quakeforge/ruamoko/include/AutoreleasePool.h

61 lines
1.7 KiB
Objective-C

#ifndef __ruamoko_AutoreleasePool_h
#define __ruamoko_AutoreleasePool_h
#include <Object.h>
@class Array;
/**
The AutoreleasePool class is an assistant class for reference-counted
object management.
The Ruamoko standard library implements object management using a
reference counting scheme, and sometimes it is useful to create objects
that have a limited lifespan. For these objects, it is often useful to not
have to explicitly free them -- thus the &ldquo;autorelease&rdquo; system.
Autorelease is best described as a &ldquo;delayed release&rdquo;, to
complement the Object::retain and Object::release methods. It is used
when an object is being created on behalf of another object, where the
client is not necessarily expected to assume ownership over the object
created.
*/
@interface AutoreleasePool: Object
{
Array *array; ///< a list of objects awaiting release
}
/**
Adds \a anObject to the currently-active (most recently created)
autorelease pool.
\note You should generally not use this method. Instead, send #autorelease
to the object you want to add to the pool.
*/
+ (void) addObject: (id)anObject;
/**
Adds \a anObject to the receiver.
\note You should generally not use this method (there isn't much reason to
add an object to a \a specific autorelease pool). Instead, send
#autorelease to the object you want to add to a pool.
*/
- (void) addObject: (id)anObject;
/**
Generates an error. Never send this message to an instance of this class.
*/
- (id) retain;
/**
Generates an error. Never send this message to an instance of this class.
*/
- (id) autorelease;
@end
@extern void ARP_FreeAllPools (void);
#endif // __ruamoko_AutoreleasePool_h