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https://git.code.sf.net/p/quake/quakeforge
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767b39b7bd
This gets the status bar/hud back into function state.
62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
/*
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sbar.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// the status bar is redrawn only if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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#ifndef _SBAR_H
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#define _SBAR_H
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extern qboolean sbar_showscores;
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struct player_info_s;
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void Sbar_Init (int *stats, float *item_gettime);
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void Sbar_SetPlayers (struct player_info_s *players, int maxplayers);
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void Sbar_SetLevelName (const char *levelname, const char *servername);
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void Sbar_SetPlayerNum (int playernum, int spectator);
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void Sbar_SetAutotrack (int autotrack);
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void Sbar_SetViewEntity (int viewentity);
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void Sbar_SetTeamplay (int teamplay);
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void Sbar_SetGameType (int gametype);
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void Sbar_SetActive (int active);
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void Sbar_Update (double time);
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void Sbar_UpdatePings (void);
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void Sbar_UpdatePL (int pl);
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void Sbar_UpdateFrags (int playernum);
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void Sbar_UpdateInfo (int playernum);
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void Sbar_UpdateStats (int stat);
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void Sbar_Damage (double time);
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void Sbar_Intermission (int mode, double completed_time);
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void Sbar_DrawCenterPrint (void);
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void Sbar_CenterPrint (const char *str);
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void Sbar_LogFrags (double time);
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#endif
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