mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
4bd37e7b64
Doxygen hates the QuakeC-style function prototypes we use, so switch to the C-style prototypes.
19 lines
450 B
C
19 lines
450 B
C
#ifndef __ruamoko_sound_h
|
|
#define __ruamoko_sound_h
|
|
|
|
#define CHAN_AUTO 0
|
|
#define CHAN_WEAPON 1
|
|
#define CHAN_VOICE 2
|
|
#define CHAN_ITEM 3
|
|
#define CHAN_BODY 4
|
|
#define CHAN_NO_PHS_ADD 8
|
|
|
|
#define ATTN_NONE 0
|
|
#define ATTN_NORM 1
|
|
#define ATTN_IDLE 2
|
|
#define ATTN_STATIC 3
|
|
|
|
@extern void sound (entity e, float chan, string samp, float vol, float atten);
|
|
@extern void ambientsound (vector pos, string samp, float vol, float atten);
|
|
|
|
#endif//__ruamoko_sound_h
|