quakeforge/doc/connect.dox
Bill Currie 605d60167d Rename the doxygen formatted text files.
So I don't have to keep duplicating file names all over the place, I've
decided to use the "dox" extension on text files that are formatted for
doxygen processing. This way, doxygen can search for them using wildcards,
and unformated text files won't cause any headaches.
2011-08-20 13:35:51 +09:00

39 lines
1.6 KiB
Text

//unfortunately, have to wrap the docs in a C comment for doxygen
/**
\page connection_sequence QW Connection Sequence
\msc
Client,Server;
Client=>Server [label = "getchallenge\n"];
Server=>Client [label = "c[challenge][ext]"];
Client=>Server [label = "connect [protover] [qport] [challenge] [userinfo]"];
Server=>Client [label = "j"];
Client->Server [label = "[clc_stringcmd]new"];
Server->Client [label = "[svc_serverdata][data]"];
|||;
Client->Server [label = "[clc_stringcmd]soundlist [svcount] 0"];
--- [label = "soundlist loop start"];
Server->Client [label = "[svc_soundlist][data][next]"];
Client->Server [label = "[clc_stringcmd]soundlist [svcount] [next]"];
--- [label = "soundlist loop end"];
Server->Client [label = "[svc_soundlist][data]0"];
|||;
Client->Server [label = "[clc_stringcmd]modellist [svcount] 0"];
--- [label = "modellist list loop start"];
Server->Client [label = "[svc_modellist][data][next]"];
Client->Server [label = "[clc_stringcmd]modellist [svcount] [next]"];
--- [label = "modellist list loop end"];
Server->Client [label = "[svc_modellist][data]0"];
|||;
Client->Server [label = "[clc_stringcmd]prespawn [svcount] [n=0] [wcsum]"];
--- [label = "prespawn loop start"];
Server->Client [label = "[signon buffer n][stuffcmd]prespawn..."];
Client->Server [label = "[clc_stringcmd]prespawn [svcount] [n]"];
--- [label = "prespawn loop end"];
Server->Client [label = "[signon buffer n][stuffcmd]spawn..."];
|||;
Client->Server [label = "[clc_stringcmd]spawn [svcount] 0"];
Server->Client [label = "[spawn info][stuffcmd]skins"];
Client->Server [label = "[clc_stringcmd]begin [svcount]"];
#... [label = "in game message sequence"];
\endmsc
*/