mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
219 lines
9.3 KiB
Text
219 lines
9.3 KiB
Text
Source: quakeforge
|
|
Section: contrib/games
|
|
Priority: optional
|
|
Maintainer: Jeff Teunissen <deek@debian.org>
|
|
Standards-Version: 3.1.1
|
|
Build-Depends: automake (>= 1.8) | automake1.8, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, libx11-dev, libxext-dev, libxxf86dga-dev, libxxf86vm-dev, libcurl-dev, libasound2-dev, libvorbis-dev, libflac-dev, libjack-dev, libpng12-dev, libsamplerate0-dev, libwildmidi-dev, git-core
|
|
|
|
Package: quakeforge
|
|
Architecture: any
|
|
Depends: quakeforge-common, quakeforge-client, quake-game
|
|
Suggests: quakeforge-server
|
|
Description: 3D first-person shooter engine - Dependency package
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package exists only to depend on a client and suggest a server.
|
|
|
|
Package: quakeforge-common
|
|
Architecture: any
|
|
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
|
|
Description: 3D first-person shooter engine - common files
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains files and shared libraries common to all QuakeForge
|
|
packages.
|
|
|
|
Package: quakeforge-stub
|
|
Provides: quake-game
|
|
Section: non-free/games
|
|
Architecture: any
|
|
Description: 3D first-person shooter engine - common files
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This sub-package provides the quake-game pseudo package.
|
|
|
|
Package: quakeforge-dev
|
|
Architecture: any
|
|
Depends: quakeforge-common
|
|
Description: 3D first-person shooter engine - development files
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains headers and static libraries for the development of
|
|
utilities and applications for QuakeForge.
|
|
|
|
Package: quakeforge-sdl
|
|
Architecture: any
|
|
Conflicts: quake-sdl
|
|
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: 3D first-person shooter engine - SDL client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the SDL versions of the QuakeWorld client and
|
|
standalone engine, as well as CD audio and sound output plugins that use SDL to
|
|
do their work.
|
|
|
|
Package: quakeforge-x11
|
|
Architecture: any
|
|
Conflicts: quake-x11
|
|
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
|
|
Provides: quakeforge-client
|
|
Suggests: joystick
|
|
Description: 3D first-person shooter engine - X11 client
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the X11 versions of the QuakeForge client and
|
|
standalone engine.
|
|
|
|
Package: quakeforge-servers
|
|
Architecture: any
|
|
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
|
|
Provides: quakeforge-server
|
|
Description: 3D first-person shooter engine - Servers
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains both the QuakeWorld-compatible and
|
|
NetQuake-compatible dedicated servers, as well as a simple
|
|
QuakeWorld-compatible master server.
|
|
|
|
Package: quakeforge-sw
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Section: contrib/libs
|
|
Description: 3D first-person shooter engine - Software renderer libraries
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the shared libraries needed to use the software
|
|
renderer.
|
|
|
|
Package: quakeforge-sw32
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Section: contrib/libs
|
|
Description: 3D first-person shooter engine - Software renderer libraries
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the shared libraries needed to use the 32bppi
|
|
software renderer.
|
|
|
|
Package: quakeforge-gl
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Section: contrib/libs
|
|
Description: 3D first-person shooter engine - OpenGL renderer libraries
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the shared libraries needed to use the OpenGL
|
|
renderer.
|
|
|
|
Package: quakeforge-glsl
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Section: contrib/libs
|
|
Description: 3D first-person shooter engine - OpenGL renderer libraries
|
|
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
|
|
Software's very popular DOOM series. Its primary development goal is to
|
|
remain compatible with the original games released by id Software while
|
|
adding portability and optional extensions to enhance gameplay.
|
|
.
|
|
This package contains the shared libraries needed to use the OpenGL GLSL
|
|
renderer.
|
|
|
|
Package: quakeforge-oss
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Description: OSS digital audio output plugin for QuakeForge
|
|
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
|
|
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
|
|
.
|
|
NOTE: This plugin does not work on all systems, since it uses memory-mapped
|
|
I/O for the output device. If you have trouble, try the quakeforge-alsa
|
|
package.
|
|
|
|
Package: quakeforge-alsa
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Description: ALSA 0.9 digital audio output plugin for QuakeForge
|
|
The ALSA 0.9 plugin for QuakeForge provides digital audio output for
|
|
QuakeForge targets that contain clients.
|
|
|
|
Package: quakeforge-jack
|
|
Architecture: any
|
|
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
|
|
Description: JACK digital audio output plugin for QuakeForge
|
|
The JACK plugin for QuakeForge provides digital audio output for
|
|
QuakeForge targets that contain clients.
|
|
|
|
Package: quakeforge-utils
|
|
Architecture: any
|
|
Section: contrib/utils
|
|
Depends: ${misc:Depends}, ${shlibs:Depends}
|
|
Description: Quake utility programs from QuakeForge
|
|
This package contains several tools for use with QuakeForge and other
|
|
Quake-based game engines.
|
|
.
|
|
* pak, a pakfile management tool.
|
|
* zpak, a script for compressing pakfiles.
|
|
* qfprogs, a "nm" tool for examining progs (QuakeC) data files.
|
|
* qfwavinfo, a tool to assist in converting "looped" WAV files
|
|
to Ogg Vorbis.
|
|
|
|
Package: quakeforge-maptools
|
|
Architecture: any
|
|
Section: contrib/devel
|
|
Depends: qfcc, ${misc:Depends}, ${shlibs:Depends}
|
|
Description: Quake mapping tools from the QuakeForge Project
|
|
This package contains QuakeForge's versions of the tools Id Software used
|
|
to create maps for the Quake engine. Included are:
|
|
.
|
|
* qfbsp, a program for compiling a map file into a BSP tree.
|
|
* qflight, a program for generating lightmaps from the static lights
|
|
in a BSP file.
|
|
* qfvis, a program for generating the Possibly-Visible Set
|
|
information from a BSP and a portal information file (generated
|
|
by qfbsp).
|
|
|
|
Package: qfcc
|
|
Architecture: any
|
|
Section: contrib/devel
|
|
Depends: cpp, python, ${misc:Depends}, ${shlibs:Depends}
|
|
Description: The QuakeForge Code Compiler
|
|
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
|
|
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
|
|
and Ruamoko is located inside the Quake engine (though there is a standalone
|
|
interpreter available).
|
|
.
|
|
QFCC is designed to work with the QuakeForge engines, but will work with
|
|
most non-QuakeForge servers with a couple of changes to its command-line
|
|
options.
|