quakeforge/include/gib_handle.h
Brian Koropoff 687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00

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/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2002 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __gib_handle_h
#define __gib_handle_h
typedef struct gib_handle_s {
unsigned long int num;
gib_object_t *data;
struct gib_handle_s *next;
} gib_handle_t;
void GIB_Handle_Init (void);
#endif