mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
773eda1929
to work under GIMP 1.2.x -- at taniwha's urging, I am checking this into CVS. You need libgtk+ v1.2, libgtkglarea v5, libgimp v1.2 (or thereabouts) to get this to work.
59 lines
1.3 KiB
Text
59 lines
1.3 KiB
Text
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-----------------------
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Texture Paint 1.1
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by Uwe Maurer <uwe_maurer@t-online.de>
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Jan 19 1998
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--------------------------
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Texture Paint homepage:
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http://home.t-online.de/home/uwe_maurer/texpaint.htm
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Texture Paint is a GIMP plug-in. With Texture Paint you can paint
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on Quake I and Quake II models and the plug-in calculates the texture for you.
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You can also paint directly on the texture and view the result in
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the 3D Window.
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Texture Paint uses the MD2- and PAK-file code from GiMd2Viewer
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(http://www.mygale.org/~bbrox/GiMd2Viewer/)
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by Lionel ULMER <bbrox@mygale.org>
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Autoconf files by Zach Beane <xach@mint.net>
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------------------------------------------------------------
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Installation:
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1 . You need
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- the GIMP
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http://www.gimp.org
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- the Gtk+ library
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http://www.gtk.org
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- an implementation of OpenGL or Mesa
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http://www.ssec.wisc.edu/~brianp/Mesa.html
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- the Gtk GLAreaWidget
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http://www.student.oulu.fi/~jlof/gtkglarea/
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2. run "./configure" and "make" :
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./configure
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make
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4. copy texturepaint into your gimp plug-in directory:
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gimptool --install-bin texturepaint
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or
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cp texturepaint $HOME/.gimp/plug-ins/
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5. Start the GIMP <Xtns/Texture Paint>
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and have fun!
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-------------------------------------
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Uwe Maurer - uwe_maurer@t-online.de
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--------------------------------------
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