quakeforge/nq/include
Bill Currie 12da412871 Get entity alpha (mostly) working.
I'm not sure if bsp model rendering is correct (backside issues), but
enities now sport transparency. Good test map:
http://www.celephais.net/board/view_thread.php?id=60157&
2010-12-16 09:34:29 +09:00
..
Makefile.am all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
client.h Set the skybox from the map's worldspawn sky field. 2010-12-10 17:17:30 +09:00
game.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
host.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
protocol.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00
server.h Remove all "cosmetic" differences between nq and qw sv_phys.c 2010-12-09 08:52:40 +09:00
sv_pr_cmds.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
sv_progs.h Get entity alpha (mostly) working. 2010-12-16 09:34:29 +09:00