@ | grep -q .gz; then gzip -f `basename $@ .gz`; if test -f `basename $@ .dat.gz`.sym; then gzip -f `basename $@ .dat.gz`.sym; fi; fi
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if HAVE_ZLIB
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GZ=.gz
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else
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GZ=
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endif
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STRIP=$(shell echo `echo -n $(srcdir)/ | sed -e 's/[^/]//g' | wc -c`)
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if BUILD_RUAMOKO
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data=game.dat$(GZ)
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else
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data=
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endif
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noinst_DATA= $(data)
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EXTRA_DATA= game.dat
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game_src= Axe.r GameEntity.r World.r tempent.r
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%.qfo: %.r
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$(QFCC) $(QCFLAGS) $(QCPPFLAGS) -p $(STRIP) -c -o $@ $<
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%.qfo: %.qc
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$(QFCC) $(QCFLAGS) $(QCPPFLAGS) -p $(STRIP) -c -o $@ $<
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game_obj=$(addsuffix .qfo,$(basename $(game_src)))
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game.dat$(GZ): $(game_obj) ../lib/libr.a ../lib/libqw.a
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$(QFCC) $(QCFLAGS) -p $(STRIP) -o game.dat $(game_obj) ../lib/libr.a ../lib/libqw.a ../lib/libr.a
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$(GZIP)
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EXTRA_DIST= $(game_src) Axe.h GameEntity.h tempent.h Weapon.h World.h
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CLEANFILES= *.dat *.sym *.gz *.qfo
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