quakeforge/qw/source/sv_init.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

489 lines
12 KiB
C

/*
sv_init.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/crc.h"
#include "QF/cvar.h"
#include "QF/info.h"
#include "QF/msg.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "compat.h"
#include "qw/include/crudefile.h"
#include "qw/include/map_cfg.h"
#include "qw/pmove.h"
#include "qw/include/server.h"
#include "qw/include/sv_progs.h"
#include "qw/include/sv_gib.h"
#include "world.h"
info_t *localinfo; // local game info
char localmodels[MAX_MODELS][5]; // inline model names for precache
server_t sv; // local server
int
SV_ModelIndex (const char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i = 0; i < MAX_MODELS && sv.model_precache[i]; i++)
if (!strcmp (sv.model_precache[i], name))
return i;
if (i == MAX_MODELS || !sv.model_precache[i])
Sys_Error ("SV_ModelIndex: model %s not precached", name);
return i;
}
static void
SV_NextSignon (void)
{
int size;
if (!sv.max_signon_buffers
|| sv.num_signon_buffers == sv.max_signon_buffers - 1) {
sv.max_signon_buffers += MAX_SIGNON_BUFFERS;
size = sv.max_signon_buffers * sizeof (int);
sv.signon_buffer_size = realloc (sv.signon_buffer_size, size);
size = sv.max_signon_buffers * MAX_DATAGRAM;
sv.signon_buffers = realloc (sv.signon_buffers, size);
}
if (sv.num_signon_buffers)
sv.signon_buffer_size[sv.num_signon_buffers - 1] = sv.signon.cursize;
sv.signon.maxsize = sizeof (sv.signon_buffers[0]);
sv.signon.data = sv.signon_buffers[sv.num_signon_buffers];
sv.num_signon_buffers++;
sv.signon.cursize = 0;
}
/*
SV_FlushSignon
Moves to the next signon buffer if needed
*/
void
SV_FlushSignon (void)
{
if (sv.signon.cursize < sv.signon.maxsize - 512)
return;
SV_NextSignon ();
}
/*
SV_CreateBaseline
Entity baselines are used to compress the update messages
to the clients -- only the fields that differ from the
baseline will be transmitted
*/
static void
SV_CreateBaseline (void)
{
int entnum;
edict_t *svent;
for (entnum = 0; entnum < sv.num_edicts; entnum++) {
svent = EDICT_NUM (&sv_pr_state, entnum);
if (svent->free)
continue;
// create baselines for all player slots,
// and any other edict that has a visible model
if (entnum > MAX_CLIENTS && !SVfloat (svent, modelindex))
continue;
// create entity baseline
VectorCopy (SVvector (svent, origin), SVdata (svent)->state.origin);
VectorCopy (SVvector (svent, angles), SVdata (svent)->state.angles);
SVdata (svent)->state.frame = SVfloat (svent, frame);
SVdata (svent)->state.skinnum = SVfloat (svent, skin);
if (entnum > 0 && entnum <= MAX_CLIENTS) {
SVdata (svent)->state.colormap = entnum;
SVdata (svent)->state.modelindex = SV_ModelIndex
("progs/player.mdl");
} else {
SVdata (svent)->state.colormap = 0;
SVdata (svent)->state.modelindex =
SV_ModelIndex (PR_GetString (&sv_pr_state,
SVstring (svent, model)));
}
// LordHavoc: setup baseline to include new effects
SVdata (svent)->state.alpha = 255;
SVdata (svent)->state.scale = 16;
SVdata (svent)->state.glow_size = 0;
SVdata (svent)->state.glow_color = 254;
SVdata (svent)->state.colormod = 255;
// flush the signon message out to a separate buffer if nearly full
SV_FlushSignon ();
// add to the message
MSG_WriteByte (&sv.signon, svc_spawnbaseline);
MSG_WriteShort (&sv.signon, entnum);
MSG_WriteByte (&sv.signon, SVdata (svent)->state.modelindex);
MSG_WriteByte (&sv.signon, SVdata (svent)->state.frame);
MSG_WriteByte (&sv.signon, SVdata (svent)->state.colormap);
MSG_WriteByte (&sv.signon, SVdata (svent)->state.skinnum);
MSG_WriteCoordAngleV (&sv.signon, &SVdata (svent)->state.origin[0],
SVdata (svent)->state.angles);//FIXME
}
}
/*
SV_SaveSpawnparms
Grabs the current state of the progs serverinfo flags
and each client for saving across the
transition to another level
*/
void
SV_SaveSpawnparms (void)
{
int i, j;
if (!sv.state)
return; // no progs loaded yet
// serverflags is the only game related thing maintained
svs.serverflags = *sv_globals.serverflags;
for (i = 0, host_client = svs.clients; i < MAX_CLIENTS; i++, host_client++)
{
if (host_client->state == cs_server) {
// drop server allocated clients (FIXME for now)
if (host_client->userinfo)
Info_Destroy (host_client->userinfo);
memset (host_client, 0, sizeof (*host_client));
continue;
}
if (host_client->state != cs_spawned)
continue;
// needs to reconnect
host_client->state = cs_connected;
// call the progs to get default spawn parms for the new client
*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
PR_ExecuteProgram (&sv_pr_state, sv_funcs.SetChangeParms);
for (j = 0; j < NUM_SPAWN_PARMS; j++)
host_client->spawn_parms[j] = sv_globals.parms[j];
}
}
/*
SV_CalcPHS
Expands the PVS and calculates the PHS
(Potentially Hearable Set)
*/
static void
SV_CalcPHS (void)
{
byte *scan;
int bitbyte, count, index, num, rowbytes, rowwords, vcount, i, j,
k, l;
unsigned int *dest, *src;
SV_Printf ("Building PHS...\n");
num = sv.worldmodel->brush.numleafs;
rowwords = (num + 31) >> 5;
rowbytes = rowwords * 4;
sv.pvs = Hunk_Alloc (rowbytes * num);
scan = sv.pvs;
vcount = 0;
for (i = 0; i < num; i++, scan += rowbytes) {
memcpy (scan, Mod_LeafPVS (sv.worldmodel->brush.leafs + i,
sv.worldmodel),
rowbytes);
if (i == 0)
continue;
for (j = 0; j < num; j++) {
if (scan[j >> 3] & (1 << (j & 7))) {
vcount++;
}
}
}
sv.phs = Hunk_Alloc (rowbytes * num);
count = 0;
scan = sv.pvs;
dest = (unsigned int *) sv.phs;
for (i = 0; i < num; i++, dest += rowwords, scan += rowbytes) {
memcpy (dest, scan, rowbytes);
for (j = 0; j < rowbytes; j++) {
bitbyte = scan[j];
if (!bitbyte)
continue;
for (k = 0; k < 8; k++) {
if (!(bitbyte & (1 << k)))
continue;
// or this pvs row into the phs
// +1 because pvs is 1 based
index = ((j << 3) + k + 1);
if (index >= num)
continue;
src = (unsigned int *) sv.pvs + index * rowwords;
for (l = 0; l < rowwords; l++)
dest[l] |= src[l];
}
}
if (i == 0)
continue;
for (j = 0; j < num; j++)
if (((byte *) dest)[j >> 3] & (1 << (j & 7)))
count++;
}
SV_Printf ("Average leafs visible / hearable / total: %i / %i / %i\n",
vcount / num, count / num, num);
}
static unsigned int
SV_CheckModel (const char *mdl)
{
byte *buf;
unsigned short crc = 0;
// int len;
buf = (byte *) QFS_LoadFile (QFS_FOpenFile (mdl), 0);
if (buf) {
crc = CRC_Block (buf, qfs_filesize);
free (buf);
} else {
SV_Printf ("WARNING: cannot generate checksum for %s\n", mdl);
}
return crc;
}
/*
SV_SpawnServer
Change the server to a new map, taking all connected
clients along with it.
This is called from only the SV_Map_f () function.
*/
void
SV_SpawnServer (const char *server)
{
byte *buf;
edict_t *ent;
int i;
void *so_buffers;
int *so_sizes;
int max_so;
struct recorder_s *recorders;
QFile *ent_file;
Sys_MaskPrintf (SYS_dev, "SpawnServer: %s\n", server);
SV_SaveSpawnparms ();
svs.spawncount++; // any partially connected client
// will be restarted
sv.state = ss_dead;
sv_pr_state.null_bad = 0;
Mod_ClearAll ();
Hunk_FreeToLowMark (host_hunklevel);
// wipe the entire per-level structure, but don't lose sv.recorders
// or signon buffers (good thing we're not multi-threaded FIXME?)
recorders = sv.recorders;
max_so = sv.max_signon_buffers;
so_buffers = sv.signon_buffers;
so_sizes = sv.signon_buffer_size;
if (sv.name) {
free (sv.name);
}
memset (&sv, 0, sizeof (sv));
sv.recorders = recorders;
sv.max_signon_buffers = max_so;
sv.signon_buffers = so_buffers;
sv.signon_buffer_size = so_sizes;
sv.datagram.maxsize = sizeof (sv.datagram_buf);
sv.datagram.data = sv.datagram_buf;
sv.datagram.allowoverflow = true;
sv.reliable_datagram.maxsize = sizeof (sv.reliable_datagram_buf);
sv.reliable_datagram.data = sv.reliable_datagram_buf;
sv.multicast.maxsize = sizeof (sv.multicast_buf);
sv.multicast.data = sv.multicast_buf;
sv.master.maxsize = sizeof (sv.master_buf);
sv.master.data = sv.master_buf;
SV_NextSignon ();
sv.name = strdup(server);
// load progs to get entity field count which determines how big each
// edict is
SV_LoadProgs ();
SV_FreeAllEdictLeafs ();
SV_SetupUserCommands ();
Info_SetValueForStarKey (svs.info, "*progs", va (0, "%i", sv_pr_state.crc),
!sv_highchars->int_val);
// leave slots at start for only clients
sv.num_edicts = MAX_CLIENTS + 1;
for (i = 0; i < MAX_CLIENTS; i++) {
ent = EDICT_NUM (&sv_pr_state, i + 1);
svs.clients[i].edict = ent;
// ZOID - make sure we update frags right
svs.clients[i].old_frags = 0;
}
sv.time = 1.0;
snprintf (sv.modelname, sizeof (sv.modelname), "maps/%s.bsp", server);
map_cfg (sv.modelname, 0);
sv.worldmodel = Mod_ForName (sv.modelname, true);
map_cfg (sv.modelname, 1);
SV_CalcPHS ();
// clear physics interaction links
SV_ClearWorld ();
sv.sound_precache[0] = sv_pr_state.pr_strings;
sv.model_precache[0] = sv_pr_state.pr_strings;
sv.model_precache[1] = sv.modelname;
sv.models[1] = sv.worldmodel;
for (i = 1; i < sv.worldmodel->brush.numsubmodels; i++) {
sv.model_precache[1 + i] = localmodels[i];
sv.models[i + 1] = Mod_ForName (localmodels[i], false);
}
// check player/eyes models for hacks
sv.model_player_checksum = SV_CheckModel ("progs/player.mdl");
sv.eyes_player_checksum = SV_CheckModel ("progs/eyes.mdl");
// spawn the rest of the entities on the map
// precache and static commands can be issued during
// map initialization
sv.state = ss_loading;
sv_pr_state.null_bad = 0;
ent = EDICT_NUM (&sv_pr_state, 0);
ent->free = false;
SVstring (ent, model) = PR_SetString (&sv_pr_state, sv.worldmodel->path);
SVfloat (ent, modelindex) = 1; // world model
SVfloat (ent, solid) = SOLID_BSP;
SVfloat (ent, movetype) = MOVETYPE_PUSH;
*sv_globals.mapname = PR_SetString (&sv_pr_state, sv.name);
// serverflags are for cross level information (sigils)
*sv_globals.serverflags = svs.serverflags;
// close all CF files that progs didn't close from the last map
CF_CloseAllFiles ();
// run the frame start qc function to let progs check cvars
SV_ProgStartFrame ();
// load and spawn all other entities
*sv_globals.time = sv.time;
ent_file = QFS_VOpenFile (va (0, "maps/%s.ent", server), 0,
sv.worldmodel->vpath);
if ((buf = QFS_LoadFile (ent_file, 0))) {
ED_LoadFromFile (&sv_pr_state, (char *) buf);
free (buf);
} else {
ED_LoadFromFile (&sv_pr_state, sv.worldmodel->brush.entities);
}
// look up some model indexes for specialized message compression
SV_FindModelNumbers ();
// all spawning is completed, any further precache statements
// or prog writes to the signon message are errors
sv.state = ss_active;
sv_pr_state.null_bad = 1;
// run two frames to allow everything to settle
sv_frametime = 0.1;
SV_Physics ();
SV_Physics ();
// save movement vars
SV_SetMoveVars ();
// create a baseline for more efficient communications
SV_CreateBaseline ();
sv.signon_buffer_size[sv.num_signon_buffers - 1] = sv.signon.cursize;
Info_SetValueForKey (svs.info, "map", sv.name, !sv_highchars->int_val);
Sys_MaskPrintf (SYS_dev, "Server spawned.\n");
if (sv_map_e->func)
GIB_Event_Callback (sv_map_e, 1, server);
}
void
SV_SetMoveVars (void)
{
movevars.gravity = sv_gravity->value;
movevars.stopspeed = sv_stopspeed->value;
movevars.maxspeed = sv_maxspeed->value;
movevars.spectatormaxspeed = sv_spectatormaxspeed->value;
movevars.accelerate = sv_accelerate->value;
movevars.airaccelerate = sv_airaccelerate->value;
movevars.wateraccelerate = sv_wateraccelerate->value;
movevars.friction = sv_friction->value;
movevars.waterfriction = sv_waterfriction->value;
movevars.entgravity = 1.0;
}