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I got a sync validation error on a scatter command (I think) thus the setting was probably wrong. Most of the parameters are still what they were, but I'll be able to tweak the barriers as necessary. Unfortunately, it didn't help with the hang on fetching the light cull query data when starting in fisheye mode (no hang when enabling fisheye after startup). I'm not sure what's going on there other than the queries aren't getting updated: the counts seem to be fine so maybe the commands aren't running. I've probably got a tangled mess of pseudo-parallel command buffers: I need to go through my system and clean everything up. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |