mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-06 05:01:26 +00:00
dfaf767890
the new setup.
209 lines
5.4 KiB
C
209 lines
5.4 KiB
C
/*
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sv_progs.c
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Quick QuakeC server code
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include "string.h"
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#endif
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#ifdef HAVE_STRINGS_H
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#include "strings.h"
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#endif
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#include "cmd.h"
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#include "console.h"
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#include "host.h"
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#include "progs.h"
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#include "server.h"
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#include "world.h"
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int eval_alpha;
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int eval_scale;
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int eval_glowsize;
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int eval_glowcolor;
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int eval_colormod;
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progs_t sv_pr_state;
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cvar_t *r_skyname;
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cvar_t *sv_progs;
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cvar_t *nomonsters;
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cvar_t *gamecfg;
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cvar_t *scratch1;
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cvar_t *scratch2;
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cvar_t *scratch3;
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cvar_t *scratch4;
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cvar_t *savedgamecfg;
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cvar_t *saved1;
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cvar_t *saved2;
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cvar_t *saved3;
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cvar_t *saved4;
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func_t EndFrame;
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func_t SpectatorConnect;
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func_t SpectatorDisconnect;
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func_t SpectatorThink;
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void
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FindEdictFieldOffsets (progs_t * pr)
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{
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dfunction_t *f;
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if (pr == &sv_pr_state) {
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// Zoid, find the spectator functions
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SpectatorConnect = SpectatorThink = SpectatorDisconnect = 0;
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if ((f = ED_FindFunction (&sv_pr_state, "SpectatorConnect")) != NULL)
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SpectatorConnect = (func_t) (f - sv_pr_state.pr_functions);
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if ((f = ED_FindFunction (&sv_pr_state, "SpectatorThink")) != NULL)
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SpectatorThink = (func_t) (f - sv_pr_state.pr_functions);
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if ((f = ED_FindFunction (&sv_pr_state, "SpectatorDisconnect")) != NULL)
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SpectatorDisconnect = (func_t) (f - sv_pr_state.pr_functions);
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// 2000-01-02 EndFrame function by Maddes/FrikaC
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EndFrame = 0;
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if ((f = ED_FindFunction (&sv_pr_state, "EndFrame")) != NULL)
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EndFrame = (func_t) (f - sv_pr_state.pr_functions);
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eval_alpha = FindFieldOffset (&sv_pr_state, "alpha");
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eval_scale = FindFieldOffset (&sv_pr_state, "scale");
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eval_glowsize = FindFieldOffset (&sv_pr_state, "glow_size");
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eval_glowcolor = FindFieldOffset (&sv_pr_state, "glow_color");
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eval_colormod = FindFieldOffset (&sv_pr_state, "colormod");
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}
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}
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int
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ED_Prune_Edict (progs_t *pr, edict_t *ent)
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{
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// remove things from different skill levels or deathmatch
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if (deathmatch->int_val) {
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if (((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH)) {
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return 1;
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}
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} else if (
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(current_skill == 0
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&& ((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_EASY))
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|| (current_skill == 1
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&& ((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
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|| (current_skill >= 2
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&& ((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_HARD))) {
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return 1;
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}
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return 0;
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}
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void
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ED_PrintEdicts_f (void)
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{
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ED_PrintEdicts (&sv_pr_state);
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}
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/*
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ED_PrintEdict_f
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For debugging, prints a single edicy
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*/
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void
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ED_PrintEdict_f (void)
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{
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int i;
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i = atoi (Cmd_Argv (1));
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Con_Printf ("\n EDICT %i:\n", i);
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ED_PrintNum (&sv_pr_state, i);
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}
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void
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ED_Count_f (void)
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{
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ED_Count (&sv_pr_state);
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}
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void
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PR_Profile_f (void)
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{
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PR_Profile (&sv_pr_state);
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}
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int
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ED_Parse_Extra_Fields (progs_t * pr, char *key, char *value)
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{
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return 0;
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}
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void
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SV_LoadProgs (void)
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{
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PR_LoadProgs (&sv_pr_state, sv_progs->string);
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if (!sv_pr_state.progs)
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Host_Error ("SV_LoadProgs: couldn't load %s", sv_progs->string);
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}
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void
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SV_Progs_Init (void)
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{
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sv_pr_state.edicts = &sv.edicts;
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sv_pr_state.num_edicts = &sv.num_edicts;
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sv_pr_state.time = &sv.time;
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sv_pr_state.reserved_edicts = &svs.maxclients;
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sv_pr_state.unlink = SV_UnlinkEdict;
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Cmd_AddCommand ("edict", ED_PrintEdict_f,
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"Report information on a given edict in the game. (edict (edict number))");
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Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
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"Display information on all edicts in the game.");
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Cmd_AddCommand ("edictcount", ED_Count_f,
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"Display summary information on the edicts in the game.");
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Cmd_AddCommand ("profile", PR_Profile_f,
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"FIXME: Report information about QuakeC Stuff (???) No Description");
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}
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void
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SV_Progs_Init_Cvars (void)
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{
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r_skyname = Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, "name of skybox");
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sv_progs = Cvar_Get ("sv_progs", "progs.dat", CVAR_ROM,
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"Allows selectable game progs if you have several "
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"of them in the gamedir");
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nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, "No Description");
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gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, "No Description");
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scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, "No Description");
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scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, "No Description");
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scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, "No Description");
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scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, "No Description");
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savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, "No Description");
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saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, "No Description");
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saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, "No Description");
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saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, "No Description");
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saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, "No Description");
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}
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