quakeforge/nq/source/sv_progs.c

209 lines
5.4 KiB
C

/*
sv_progs.c
Quick QuakeC server code
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
#include "string.h"
#endif
#ifdef HAVE_STRINGS_H
#include "strings.h"
#endif
#include "cmd.h"
#include "console.h"
#include "host.h"
#include "progs.h"
#include "server.h"
#include "world.h"
int eval_alpha;
int eval_scale;
int eval_glowsize;
int eval_glowcolor;
int eval_colormod;
progs_t sv_pr_state;
cvar_t *r_skyname;
cvar_t *sv_progs;
cvar_t *nomonsters;
cvar_t *gamecfg;
cvar_t *scratch1;
cvar_t *scratch2;
cvar_t *scratch3;
cvar_t *scratch4;
cvar_t *savedgamecfg;
cvar_t *saved1;
cvar_t *saved2;
cvar_t *saved3;
cvar_t *saved4;
func_t EndFrame;
func_t SpectatorConnect;
func_t SpectatorDisconnect;
func_t SpectatorThink;
void
FindEdictFieldOffsets (progs_t * pr)
{
dfunction_t *f;
if (pr == &sv_pr_state) {
// Zoid, find the spectator functions
SpectatorConnect = SpectatorThink = SpectatorDisconnect = 0;
if ((f = ED_FindFunction (&sv_pr_state, "SpectatorConnect")) != NULL)
SpectatorConnect = (func_t) (f - sv_pr_state.pr_functions);
if ((f = ED_FindFunction (&sv_pr_state, "SpectatorThink")) != NULL)
SpectatorThink = (func_t) (f - sv_pr_state.pr_functions);
if ((f = ED_FindFunction (&sv_pr_state, "SpectatorDisconnect")) != NULL)
SpectatorDisconnect = (func_t) (f - sv_pr_state.pr_functions);
// 2000-01-02 EndFrame function by Maddes/FrikaC
EndFrame = 0;
if ((f = ED_FindFunction (&sv_pr_state, "EndFrame")) != NULL)
EndFrame = (func_t) (f - sv_pr_state.pr_functions);
eval_alpha = FindFieldOffset (&sv_pr_state, "alpha");
eval_scale = FindFieldOffset (&sv_pr_state, "scale");
eval_glowsize = FindFieldOffset (&sv_pr_state, "glow_size");
eval_glowcolor = FindFieldOffset (&sv_pr_state, "glow_color");
eval_colormod = FindFieldOffset (&sv_pr_state, "colormod");
}
}
int
ED_Prune_Edict (progs_t *pr, edict_t *ent)
{
// remove things from different skill levels or deathmatch
if (deathmatch->int_val) {
if (((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) {
return 1;
}
} else if (
(current_skill == 0
&& ((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_EASY))
|| (current_skill == 1
&& ((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
|| (current_skill >= 2
&& ((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_HARD))) {
return 1;
}
return 0;
}
void
ED_PrintEdicts_f (void)
{
ED_PrintEdicts (&sv_pr_state);
}
/*
ED_PrintEdict_f
For debugging, prints a single edicy
*/
void
ED_PrintEdict_f (void)
{
int i;
i = atoi (Cmd_Argv (1));
Con_Printf ("\n EDICT %i:\n", i);
ED_PrintNum (&sv_pr_state, i);
}
void
ED_Count_f (void)
{
ED_Count (&sv_pr_state);
}
void
PR_Profile_f (void)
{
PR_Profile (&sv_pr_state);
}
int
ED_Parse_Extra_Fields (progs_t * pr, char *key, char *value)
{
return 0;
}
void
SV_LoadProgs (void)
{
PR_LoadProgs (&sv_pr_state, sv_progs->string);
if (!sv_pr_state.progs)
Host_Error ("SV_LoadProgs: couldn't load %s", sv_progs->string);
}
void
SV_Progs_Init (void)
{
sv_pr_state.edicts = &sv.edicts;
sv_pr_state.num_edicts = &sv.num_edicts;
sv_pr_state.time = &sv.time;
sv_pr_state.reserved_edicts = &svs.maxclients;
sv_pr_state.unlink = SV_UnlinkEdict;
Cmd_AddCommand ("edict", ED_PrintEdict_f,
"Report information on a given edict in the game. (edict (edict number))");
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
"Display information on all edicts in the game.");
Cmd_AddCommand ("edictcount", ED_Count_f,
"Display summary information on the edicts in the game.");
Cmd_AddCommand ("profile", PR_Profile_f,
"FIXME: Report information about QuakeC Stuff (???) No Description");
}
void
SV_Progs_Init_Cvars (void)
{
r_skyname = Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, "name of skybox");
sv_progs = Cvar_Get ("sv_progs", "progs.dat", CVAR_ROM,
"Allows selectable game progs if you have several "
"of them in the gamedir");
nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, "No Description");
gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, "No Description");
scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, "No Description");
scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, "No Description");
scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, "No Description");
scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, "No Description");
savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, "No Description");
saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, "No Description");
saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, "No Description");
saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, "No Description");
saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, "No Description");
}