mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
3603fa75cd
It now lives in vulkan_renderpass.c and takes most of its parameters from plist configs (just the name (which is used to find the config), output spec, and draw function from C). Even the debug colors and names are taken from the config.
810 lines
19 KiB
C
810 lines
19 KiB
C
/*
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vid_render_vulkan.c
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Vulkan version of the renderer
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Copyright (C) 2019 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/dstring.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_compose.h"
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#include "QF/Vulkan/qf_draw.h"
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#include "QF/Vulkan/qf_iqm.h"
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_main.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_particles.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/qf_sprite.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/capture.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/projection.h"
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#include "QF/Vulkan/staging.h"
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#include "QF/Vulkan/swapchain.h"
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#include "QF/ui/view.h"
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#include "QF/scene/entity.h"
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#include "QF/scene/scene.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_vulkan.h"
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static vulkan_ctx_t *vulkan_ctx;
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static struct psystem_s *
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vulkan_ParticleSystem (void)
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{
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return Vulkan_ParticleSystem (vulkan_ctx);
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}
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static void
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vulkan_R_Init (void)
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{
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Vulkan_CreateStagingBuffers (vulkan_ctx);
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Vulkan_CreateSwapchain (vulkan_ctx);
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Vulkan_CreateFrames (vulkan_ctx);
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Vulkan_CreateCapture (vulkan_ctx);
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Vulkan_CreateRenderPasses (vulkan_ctx);
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Vulkan_Texture_Init (vulkan_ctx);
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Vulkan_Matrix_Init (vulkan_ctx);
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Vulkan_Scene_Init (vulkan_ctx);
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Vulkan_Alias_Init (vulkan_ctx);
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Vulkan_Bsp_Init (vulkan_ctx);
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Vulkan_IQM_Init (vulkan_ctx);
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Vulkan_Particles_Init (vulkan_ctx);
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Vulkan_Sprite_Init (vulkan_ctx);
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Vulkan_Draw_Init (vulkan_ctx);
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Vulkan_Lighting_Init (vulkan_ctx);
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Vulkan_Compose_Init (vulkan_ctx);
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Skin_Init ();
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SCR_Init ();
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}
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static void
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vulkan_R_ClearState (void)
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{
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r_refdef.worldmodel = 0;
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R_ClearEfrags ();
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R_ClearDlights ();
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R_ClearParticles ();
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Vulkan_LoadLights (0, vulkan_ctx);
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}
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static void
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vulkan_R_LoadSkys (const char *skyname)
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{
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Vulkan_LoadSkys (skyname, vulkan_ctx);
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}
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static void
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vulkan_R_NewScene (scene_t *scene)
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{
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Vulkan_NewScene (scene, vulkan_ctx);
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}
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static void
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vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height)
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{
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}
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static void
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vulkan_Draw_Character (int x, int y, unsigned ch)
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{
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Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
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}
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static void
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vulkan_Draw_String (int x, int y, const char *str)
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{
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Vulkan_Draw_String (x, y, str, vulkan_ctx);
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}
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static void
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vulkan_Draw_nString (int x, int y, const char *str, int count)
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{
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Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
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}
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static void
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vulkan_Draw_AltString (int x, int y, const char *str)
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{
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Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
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}
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static void
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vulkan_Draw_ConsoleBackground (int lines, byte alpha)
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{
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Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
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}
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static void
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vulkan_Draw_Crosshair (void)
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{
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Vulkan_Draw_Crosshair (vulkan_ctx);
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}
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static void
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vulkan_Draw_CrosshairAt (int ch, int x, int y)
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{
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Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
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}
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static void
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vulkan_Draw_TileClear (int x, int y, int w, int h)
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{
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Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
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}
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static void
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vulkan_Draw_Fill (int x, int y, int w, int h, int c)
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{
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Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
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}
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static void
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vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c)
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{
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Vulkan_Draw_Line (x0, y0, x1, y1, c, vulkan_ctx);
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}
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static void
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vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
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{
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Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
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}
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static void
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vulkan_Draw_FadeScreen (void)
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{
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Vulkan_Draw_FadeScreen (vulkan_ctx);
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}
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static void
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vulkan_Draw_BlendScreen (quat_t color)
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{
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Vulkan_Draw_BlendScreen (color, vulkan_ctx);
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}
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static qpic_t *
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vulkan_Draw_CachePic (const char *path, qboolean alpha)
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{
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return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
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}
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static void
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vulkan_Draw_UncachePic (const char *path)
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{
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Vulkan_Draw_UncachePic (path, vulkan_ctx);
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}
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static qpic_t *
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vulkan_Draw_MakePic (int width, int height, const byte *data)
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{
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return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
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}
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static void
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vulkan_Draw_DestroyPic (qpic_t *pic)
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{
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Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
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}
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static qpic_t *
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vulkan_Draw_PicFromWad (const char *name)
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{
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return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
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}
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static void
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vulkan_Draw_Pic (int x, int y, qpic_t *pic)
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{
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Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
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}
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static void
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vulkan_Draw_Picf (float x, float y, qpic_t *pic)
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{
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Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
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}
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static void
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vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
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{
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Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
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}
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static void
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vulkan_begin_frame (void)
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{
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uint32_t imageIndex = 0;
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qfv_device_t *device = vulkan_ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkDevice dev = device->dev;
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__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
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dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000);
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QFV_AcquireNextImage (vulkan_ctx->swapchain,
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frame->imageAvailableSemaphore,
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0, &imageIndex);
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vulkan_ctx->swapImageIndex = imageIndex;
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}
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static void
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vulkan_render_view (void)
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{
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__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
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uint32_t imageIndex = vulkan_ctx->swapImageIndex;
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for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
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__auto_type rp = vulkan_ctx->renderPasses.a[i];
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__auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame];
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frame->framebuffer = rp->framebuffers->a[imageIndex];
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rp->draw (rpFrame);
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}
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}
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static void
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vulkan_draw_entities (entqueue_t *queue)
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{
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__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
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uint32_t imageIndex = vulkan_ctx->swapImageIndex;
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for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
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__auto_type rp = vulkan_ctx->renderPasses.a[i];
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__auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame];
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frame->framebuffer = rp->framebuffers->a[imageIndex];
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Vulkan_RenderEntities (queue, rpFrame);
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}
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}
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static void
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vulkan_draw_particles (struct psystem_s *psystem)
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{
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}
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static void
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vulkan_draw_transparent (void)
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{
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}
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static void
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vulkan_post_process (framebuffer_t *src)
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{
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}
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static void
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vulkan_set_2d (int scaled)
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{
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//FIXME this should not be done every frame
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__auto_type mctx = vulkan_ctx->matrix_context;
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__auto_type mat = &mctx->matrices;
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int width = vid.conview->xlen; //FIXME vid
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int height = vid.conview->ylen;
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QFV_Orthographic (mat->Projection2d, 0, width, 0, height, 0, 99999);
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mctx->dirty = mctx->frames.size;
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}
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static void
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vulkan_end_frame (void)
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{
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qfv_device_t *device = vulkan_ctx->device;
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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qfv_queue_t *queue = &device->queue;
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__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
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uint32_t imageIndex = vulkan_ctx->swapImageIndex;
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VkCommandBufferBeginInfo beginInfo
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= { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
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VkRenderPassBeginInfo renderPassInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderArea = { {0, 0}, vulkan_ctx->swapchain->extent },
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};
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dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo);
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for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) {
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__auto_type rp = vulkan_ctx->renderPasses.a[i];
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__auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame];
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QFV_CmdBeginLabel (device, frame->cmdBuffer, rp->name, rp->color);
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if (rpFrame->renderpass) {
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renderPassInfo.framebuffer = frame->framebuffer,
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renderPassInfo.renderPass = rp->renderpass;
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renderPassInfo.clearValueCount = rp->clearValues->size;
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renderPassInfo.pClearValues = rp->clearValues->a;
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dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo,
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rpFrame->subpassContents);
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for (int j = 0; j < rpFrame->subpassCount; j++) {
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__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
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if (cmdSet->size) {
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QFV_CmdBeginLabel (device, frame->cmdBuffer,
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rpFrame->subpassInfo[j].name,
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rpFrame->subpassInfo[j].color);
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dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
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cmdSet->size, cmdSet->a);
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QFV_CmdEndLabel (device, frame->cmdBuffer);
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}
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// reset for next time around
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cmdSet->size = 0;
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//Regardless of whether any commands were submitted for this
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//subpass, must step through each and every subpass, otherwise
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//the attachments won't be transitioned correctly.
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if (j < rpFrame->subpassCount - 1) {
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dfunc->vkCmdNextSubpass (frame->cmdBuffer,
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rpFrame->subpassContents);
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}
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}
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dfunc->vkCmdEndRenderPass (frame->cmdBuffer);
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} else {
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for (int j = 0; j < rpFrame->subpassCount; j++) {
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__auto_type cmdSet = &rpFrame->subpassCmdSets[j];
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if (cmdSet->size) {
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dfunc->vkCmdExecuteCommands (frame->cmdBuffer,
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cmdSet->size, cmdSet->a);
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}
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// reset for next time around
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cmdSet->size = 0;
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}
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}
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QFV_CmdEndLabel (device, frame->cmdBuffer);
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}
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if (vulkan_ctx->capture_callback) {
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VkImage srcImage = vulkan_ctx->swapchain->images->a[imageIndex];
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VkCommandBuffer cmd = QFV_CaptureImage (vulkan_ctx->capture, srcImage,
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vulkan_ctx->curFrame);
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dfunc->vkCmdExecuteCommands (frame->cmdBuffer, 1, &cmd);
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}
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dfunc->vkEndCommandBuffer (frame->cmdBuffer);
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VkPipelineStageFlags waitStage
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= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo submitInfo = {
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VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
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1, &frame->imageAvailableSemaphore, &waitStage,
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1, &frame->cmdBuffer,
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1, &frame->renderDoneSemaphore,
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};
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dfunc->vkResetFences (dev, 1, &frame->fence);
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dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence);
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if (vulkan_ctx->capture_callback) {
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//FIXME look into "threading" this rather than waiting here
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dfunc->vkWaitForFences (device->dev, 1, &frame->fence, VK_TRUE,
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1000000000ull);
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vulkan_ctx->capture_callback (QFV_CaptureData (vulkan_ctx->capture,
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vulkan_ctx->curFrame),
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vulkan_ctx->capture->extent.width,
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vulkan_ctx->capture->extent.height);
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vulkan_ctx->capture_callback = 0;
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}
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VkPresentInfoKHR presentInfo = {
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VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0,
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1, &frame->renderDoneSemaphore,
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1, &vulkan_ctx->swapchain->swapchain, &imageIndex,
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0
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};
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dfunc->vkQueuePresentKHR (queue->queue, &presentInfo);
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vulkan_ctx->curFrame++;
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vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
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}
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static framebuffer_t *
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vulkan_create_cube_map (int size)
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{
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return 0;
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}
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static framebuffer_t *
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vulkan_create_frame_buffer (int width, int height)
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{
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return 0;
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}
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static void
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vulkan_bind_framebuffer (framebuffer_t *framebuffer)
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{
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}
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static void
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vulkan_set_viewport (const vrect_t *view)
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{
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}
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static void
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vulkan_set_fov (float x, float y)
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{
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if (!vulkan_ctx || !vulkan_ctx->matrix_context) {
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return;
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}
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__auto_type mctx = vulkan_ctx->matrix_context;
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__auto_type mat = &mctx->matrices;
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QFV_PerspectiveTan (mat->Projection3d, x, y);
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mctx->dirty = mctx->frames.size;
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}
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static int
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is_bgr (VkFormat format)
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{
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return (format >= VK_FORMAT_B8G8R8A8_UNORM
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&& format <= VK_FORMAT_B8G8R8A8_SRGB);
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}
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static void
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capture_screenshot (const byte *data, int width, int height)
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{
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int count = width * height;
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|
tex_t *tex = malloc (sizeof (tex_t) + count * 3);
|
|
|
|
if (tex) {
|
|
tex->data = (byte *) (tex + 1);
|
|
tex->flagbits = 0;
|
|
tex->width = width;
|
|
tex->height = height;
|
|
tex->format = tex_rgb;
|
|
tex->palette = 0;
|
|
tex->flagbits = 0;
|
|
tex->loaded = 1;
|
|
|
|
if (!vulkan_ctx->capture->canBlit ||
|
|
is_bgr (vulkan_ctx->swapchain->format)) {
|
|
tex->bgr = 1;
|
|
}
|
|
const byte *src = data;
|
|
byte *dst = tex->data;
|
|
for (int count = width * height; count-- > 0; ) {
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
src++;
|
|
}
|
|
}
|
|
capfunc_t callback = vulkan_ctx->capture_complete;
|
|
callback (tex, vulkan_ctx->capture_complete_data);;
|
|
}
|
|
|
|
static void
|
|
vulkan_capture_screen (capfunc_t callback, void *data)
|
|
{
|
|
if (!vulkan_ctx->capture) {
|
|
Sys_Printf ("Capture not supported\n");
|
|
callback (0, data);
|
|
return;
|
|
}
|
|
vulkan_ctx->capture_callback = capture_screenshot;
|
|
vulkan_ctx->capture_complete = callback;
|
|
vulkan_ctx->capture_complete_data = data;
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
|
|
{
|
|
Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
|
|
{
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
|
|
{
|
|
Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
|
|
void *_m, int _s, int extra)
|
|
{
|
|
Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
|
|
vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx)
|
|
{
|
|
Vulkan_Mod_LoadAllSkins (alias_ctx, vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
|
|
{
|
|
Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
|
|
{
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_IQMFinish (model_t *mod)
|
|
{
|
|
Vulkan_Mod_IQMFinish (mod, vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx)
|
|
{
|
|
Vulkan_Mod_SpriteLoadFrames (sprite_ctx, vulkan_ctx);
|
|
}
|
|
|
|
static void
|
|
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
|
|
{
|
|
}
|
|
|
|
static void
|
|
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
|
|
{
|
|
}
|
|
|
|
static void
|
|
vulkan_Skin_InitTranslations (void)
|
|
{
|
|
}
|
|
|
|
static void
|
|
set_palette (void *data, const byte *palette)
|
|
{
|
|
//FIXME really don't want this here: need an application domain
|
|
//so Quake can be separated from QuakeForge (ie, Quake itself becomes
|
|
//an app using the QuakeForge engine)
|
|
}
|
|
|
|
static void
|
|
vulkan_vid_render_choose_visual (void *data)
|
|
{
|
|
Vulkan_CreateDevice (vulkan_ctx);
|
|
if (!vulkan_ctx->device) {
|
|
Sys_Error ("Unable to create Vulkan device.%s",
|
|
vulkan_use_validation ? ""
|
|
: "\nSet vulkan_use_validation for details");
|
|
}
|
|
vulkan_ctx->choose_visual (vulkan_ctx);
|
|
vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
|
|
vulkan_ctx->device->queue.queueFamily,
|
|
0, 1);
|
|
__auto_type cmdset = QFV_AllocCommandBufferSet (1, alloca);
|
|
QFV_AllocateCommandBuffers (vulkan_ctx->device, vulkan_ctx->cmdpool, 0,
|
|
cmdset);
|
|
vulkan_ctx->cmdbuffer = cmdset->a[0];
|
|
vulkan_ctx->fence = QFV_CreateFence (vulkan_ctx->device, 1);
|
|
Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n",
|
|
vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue,
|
|
vulkan_ctx->device->queue.queueFamily,
|
|
(size_t) vulkan_ctx->cmdpool);
|
|
}
|
|
|
|
static void
|
|
vulkan_vid_render_create_context (void *data)
|
|
{
|
|
vulkan_ctx->create_window (vulkan_ctx);
|
|
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
|
|
Sys_MaskPrintf (SYS_vulkan, "vk create context %#zx\n",
|
|
(size_t) vulkan_ctx->surface);
|
|
}
|
|
|
|
static vid_model_funcs_t model_funcs = {
|
|
sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),
|
|
vulkan_Mod_LoadLighting,
|
|
vulkan_Mod_SubdivideSurface,
|
|
vulkan_Mod_ProcessTexture,
|
|
|
|
Mod_LoadIQM,
|
|
Mod_LoadAliasModel,
|
|
Mod_LoadSpriteModel,
|
|
|
|
vulkan_Mod_MakeAliasModelDisplayLists,
|
|
vulkan_Mod_LoadAllSkins,
|
|
vulkan_Mod_FinalizeAliasModel,
|
|
vulkan_Mod_LoadExternalSkins,
|
|
vulkan_Mod_IQMFinish,
|
|
0,
|
|
vulkan_Mod_SpriteLoadFrames,
|
|
|
|
Skin_Free,
|
|
Skin_SetColormap,
|
|
Skin_SetSkin,
|
|
vulkan_Skin_SetupSkin,
|
|
Skin_SetTranslation,
|
|
vulkan_Skin_ProcessTranslation,
|
|
vulkan_Skin_InitTranslations,
|
|
};
|
|
|
|
static void
|
|
vulkan_vid_render_init (void)
|
|
{
|
|
if (!vr_data.vid->vid_internal->vulkan_context) {
|
|
Sys_Error ("Sorry, Vulkan not supported by this program.");
|
|
}
|
|
vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
|
|
vulkan_ctx->load_vulkan (vulkan_ctx);
|
|
|
|
Vulkan_Init_Common (vulkan_ctx);
|
|
|
|
vr_data.vid->vid_internal->data = vulkan_ctx;
|
|
vr_data.vid->vid_internal->set_palette = set_palette;
|
|
vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
|
|
vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
|
|
|
|
vr_funcs = &vulkan_vid_render_funcs;
|
|
m_funcs = &model_funcs;
|
|
}
|
|
|
|
static void
|
|
vulkan_vid_render_shutdown (void)
|
|
{
|
|
if (!vulkan_ctx || !vulkan_ctx->device) {
|
|
return;
|
|
}
|
|
qfv_device_t *device = vulkan_ctx->device;
|
|
qfv_devfuncs_t *df = device->funcs;
|
|
VkDevice dev = device->dev;
|
|
QFV_DeviceWaitIdle (device);
|
|
|
|
Mod_ClearAll ();
|
|
|
|
Vulkan_Compose_Shutdown (vulkan_ctx);
|
|
Vulkan_Lighting_Shutdown (vulkan_ctx);
|
|
Vulkan_Draw_Shutdown (vulkan_ctx);
|
|
Vulkan_Sprite_Shutdown (vulkan_ctx);
|
|
Vulkan_Particles_Shutdown (vulkan_ctx);
|
|
Vulkan_IQM_Shutdown (vulkan_ctx);
|
|
Vulkan_Bsp_Shutdown (vulkan_ctx);
|
|
Vulkan_Alias_Shutdown (vulkan_ctx);
|
|
Vulkan_Scene_Shutdown (vulkan_ctx);
|
|
Vulkan_Matrix_Shutdown (vulkan_ctx);
|
|
|
|
Vulkan_Texture_Shutdown (vulkan_ctx);
|
|
Vulkan_DestroyRenderPasses (vulkan_ctx);
|
|
|
|
QFV_DestroyStagingBuffer (vulkan_ctx->staging);
|
|
df->vkDestroyFence (dev, vulkan_ctx->fence, 0);
|
|
df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);
|
|
|
|
Vulkan_Shutdown_Common (vulkan_ctx);
|
|
}
|
|
|
|
vid_render_funcs_t vulkan_vid_render_funcs = {
|
|
vulkan_vid_render_init,
|
|
vulkan_Draw_Character,
|
|
vulkan_Draw_String,
|
|
vulkan_Draw_nString,
|
|
vulkan_Draw_AltString,
|
|
vulkan_Draw_ConsoleBackground,
|
|
vulkan_Draw_Crosshair,
|
|
vulkan_Draw_CrosshairAt,
|
|
vulkan_Draw_TileClear,
|
|
vulkan_Draw_Fill,
|
|
vulkan_Draw_Line,
|
|
vulkan_Draw_TextBox,
|
|
vulkan_Draw_FadeScreen,
|
|
vulkan_Draw_BlendScreen,
|
|
vulkan_Draw_CachePic,
|
|
vulkan_Draw_UncachePic,
|
|
vulkan_Draw_MakePic,
|
|
vulkan_Draw_DestroyPic,
|
|
vulkan_Draw_PicFromWad,
|
|
vulkan_Draw_Pic,
|
|
vulkan_Draw_Picf,
|
|
vulkan_Draw_SubPic,
|
|
|
|
vulkan_ParticleSystem,
|
|
vulkan_R_Init,
|
|
vulkan_R_ClearState,
|
|
vulkan_R_LoadSkys,
|
|
vulkan_R_NewScene,
|
|
vulkan_R_LineGraph,
|
|
vulkan_begin_frame,
|
|
vulkan_render_view,
|
|
vulkan_draw_entities,
|
|
vulkan_draw_particles,
|
|
vulkan_draw_transparent,
|
|
vulkan_post_process,
|
|
vulkan_set_2d,
|
|
vulkan_end_frame,
|
|
|
|
vulkan_create_cube_map,
|
|
vulkan_create_frame_buffer,
|
|
vulkan_bind_framebuffer,
|
|
vulkan_set_viewport,
|
|
vulkan_set_fov,
|
|
|
|
vulkan_capture_screen,
|
|
|
|
&model_funcs
|
|
};
|
|
|
|
static general_funcs_t plugin_info_general_funcs = {
|
|
.shutdown = vulkan_vid_render_shutdown,
|
|
};
|
|
|
|
static general_data_t plugin_info_general_data;
|
|
|
|
static plugin_funcs_t plugin_info_funcs = {
|
|
.general = &plugin_info_general_funcs,
|
|
.vid_render = &vulkan_vid_render_funcs,
|
|
};
|
|
|
|
static plugin_data_t plugin_info_data = {
|
|
.general = &plugin_info_general_data,
|
|
.vid_render = &vid_render_data,
|
|
};
|
|
|
|
static plugin_t plugin_info = {
|
|
qfp_vid_render,
|
|
0,
|
|
QFPLUGIN_VERSION,
|
|
"0.1",
|
|
"Vulkan Renderer",
|
|
"Copyright (C) 2019 Bill Currie <bill@taniwha.org>\n"
|
|
"Please see the file \"AUTHORS\" for a list of contributors",
|
|
&plugin_info_funcs,
|
|
&plugin_info_data,
|
|
};
|
|
|
|
PLUGIN_INFO(vid_render, vulkan)
|
|
{
|
|
return &plugin_info;
|
|
}
|