mirror of
https://git.code.sf.net/p/quake/quakeforge
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7f69f593d3
define default include and lib paths for qfcc ruamoko: {cl_menu,game}/Makefile.am: conform to the new qfcc library linking rules lib/Makefile.am: install the libs to ${prefix}/lib/ruamoko qfcc: linker.[ch]: support path searching for -llib and make linker_add_lib search for libfoo.a for -lfoo in the paths, or just a single dir search for the libname otherwise. options.c: support -L libpath and setup the default include and lib paths also change most strdup calls to save_string qfcc.c: check for foo.a as well as -lfoo when deciding whether the file is an object file or lib file.
36 lines
999 B
Makefile
36 lines
999 B
Makefile
## Process this file with automake to produce Makefile.in
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AUTOMAKE_OPTIONS= foreign
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#FIXME should qf data be installed somewhere other than id1 that gets
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#searched after everything else?
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pkgdatadir=@sharepath@/id1
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QFCC=$(top_builddir)/tools/qfcc/source/qfcc$(EXEEXT)
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QCFLAGS=-qq -g -Werror
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QCPPFLAGS=-I. -I$(srcdir) -I$(top_builddir)/ruamoko/include -I$(top_srcdir)/ruamoko/include
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STRIP=$(shell echo `echo -n $(srcdir)/ | sed -e 's/[^/]//g' | wc -c`)
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if BUILD_RUAMOKO
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data=game.dat
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else
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data=
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endif
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pkgdata_DATA= $(data)
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EXTRA_DATA= game.dat
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game_src= Axe.r GameEntity.r World.r tempent.r
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%.qfo: %.r
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$(QFCC) $(QCFLAGS) $(QCPPFLAGS) -p $(STRIP) -c -o $@ $<
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%.qfo: %.qc
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$(QFCC) $(QCFLAGS) $(QCPPFLAGS) -p $(STRIP) -c -o $@ $<
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game_obj=$(addsuffix .qfo,$(basename $(game_src)))
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game.dat: $(game_obj) ../lib/libr.a
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$(QFCC) $(QCFLAGS) -p $(STRIP) -o game.dat $(game_obj) ../lib/libr.a
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EXTRA_DIST= $(game_src) Axe.h GameEntity.h tempent.h Weapon.h World.h
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CLEANFILES= *.dat *.sym *.gz *.qfo
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