mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
765 lines
18 KiB
C
765 lines
18 KiB
C
/*
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cl_main.c
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entity parsing and management
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/va.h"
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#include "chase.h"
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#include "client.h"
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#include "compat.h"
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#include "host.h"
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#include "host.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "server.h"
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byte *vid_colormap;
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// these two are not intended to be set directly
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *cl_shownet;
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cvar_t *cl_nolerp;
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cvar_t *cl_sbar;
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cvar_t *cl_sbar_separator;
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cvar_t *cl_hudswap;
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cvar_t *cl_cshift_bonus;
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cvar_t *cl_cshift_contents;
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cvar_t *cl_cshift_damage;
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cvar_t *cl_cshift_powerup;
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cvar_t *lookspring;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *show_fps;
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cvar_t *show_time;
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int fps_count;
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qboolean hudswap;
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client_static_t cls;
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client_state_t cl;
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// FIXME: put these on hunk?
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entity_t cl_entities[MAX_EDICTS];
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cl_entity_state_t cl_baselines[MAX_EDICTS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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void
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CL_Sbar_f (cvar_t *var)
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{
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vid.recalc_refdef = true;
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r_lineadj = var->int_val ? sb_lines : 0;
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}
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void
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cl_hudswap_f (cvar_t *var)
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{
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if (cl_hudswap)
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hudswap = cl_hudswap->int_val;
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else
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hudswap = 0;
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}
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void
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CL_InitCvars (void)
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{
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cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL,
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"Show bonus flash on item pickup");
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cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE,
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NULL, "Shift view colors for contents "
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"(water, slime, etc)");
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cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL,
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"Shift view colors on damage");
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cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL, "Shift view colors for powerups");
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cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL,
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"Player name");
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cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color");
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
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"turn `run' speed multiplier");
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cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
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"backward speed");
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
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"forward speed");
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cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
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"move `run' speed multiplier");
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
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"look up/down speed");
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL,
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"strafe speed");
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
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"swim/fly up/down speed");
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL,
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"turning speed");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL,
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"write config files?");
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL,
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"linear motion interpolation");
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cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_f,
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"status bar mode");
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cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, cl_hudswap_f,
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"new HUD on left side?");
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view "
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"to center when moving and no mlook/klook");
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
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"mouse pitch (up/down) multipier");
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m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL,
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"mouse yaw (left/right) multipiler");
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m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL,
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"mouse forward/back speed");
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m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL,
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"mouse strafe speed");
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show_fps = Cvar_Get ("show_fps", "0", CVAR_ARCHIVE, NULL,
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"display realtime frames per second");
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show_time = Cvar_Get ("show_time", "0", CVAR_ARCHIVE, NULL,
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"display the current time");
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}
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void
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CL_ClearState (void)
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{
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int i;
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if (!sv.active)
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Host_ClearMemory ();
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// wipe the entire cl structure
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memset (&cl, 0, sizeof (cl));
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SZ_Clear (&cls.message);
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// clear other arrays
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memset (cl_entities, 0, sizeof (cl_entities));
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memset (cl_baselines, 0, sizeof (cl_baselines));
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memset (r_lightstyle, 0, sizeof (r_lightstyle));
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Skin_ClearTempSkins ();
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CL_ClearTEnts ();
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R_ClearEfrags ();
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R_ClearDlights ();
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R_ClearParticles ();
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for (i = 0; i < MAX_EDICTS; i++) {
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cl_baselines[i].ent = &cl_entities[i];
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cl_entities[i].colormod[0] = cl_entities[i].colormod[1] =
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cl_entities[i].colormod[2] = cl_entities[i].colormod[3] = 1.0;
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cl_entities[i].scale = 16.0;
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cl_entities[i].glow_size = 0.0;
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cl_entities[i].glow_color = 254;
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}
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}
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/*
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CL_StopCshifts
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Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
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*/
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void
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CL_StopCshifts (void)
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{
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int i;
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for (i = 0; i < NUM_CSHIFTS; i++)
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cl.cshifts[i].percent = 0;
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for (i = 0; i < MAX_CL_STATS; i++)
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cl.stats[i] = 0;
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}
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/*
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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*/
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void
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CL_Disconnect (void)
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{
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// stop sounds (especially looping!)
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S_StopAllSounds (true);
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// Clean the Cshifts
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CL_StopCshifts ();
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// bring the console down and fade the colors back to normal
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// SCR_BringDownConsole ();
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// if running a local server, shut it down
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if (cls.demoplayback)
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CL_StopPlayback ();
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else if (cls.state == ca_connected) {
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if (cls.demorecording)
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CL_Stop_f ();
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Con_DPrintf ("Sending clc_disconnect\n");
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SZ_Clear (&cls.message);
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MSG_WriteByte (&cls.message, clc_disconnect);
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NET_SendUnreliableMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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NET_Close (cls.netcon);
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CL_SetState (ca_disconnected);
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if (sv.active)
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Host_ShutdownServer (false);
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}
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cls.signon = 0;
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}
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void
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CL_Disconnect_f (void)
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{
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CL_Disconnect ();
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if (sv.active)
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Host_ShutdownServer (false);
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}
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/*
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CL_EstablishConnection
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Host should be either "local" or a net address to be passed on
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*/
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void
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CL_EstablishConnection (const char *host)
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{
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if (cls.state == ca_dedicated)
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return;
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if (cls.demoplayback)
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return;
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CL_Disconnect ();
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cls.netcon = NET_Connect (host);
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if (!cls.netcon)
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Host_Error ("CL_Connect: connect failed\n");
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Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
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cls.demonum = -1; // not in the demo loop now
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CL_SetState (ca_connected);
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cls.signon = 0; // need all the signon messages
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// before playing
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key_dest = key_game;
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game_target = IMT_0;
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}
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/*
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CL_SignonReply
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An svc_signonnum has been received, perform a client side setup
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*/
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void
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CL_SignonReply (void)
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{
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char str[8192];
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Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
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switch (cls.signon) {
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case 1:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "prespawn");
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break;
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case 2:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, va ("name \"%s\"\n", cl_name->string));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message,
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va ("color %i %i\n", (cl_color->int_val) >> 4,
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(cl_color->int_val) & 15));
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MSG_WriteByte (&cls.message, clc_stringcmd);
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snprintf (str, sizeof (str), "spawn %s", cls.spawnparms);
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MSG_WriteString (&cls.message, str);
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break;
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case 3:
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MSG_WriteByte (&cls.message, clc_stringcmd);
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MSG_WriteString (&cls.message, "begin");
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Cache_Report (); // print remaining memory
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break;
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case 4:
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// SCR_EndLoadingPlaque (); // allow normal screen updates
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break;
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}
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}
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/*
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CL_NextDemo
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Called to play the next demo in the demo loop
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*/
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void
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CL_NextDemo (void)
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{
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char str[1024];
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if (cls.demonum == -1)
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return; // don't play demos
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
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cls.demonum = 0;
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if (!cls.demos[cls.demonum][0]) {
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Con_Printf ("No demos listed with startdemos\n");
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cls.demonum = -1;
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return;
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}
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}
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snprintf (str, sizeof (str), "playdemo %s\n", cls.demos[cls.demonum]);
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Cbuf_InsertText (str);
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cls.demonum++;
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}
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void
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CL_PrintEntities_f (void)
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{
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entity_t *ent;
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int i;
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for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) {
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Con_Printf ("%3i:", i);
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if (!ent->model) {
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Con_Printf ("EMPTY\n");
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continue;
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}
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Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n",
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ent->model->name, ent->frame, ent->origin[0],
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ent->origin[1], ent->origin[2], ent->angles[0],
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ent->angles[1], ent->angles[2]);
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}
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}
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/*
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SetPal
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Debugging tool, just flashes the screen
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*/
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void
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SetPal (int i)
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{
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#if 0
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byte pal[768];
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int c;
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static int old;
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if (i == old)
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return;
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old = i;
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if (i == 0)
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VID_SetPalette (vid_basepal);
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else if (i == 1) {
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for (c = 0; c < 768; c += 3) {
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pal[c] = 0;
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pal[c + 1] = 255;
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pal[c + 2] = 0;
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}
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VID_SetPalette (pal);
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} else {
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for (c = 0; c < 768; c += 3) {
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pal[c] = 0;
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pal[c + 1] = 0;
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pal[c + 2] = 255;
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}
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VID_SetPalette (pal);
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}
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#endif
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}
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void
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CL_NewDlight (int key, vec3_t org, int effects)
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{
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float radius;
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float time = 0.1;
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dlight_t *dl;
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static vec3_t normal = {0.4, 0.2, 0.05};
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static vec3_t red = {0.5, 0.05, 0.05};
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static vec3_t blue = {0.05, 0.05, 0.5};
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static vec3_t purple = {0.5, 0.05, 0.5};
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if (!(effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)))
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return;
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dl = R_AllocDlight (key);
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if (!dl)
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return;
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VectorCopy (org, dl->origin);
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radius = 200 + (rand () & 31);
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if (effects & EF_BRIGHTLIGHT) {
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radius += 200;
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dl->origin[2] += 16;
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}
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if (effects & EF_DIMLIGHT)
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if (effects & ~EF_DIMLIGHT)
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radius -= 100;
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dl->radius = radius;
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dl->die = cl.time + time;
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switch (effects & (EF_BLUE | EF_RED)) {
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case EF_RED | EF_BLUE:
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VectorCopy (purple, dl->color);
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break;
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case EF_RED:
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VectorCopy (red, dl->color);
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break;
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case EF_BLUE:
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VectorCopy (blue, dl->color);
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break;
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default:
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VectorCopy (normal, dl->color);
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break;
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}
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}
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/*
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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*/
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float
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CL_LerpPoint (void)
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) {
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cl.time = cl.mtime[0];
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return 1;
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}
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if (f > 0.1) { // dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1;
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f = 0.1;
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}
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frac = (cl.time - cl.mtime[1]) / f;
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// Con_Printf ("frac: %f\n",frac);
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if (frac < 0) {
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if (frac < -0.01) {
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SetPal (1);
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cl.time = cl.mtime[1];
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// Con_Printf ("low frac\n");
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}
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frac = 0;
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} else if (frac > 1) {
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if (frac > 1.01) {
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SetPal (2);
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cl.time = cl.mtime[0];
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// Con_Printf ("high frac\n");
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}
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frac = 1;
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} else
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SetPal (0);
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return frac;
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}
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void
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CL_RelinkEntities (void)
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{
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entity_t **_ent;
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entity_t *ent;
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cl_entity_state_t *state;
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dlight_t *dl;
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float bobjrotate, frac, f, d;
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int i, j;
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vec3_t delta;
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r_player_entity = &cl_entities[cl.viewentity];
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// determine partial update time
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frac = CL_LerpPoint ();
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// interpolate player info
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for (i = 0; i < 3; i++)
|
|
cl.velocity[i] = cl.mvelocity[1][i] +
|
|
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
|
|
|
|
if (cls.demoplayback) {
|
|
// interpolate the angles
|
|
for (j = 0; j < 3; j++) {
|
|
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
cl.viewangles[j] = cl.mviewangles[1][j] + frac * d;
|
|
}
|
|
}
|
|
|
|
bobjrotate = anglemod (100 * cl.time);
|
|
|
|
// start on the entity after the world
|
|
for (i = 1, state = cl_baselines + 1; i < cl.num_entities; i++, state++) {
|
|
ent = state->ent;
|
|
if (!ent->model) { // empty slot
|
|
if (state->forcelink)
|
|
R_RemoveEfrags (ent); // just became empty
|
|
continue;
|
|
}
|
|
// if the object wasn't included in the last packet, remove it
|
|
if (state->msgtime != cl.mtime[0]) {
|
|
ent->model = NULL;
|
|
ent->pose1 = ent->pose2 = -1;
|
|
continue;
|
|
}
|
|
|
|
VectorCopy (ent->origin, ent->old_origin);
|
|
|
|
if (state->forcelink) { // the entity was not updated in the
|
|
// last message so move to the final spot
|
|
} else { // if the delta is large, assume a
|
|
// teleport and don't lerp
|
|
f = frac;
|
|
VectorSubtract (state->msg_origins[0],
|
|
state->msg_origins[1], delta);
|
|
if (fabs (delta[0]) > 100 || fabs (delta[1] > 100)
|
|
|| fabs (delta[2]) > 100) {
|
|
// assume a teleportation, not a motion
|
|
VectorCopy (state->msg_origins[0], ent->origin);
|
|
VectorCopy (state->msg_angles[0], ent->angles);
|
|
ent->pose1 = ent->pose2 = -1;
|
|
} else {
|
|
VectorMA (state->msg_origins[1], f, delta, ent->origin);
|
|
// interpolate the origin and angles
|
|
for (j = 0; j < 3; j++) {
|
|
d = state->msg_angles[0][j] - state->msg_angles[1][j];
|
|
if (d > 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
ent->angles[j] = state->msg_angles[1][j] + f * d;
|
|
}
|
|
}
|
|
}
|
|
|
|
// rotate binary objects locally
|
|
if (ent->model->flags & EF_ROTATE)
|
|
ent->angles[1] = bobjrotate;
|
|
|
|
if (state->effects & EF_BRIGHTFIELD)
|
|
R_EntityParticles (ent);
|
|
if (state->effects & EF_MUZZLEFLASH) {
|
|
vec3_t fv, rv, uv;
|
|
|
|
dl = R_AllocDlight (i);
|
|
if (dl) {
|
|
AngleVectors (ent->angles, fv, rv, uv);
|
|
|
|
VectorMA (ent->origin, 18, fv, dl->origin);
|
|
dl->origin[2] += 16;
|
|
dl->radius = 200 + (rand () & 31);
|
|
dl->die = cl.time + 0.1;
|
|
dl->minlight = 32;
|
|
dl->color[0] = 0.2;
|
|
dl->color[1] = 0.1;
|
|
dl->color[2] = 0.05;
|
|
}
|
|
}
|
|
CL_NewDlight (i, ent->origin, state->effects);
|
|
if (VectorDistance_fast(state->msg_origins[1], ent->origin) > (256*256))
|
|
VectorCopy (ent ->origin, state->msg_origins[1]);
|
|
if (ent->model->flags & EF_ROCKET) {
|
|
dl = R_AllocDlight (i);
|
|
if (dl) {
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.1;
|
|
VectorCopy (r_firecolor->vec, dl->color);
|
|
}
|
|
R_RocketTrail (ent);
|
|
} else if (ent->model->flags & EF_GRENADE)
|
|
R_GrenadeTrail (ent);
|
|
else if (ent->model->flags & EF_GIB)
|
|
R_BloodTrail (ent);
|
|
else if (ent->model->flags & EF_ZOMGIB)
|
|
R_SlightBloodTrail (ent);
|
|
else if (ent->model->flags & EF_TRACER)
|
|
R_WizTrail (ent);
|
|
else if (ent->model->flags & EF_TRACER2)
|
|
R_FlameTrail (ent);
|
|
else if (ent->model->flags & EF_TRACER3)
|
|
R_VoorTrail (ent);
|
|
|
|
state->forcelink = false;
|
|
|
|
if (i == cl.viewentity && !chase_active->int_val) {
|
|
continue;
|
|
}
|
|
if ((_ent = R_NewEntity ()))
|
|
*_ent = ent;
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_ReadFromServer
|
|
|
|
Read all incoming data from the server
|
|
*/
|
|
int
|
|
CL_ReadFromServer (void)
|
|
{
|
|
int ret;
|
|
|
|
cl.oldtime = cl.time;
|
|
cl.time += host_frametime;
|
|
|
|
do {
|
|
ret = CL_GetMessage ();
|
|
if (ret == -1)
|
|
Host_Error ("CL_ReadFromServer: lost server connection");
|
|
if (!ret)
|
|
break;
|
|
|
|
cl.last_received_message = realtime;
|
|
CL_ParseServerMessage ();
|
|
} while (ret && cls.state == ca_connected);
|
|
|
|
if (cl_shownet->int_val)
|
|
Con_Printf ("\n");
|
|
|
|
R_ClearEnts ();
|
|
|
|
CL_RelinkEntities ();
|
|
CL_UpdateTEnts ();
|
|
|
|
// bring the links up to date
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
CL_SendCmd (void)
|
|
{
|
|
usercmd_t cmd;
|
|
|
|
if (cls.state != ca_connected)
|
|
return;
|
|
|
|
if (cls.signon == SIGNONS) {
|
|
CL_BaseMove (&cmd);
|
|
|
|
// send the unreliable message
|
|
CL_SendMove (&cmd);
|
|
|
|
}
|
|
|
|
if (cls.demoplayback) {
|
|
SZ_Clear (&cls.message);
|
|
return;
|
|
}
|
|
// send the reliable message
|
|
if (!cls.message.cursize)
|
|
return; // no message at all
|
|
|
|
if (!NET_CanSendMessage (cls.netcon)) {
|
|
Con_DPrintf ("CL_WriteToServer: can't send\n");
|
|
return;
|
|
}
|
|
|
|
if (NET_SendMessage (cls.netcon, &cls.message) == -1)
|
|
Host_Error ("CL_WriteToServer: lost server connection");
|
|
|
|
SZ_Clear (&cls.message);
|
|
}
|
|
|
|
void
|
|
CL_SetState (cactive_t state)
|
|
{
|
|
cls.state = state;
|
|
if (cls.state == ca_active) {
|
|
r_active = true;
|
|
game_target = IMT_0;
|
|
key_dest = key_game;
|
|
IN_ClearStates ();
|
|
VID_SetCaption ("");
|
|
if (con_module)
|
|
con_module->data->console->force_commandline = 0;
|
|
} else {
|
|
r_active = false;
|
|
game_target = IMT_CONSOLE;
|
|
key_dest = key_console;
|
|
VID_SetCaption ("Disconnected");
|
|
if (con_module)
|
|
con_module->data->console->force_commandline = 1;
|
|
}
|
|
}
|
|
|
|
void
|
|
Force_CenterView_f (void)
|
|
{
|
|
cl.viewangles[PITCH] = 0;
|
|
}
|
|
|
|
void
|
|
CL_Init (void)
|
|
{
|
|
SZ_Alloc (&cls.message, 1024);
|
|
|
|
CL_InitInput ();
|
|
CL_TEnts_Init ();
|
|
|
|
Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description");
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description");
|
|
Cmd_AddCommand ("record", CL_Record_f, "No Description");
|
|
Cmd_AddCommand ("stop", CL_Stop_f, "No Description");
|
|
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "No Description");
|
|
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "No Description");
|
|
Cmd_AddCommand ("maplist", Con_Maplist_f, "List available maps");
|
|
Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available");
|
|
Cmd_AddCommand ("demolist", Con_Demolist_DEM_f, "List available demos");
|
|
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
|
|
"to be level");
|
|
}
|