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https://git.code.sf.net/p/quake/quakeforge
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1fce1ea12e
this is I mistakenly did so while making some other changes (which I made sure were NOT in the checkin:)
106 lines
2.5 KiB
C
106 lines
2.5 KiB
C
/*
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gl_model_brush.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "r_local.h"
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#include "sys.h"
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#include "console.h"
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#include "qendian.h"
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#include "checksum.h"
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#include "glquake.h"
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extern char loadname[];
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extern model_t *loadmodel;
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extern byte mod_novis[];
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extern byte *mod_base;
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int Mod_Fullbright (byte * skin, int width, int height, char *name);
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const int mod_lightmap_bytes = 3;
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void
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Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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{
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char name[32];
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texture_mode = GL_LINEAR_MIPMAP_NEAREST; // _LINEAR;
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snprintf (name, sizeof (name), "fb_%s", mt->name);
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tx->gl_fb_texturenum =
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Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
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tx->gl_texturenum =
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GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1),
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true, false, 1);
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texture_mode = GL_LINEAR;
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}
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/*
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=================
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Mod_LoadLighting
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=================
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*/
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void
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Mod_LoadLighting (lump_t *l)
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{
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int i;
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byte *in, *out;
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byte d;
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char litfilename[1024];
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if (!l->filelen) {
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loadmodel->lightdata = NULL;
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return;
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}
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strcpy (litfilename, loadmodel->name);
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COM_StripExtension (litfilename, litfilename);
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strcat (litfilename, ".lit");
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loadmodel->lightdata = (byte *) COM_LoadHunkFile (litfilename);
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if (!loadmodel->lightdata) // expand the white lighting data
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{
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loadmodel->lightdata = Hunk_AllocName (l->filelen * 3, litfilename);
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in = loadmodel->lightdata + l->filelen * 2; // place the file at the
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// end, so it will not be
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// overwritten until the
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// very last write
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out = loadmodel->lightdata;
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memcpy (in, mod_base + l->fileofs, l->filelen);
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for (i = 0; i < l->filelen; i++) {
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d = *in++;
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*out++ = d;
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*out++ = d;
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*out++ = d;
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}
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}
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}
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