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https://git.code.sf.net/p/quake/quakeforge
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13d6898fe0
preparation of separating GIB into its own module. Command-related functions will stay in util, but the buffer handling code and interpreter will be moved out of cmd.c.
250 lines
8.7 KiB
C
250 lines
8.7 KiB
C
/*
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cmd.h
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Command buffer and command execution
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __cmd_h
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#define __cmd_h
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#include "QF/qtypes.h"
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#include "QF/dstring.h"
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typedef struct cmd_localvar_s {
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struct dstring_s *key, *value;
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} cmd_localvar_t;
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typedef struct cmd_token_s {
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struct dstring_s *original, *processed; // Token before and after processing
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enum {
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cmd_original,
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cmd_process,
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cmd_done
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} state;
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unsigned int pos; // Last position in string (used by Cmd_ProcessEmbedded)
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char delim; // Character that delimeted token
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} cmd_token_t;
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typedef struct cmd_buffer_s {
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// Data
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struct dstring_s *buffer; // Actual text
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unsigned int argc, maxargc; // Number of args, number of args allocated
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struct cmd_token_s **argv; // Tokens
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struct dstring_s *realline; // Actual command being processed
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struct dstring_s *line; // Processed command line
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struct dstring_s *looptext; // If a looping buffer, the text we are looping on
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struct dstring_s *retval; // Value returned to this buffer
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unsigned int *args; // Array of positions of each token in processed line
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unsigned int *argsu; // Array of positions of each token in original line
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struct hashtab_s *locals; // Local variables
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// Flags
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qboolean subroutine; // Temporarily stopped so a subroutine can run
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qboolean again; // The last command needs to be executed again for some reason
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qboolean wait; // Execution paused until next frame
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qboolean legacy; // Backwards compatible with old console buffer
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qboolean ownvars; // Buffer has its own set of local variables (as opposed to sharing with another buffer)
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unsigned int loop; // Buffer loops itself. If true, value signifies number of loops done so far
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qboolean embedded; // Buffer exists to evaluate embedded command
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qboolean restricted; // Restricted commands should not run in this buffer
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// Sleep data
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double timeleft;
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double lasttime;
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// Execution position
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enum {
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cmd_ready, // Ready to read a command
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cmd_tokenized, // Command successfully tokenized
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cmd_processed // Command successfully processed, it can be run
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} position;
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// Return value status
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enum {
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cmd_normal, // Normal status
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cmd_waiting, // Waiting for a return value
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cmd_returned // Return value available
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} returned;
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// Stack
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struct cmd_buffer_s *prev, *next; // Neighboring buffers in stack
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} cmd_buffer_t;
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typedef struct cmd_thread_s {
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struct cmd_buffer_s *cbuf; // Actual buffer
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long int id; // Thread id
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struct cmd_thread_s *prev, *next; // Linked list
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} cmd_thread_t;
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typedef struct cmd_event_s {
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struct dstring_s *name, *command;
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} cmd_event_t;
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//===========================================================================
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void escape (dstring_t * dstr, const char *clist);
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/*
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Any number of commands can be added in a frame, from several different sources,
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into several different buffers.
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Most commands come from either keybindings or console line input, but remote
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servers can also send across commands and entire text files can be execed.
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The + command line options are also added to the command buffer.
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The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
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*/
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void Cbuf_Init (void);
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// allocates all needed command buffers
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void Cbuf_AddTextTo (cmd_buffer_t *buffer, const char *text);
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// adds text to the end of a specific buffer
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void Cbuf_AddText (const char *text);
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// adds text to the end of the active buffer. By default this is the console buffer.
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void Cbuf_InsertText (const char *text);
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// inserts text at the beginning of the active buffer, ahead of other commands
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void Cbuf_InsertTextTo (cmd_buffer_t *buffer, const char *text);
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// insert text at the beginning of a particular buffer
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void Cbuf_Execute_Sets (void);
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// executes all set and setrom commands in the console buffer. Used early in startup.
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void Cbuf_Execute (void);
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// Executes all threads in reverse order of creation, all commands from key binds,
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// all commands from the console buffer, and all commands stuffed by the server
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// Normally called once per frame, but may be explicitly invoked.
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// Do not call inside a command function!
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//===========================================================================
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typedef void (*xcommand_t) (void);
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typedef enum {
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src_client, // came in over a net connection as a clc_stringcmd
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// host_client will be valid during this state.
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src_command, // from a command buffer
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} cmd_source_t;
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extern cmd_source_t cmd_source;
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void Cmd_Init_Hash (void);
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void Cmd_Init (void);
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void cl_Cmd_Init (void);
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int Cmd_AddCommand (const char *cmd_name, xcommand_t function, const char *description);
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int Cmd_RemoveCommand (const char *cmd_name);
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// called by the init functions of other parts of the program to
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// register commands and functions to call for them.
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// The cmd_name is referenced later, so it should not be in temp memory
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// if function is NULL, the command will be forwarded to the server
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// as a clc_stringcmd instead of being executed locally
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qboolean Cmd_Exists (const char *cmd_name);
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// used by the cvar code to check for cvar / command name overlap
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const char *Cmd_CompleteCommand (const char *partial);
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// attempts to match a partial command for automatic command line completion
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// returns NULL if nothing fits
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int Cmd_CompleteCountPossible (const char *partial);
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const char **Cmd_CompleteBuildList (const char *partial);
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const char *Cmd_CompleteAlias (const char *partial);
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// Enhanced console completion by Fett erich@heintz.com
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// Added by EvilTypeGuy eviltypeguy@qeradiant.com
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int Cmd_Argc (void);
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// Returns the number of arguments passed to the console command
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const char *Cmd_Argv (int arg);
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// Returns the arg-th argument passed to the command, 0 being the name of the command
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const char *Cmd_Args (int start);
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// Returns the entire command line starting at the start-th token
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const char *Cmd_Argu (int arg);
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// Returns the unprocessed version of an argument
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const char *Cmd_Argsu (int arg);
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// Like Cmd_Args, but returns the unprocessed version
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// The functions that execute commands get their parameters with these
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// functions. Cmd_Argv () will return an empty string, not a NULL
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// if arg > argc, so string operations are always safe.
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int Cmd_CheckParm (const char *parm);
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// Returns the position (1 to argc-1) in the command's argument list
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// where the given parameter apears, or 0 if not present
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int Cmd_Process (void);
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// Processes all parsed tokens according to the type of buffer
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// and the settings of each token
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void Cmd_TokenizeString (const char *text, qboolean legacy);
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// Takes a null terminated string. Does not need to be /n terminated.
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// breaks the string up into arg tokens.
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void Cmd_ExecuteParsed (cmd_source_t src);
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// Executes a previously tokenized command
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int Cmd_ExecuteString (const char *text, cmd_source_t src);
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// Executes a single command in the context of a private buffer
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// This allows the rest of QF to access console commands without
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// affecting the console buffer
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void Cmd_ForwardToServer (void);
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// adds the current command line as a clc_stringcmd to the client message.
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// things like godmode, noclip, etc, are commands directed to the server,
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// so when they are typed in at the console, they will need to be forwarded.
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void Cmd_StuffCmds_f (void);
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// stuffs console commands on the command line into the console buffer
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void Cmd_Exec_File (const char *path);
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// dumps a file into the console buffer. Does not execute it as a subroutine
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// like the exec command!
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extern char *com_token;
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const char *COM_Parse (const char *data);
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// This is the legacy token parser. It exists only to satisfy certain portions
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// of the code
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void Cmd_Return (const char *value);
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// Returns a value to GIB so that it can be picked up for embedded commands
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void Cmd_Error (const char *message);
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// Generates a GIB error
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qboolean Cmd_Restricted (void);
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// Returns true if current buffer is restricted
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extern struct cvar_s *cmd_warncmd;
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// Determines if warnings resulting from console commands are printed
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extern cmd_buffer_t *cmd_legacybuffer; // Allow access to the legacy buffer as an alternate console buffer
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extern cmd_buffer_t *cmd_keybindbuffer; // Allow access to dedicated key binds command buffer
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#endif // __cmd_h
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