quakeforge/qw/include/r_dynamic.h
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00

49 lines
1.3 KiB
C

/*
render.h
public interface to refresh functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _R_DYNAMIC_H
#define _R_DYNAMIC_H
#include "QF/mathlib.h"
struct entity_s;
void R_RocketTrail (int type, struct entity_s *ent);
void R_RunParticleEffect (vec3_t org, int color, int count);
void R_RunPuffEffect (vec3_t org, byte type, byte count);
void R_RunSpikeEffect (vec3_t org, byte type);
void R_BlobExplosion (vec3_t org);
void R_ParticleExplosion (vec3_t org);
void R_LavaSplash (vec3_t org);
void R_TeleportSplash (vec3_t org);
void R_InitParticles (void);
void R_ClearParticles (void);
void R_DrawParticles (void);
#endif // _R_DYNAMIC_H