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https://git.code.sf.net/p/quake/quakeforge
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3351b62318
The GL/GLSL/Vulklan texture chaining defs never should have been in r_internal.h in the first place. They still need a better name, though.
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/*
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gl_rsurf.h
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GL texture stuff from the renderer.
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GL_rsurf_h
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#define __QF_GL_rsurf_h
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typedef struct gltex_s {
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struct texture_s *texture;
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int gl_texturenum;
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int gl_fb_texturenum;
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struct instsurf_s *tex_chain;
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struct instsurf_s **tex_chain_tail;
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} gltex_t;
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extern int gl_mirrortexturenum; // quake texturenum, not gltexturenum
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struct model_s;
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struct entity_s;
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struct msurface_s;
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void gl_lightmap_init (void);
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void GL_BuildLightmaps (struct model_s **models, int num_models);
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void R_DrawBrushModel (struct entity_s *e);
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void R_DrawWorld (void);
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void GL_EmitWaterPolys (struct msurface_s *fa);
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#endif // __QF_GL_rsurf_h
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