mirror of
https://git.code.sf.net/p/quake/quakeforge
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8acd5c558b
This puts the hierarchy (transform) reference, animation, visibility, renderer, active, and old_origin data in separate components. There are a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately in sw, reasons known, missing brush models in vulkan). While quake doesn't really need an ECS, the direction I want to take QF does, and it does seem to have improved memory bandwidth a little (uncertain). However, there's a lot more work to go (especially fixing the above bugs), but this seems to be a good start.
121 lines
3.1 KiB
C
121 lines
3.1 KiB
C
/*
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qf_iqm.h
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Vulkan specific iqm model stuff
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2022/5/3
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_iqm_h
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#define __QF_Vulkan_qf_iqm_h
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#include "QF/darray.h"
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#include "QF/model.h"
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#include "QF/modelgen.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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// geometry attributes
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typedef struct iqmgvert_s {
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float vertex[3];
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byte bones[4]; // uint
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byte weights[4]; // unorm
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} iqmgvert_t;
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// rendering attributes
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typedef struct iqmrvert_s {
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float uv[2];
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float normal[3];
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float tangent[4];
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byte color[4]; // unorm
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} iqmrvert_t;
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typedef struct qfv_iqm_skin_s {
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VkImageView view;
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byte colora[4];
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byte colorb[4];
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VkDescriptorSet descriptor;
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} qfv_iqm_skin_t;
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typedef struct qfv_iqm_s {
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VkBuffer geom_buffer;
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VkBuffer rend_buffer;
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VkBuffer index_buffer;
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qfv_iqm_skin_t *skins;
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struct qfv_resource_s *mesh;
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struct qfv_resource_s *bones;
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VkBuffer bones_buffer;
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VkDescriptorSet *bones_descriptors; // one per frame FIXME per instance!!!
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} qfv_iqm_t;
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typedef enum {
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QFV_iqmDepth,
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QFV_iqmGBuffer,
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QFV_iqmTranslucent,
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QFV_iqmNumPasses
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} QFV_IQMSubpass;
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typedef struct iqm_frame_s {
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qfv_cmdbufferset_t cmdSet;
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} iqm_frame_t;
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typedef struct iqm_frameset_s
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DARRAY_TYPE (iqm_frame_t) iqm_frameset_t;
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typedef struct iqmindset_s
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DARRAY_TYPE (unsigned) iqmindset_t;
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typedef struct iqmctx_s {
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iqm_frameset_t frames;
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VkPipeline depth;
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VkPipeline gbuf;
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VkPipelineLayout layout;
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VkSampler sampler;
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VkDescriptorPool bones_pool;
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VkDescriptorSetLayout bones_setLayout;
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} iqmctx_t;
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struct vulkan_ctx_s;
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struct qfv_renderframe_s;
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struct entity_s;
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struct mod_iqm_ctx_s;
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struct iqm_s;
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void Vulkan_Mod_IQMFinish (struct model_s *mod, struct vulkan_ctx_s *ctx);
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void Vulkan_IQMAddBones (struct vulkan_ctx_s *ctx, struct iqm_s *iqm);
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void Vulkan_IQMRemoveBones (struct vulkan_ctx_s *ctx, struct iqm_s *iqm);
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void Vulkan_IQMAddSkin (struct vulkan_ctx_s *ctx, qfv_iqm_skin_t *skin);
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void Vulkan_IQMRemoveSkin (struct vulkan_ctx_s *ctx, qfv_iqm_skin_t *skin);
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void Vulkan_IQMBegin (struct qfv_renderframe_s *rFrame);
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void Vulkan_DrawIQM (struct entity_s ent, struct qfv_renderframe_s *rFrame);
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void Vulkan_IQMEnd (struct qfv_renderframe_s *rFrame);
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void Vulkan_IQM_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_IQM_Shutdown (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_iqm_h
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