quakeforge/libs/ruamoko
Bill Currie bb677a1a7c [ecs] Move href_comp into hierarchy_t
This means that the component id used for hierarchy references must be
passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to
have more than one hierarchy, which is useful for canvases (hierarchies
of views) in the 3d world (the canvas root would have a 3d hierarchy
reference and a 2d (view) hierarchy reference).
2022-12-12 00:20:20 +09:00
..
Makemodule.am [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
pr_cmds.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
rua_cbuf.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_cmd.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_cvar.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_game_init.c [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
rua_gui.c [ecs] Move href_comp into hierarchy_t 2022-12-12 00:20:20 +09:00
rua_hash.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_init.c [ruamoko] Actually hook up the stdlib builtins 2021-06-01 23:44:51 +09:00
rua_input.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_keys.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
rua_math.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
rua_mersenne.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_model.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_msgbuf.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_obj.c [ruamoko] Implement %@ handing in the ruamoko runtime 2022-09-09 13:51:42 +09:00
rua_plist.c [ruamoko] Free buffer used for loading plists 2022-05-12 22:47:55 +09:00
rua_qfile.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_qfs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
rua_runtime.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
rua_scene.c [scene] Move visibility management into scene code 2022-11-13 15:08:18 +09:00
rua_script.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_set.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
rua_stdlib.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
rua_string.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00