camera.h
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
entity.h
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[scene] Put lights into the bsp tree via efrags
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2023-07-22 17:53:07 +09:00 |
light.h
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[scene] Put lights into the bsp tree via efrags
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2023-07-22 17:53:07 +09:00 |
scene.h
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[scene] Add a leaf component to lights
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2023-07-27 15:50:53 +09:00 |
transform.h
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[ecs] Organize headers and code
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2022-12-13 15:31:35 +09:00 |
types.h
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |