quakeforge/libs/video/renderer/sw/d_init.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

149 lines
2.8 KiB
C

/*
d_init.c
rasterization driver initialization
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/compat.h"
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/vid.h"
#include "d_local.h"
#include "r_cvar.h"
#define NUM_MIPS 4
surfcache_t *d_initial_rover;
qboolean d_roverwrapped;
int d_minmip;
float d_scalemip[NUM_MIPS - 1];
static float basemip[NUM_MIPS - 1] = { 1.0, 0.5 * 0.8, 0.25 * 0.8 };
extern int d_aflatcolor;
void (*d_drawspans) (espan_t *pspan);
void
D_Init (void)
{
r_skydirect = 1;
r_drawpolys = false;
r_worldpolysbacktofront = false;
r_recursiveaffinetriangles = true;
r_pixbytes = 1;
r_aliasuvscale = 1.0;
vid.surf_cache_size = D_SurfaceCacheForRes;
vid.flush_caches = D_FlushCaches;
vid.init_caches = D_InitCaches;
VID_InitBuffers ();
}
void
D_CopyRects (vrect_t *prects, int transparent)
{
// this function is only required if the CPU doesn't have direct access to the
// back buffer, and there's some driver interface function that the driver
// doesn't support and requires Quake to do in software (such as drawing the
// console); Quake will then draw into wherever the driver points vid.buffer
// and will call this function before swapping buffers
}
void
D_EnableBackBufferAccess (void)
{
VID_LockBuffer ();
}
void
D_TurnZOn (void)
{
// not needed for software version
}
void
D_DisableBackBufferAccess (void)
{
VID_UnlockBuffer ();
}
void
D_SetupFrame (void)
{
int i;
if (r_dowarp)
d_viewbuffer = r_warpbuffer;
else
d_viewbuffer = (void *) (byte *) vid.buffer;
if (r_dowarp)
screenwidth = WARP_WIDTH;
else
screenwidth = vid.rowbytes;
d_roverwrapped = false;
d_initial_rover = sc_rover;
d_minmip = bound (0, d_mipcap->value, 3);
for (i = 0; i < (NUM_MIPS - 1); i++)
d_scalemip[i] = basemip[i] * d_mipscale->value;
#ifdef USE_INTEL_ASM
if (d_subdiv16->int_val)
d_drawspans = D_DrawSpans16;
else
d_drawspans = D_DrawSpans8;
#else
d_drawspans = D_DrawSpans8;
#endif
d_aflatcolor = 0;
}
void
D_UpdateRects (vrect_t *prect)
{
// the software driver draws these directly to the vid buffer
}