quakeforge/include/QF/GL/qf_funcs_list.h
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00

420 lines
29 KiB
C

/*
gl_funcs_list.h
QF GL function list.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef QFGL_DONT_NEED
#define QFGL_DONT_NEED(ret, func, params)
#define UNDEF_QFGL_DONT_NEED
#endif
#ifndef QFGL_NEED
#define QFGL_NEED(ret, func, params)
#define UNDEF_QFGL_NEED
#endif
QFGL_DONT_NEED (void, glAccum, (GLenum op, GLfloat value));
QFGL_NEED (void, glAlphaFunc, (GLenum func, GLclampf ref));
QFGL_DONT_NEED (GLboolean, glAreTexturesResident, (GLsizei n, const GLuint * textures, GLboolean * residences));
QFGL_DONT_NEED (void, glArrayElement, (GLint i));
QFGL_NEED (void, glBegin, (GLenum mode));
QFGL_NEED (void, glBindTexture, (GLenum target, GLuint texture));
QFGL_DONT_NEED (void, glBitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap));
QFGL_DONT_NEED (void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
QFGL_DONT_NEED (void, glBlendEquation, (GLenum mode));
QFGL_NEED (void, glBlendFunc, (GLenum sfactor, GLenum dfactor));
QFGL_DONT_NEED (void, glCallList, (GLuint list));
QFGL_DONT_NEED (void, glCallLists, (GLsizei n, GLenum type, const GLvoid * lists));
QFGL_NEED (void, glClear, (GLbitfield mask));
QFGL_NEED (void, glClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
QFGL_NEED (void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
QFGL_NEED (void, glClearDepth, (GLclampd depth));
QFGL_NEED (void, glClearIndex, (GLfloat c));
QFGL_NEED (void, glClearStencil, (GLint s));
QFGL_DONT_NEED (void, glClipPlane, (GLenum plane, const GLdouble * equation));
QFGL_DONT_NEED (void, glColor3b, (GLbyte red, GLbyte green, GLbyte blue));
QFGL_DONT_NEED (void, glColor3bv, (const GLbyte * v));
QFGL_DONT_NEED (void, glColor3d, (GLdouble red, GLdouble green, GLdouble blue));
QFGL_DONT_NEED (void, glColor3dv, (const GLdouble * v));
QFGL_NEED (void, glColor3f, (GLfloat red, GLfloat green, GLfloat blue));
QFGL_NEED (void, glColor3fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glColor3i, (GLint red, GLint green, GLint blue));
QFGL_DONT_NEED (void, glColor3iv, (const GLint * v));
QFGL_DONT_NEED (void, glColor3s, (GLshort red, GLshort green, GLshort blue));
QFGL_DONT_NEED (void, glColor3sv, (const GLshort * v));
QFGL_DONT_NEED (void, glColor3ub, (GLubyte red, GLubyte green, GLubyte blue));
QFGL_NEED (void, glColor3ubv, (const GLubyte * v));
QFGL_DONT_NEED (void, glColor3ui, (GLuint red, GLuint green, GLuint blue));
QFGL_DONT_NEED (void, glColor3uiv, (const GLuint * v));
QFGL_DONT_NEED (void, glColor3us, (GLushort red, GLushort green, GLushort blue));
QFGL_DONT_NEED (void, glColor3usv, (const GLushort * v));
QFGL_DONT_NEED (void, glColor4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha));
QFGL_DONT_NEED (void, glColor4bv, (const GLbyte * v));
QFGL_DONT_NEED (void, glColor4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha));
QFGL_DONT_NEED (void, glColor4dv, (const GLdouble * v));
QFGL_NEED (void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
QFGL_NEED (void, glColor4fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glColor4i, (GLint red, GLint green, GLint blue, GLint alpha));
QFGL_DONT_NEED (void, glColor4iv, (const GLint * v));
QFGL_DONT_NEED (void, glColor4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha));
QFGL_DONT_NEED (void, glColor4sv, (const GLshort * v));
QFGL_DONT_NEED (void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha));
QFGL_NEED (void, glColor4ubv, (const GLubyte * v));
QFGL_DONT_NEED (void, glColor4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha));
QFGL_DONT_NEED (void, glColor4uiv, (const GLuint * v));
QFGL_DONT_NEED (void, glColor4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha));
QFGL_DONT_NEED (void, glColor4usv, (const GLushort * v));
QFGL_DONT_NEED (void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
QFGL_DONT_NEED (void, glColorMaterial, (GLenum face, GLenum mode));
QFGL_NEED (void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr));
QFGL_DONT_NEED (void, glColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data));
QFGL_DONT_NEED (void, glColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table));
QFGL_DONT_NEED (void, glColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glColorTableParameteriv, (GLenum target, GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image));
QFGL_DONT_NEED (void, glConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image));
QFGL_DONT_NEED (void, glConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params));
QFGL_DONT_NEED (void, glConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glConvolutionParameteri, (GLenum target, GLenum pname, GLint params));
QFGL_DONT_NEED (void, glConvolutionParameteriv, (GLenum target, GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glCopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width));
QFGL_DONT_NEED (void, glCopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width));
QFGL_DONT_NEED (void, glCopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width));
QFGL_DONT_NEED (void, glCopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height));
QFGL_DONT_NEED (void, glCopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type));
QFGL_DONT_NEED (void, glCopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border));
QFGL_DONT_NEED (void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border));
QFGL_DONT_NEED (void, glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width));
QFGL_DONT_NEED (void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height));
QFGL_DONT_NEED (void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height));
QFGL_NEED (void, glCullFace, (GLenum mode));
QFGL_DONT_NEED (void, glDeleteLists, (GLuint list, GLsizei range));
QFGL_NEED (void, glDeleteTextures, (GLsizei n, const GLuint * textures));
QFGL_NEED (void, glDepthFunc, (GLenum func));
QFGL_NEED (void, glDepthMask, (GLboolean flag));
QFGL_NEED (void, glDepthRange, (GLclampd near_val, GLclampd far_val));
QFGL_NEED (void, glDisable, (GLenum cap));
QFGL_NEED (void, glDisableClientState, (GLenum cap));
QFGL_NEED (void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
QFGL_NEED (void, glDrawBuffer, (GLenum mode));
QFGL_DONT_NEED (void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices));
QFGL_DONT_NEED (void, glDrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_DONT_NEED (void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices));
QFGL_DONT_NEED (void, glEdgeFlag, (GLboolean flag));
QFGL_DONT_NEED (void, glEdgeFlagPointer, (GLsizei stride, const GLvoid * ptr));
QFGL_DONT_NEED (void, glEdgeFlagv, (const GLboolean * flag));
QFGL_NEED (void, glEnable, (GLenum cap));
QFGL_NEED (void, glEnableClientState, (GLenum cap));
QFGL_NEED (void, glEnd, (void));
QFGL_NEED (void, glEndList, (void));
QFGL_DONT_NEED (void, glEvalCoord1d, (GLdouble u));
QFGL_DONT_NEED (void, glEvalCoord1dv, (const GLdouble * u));
QFGL_DONT_NEED (void, glEvalCoord1f, (GLfloat u));
QFGL_DONT_NEED (void, glEvalCoord1fv, (const GLfloat * u));
QFGL_DONT_NEED (void, glEvalCoord2d, (GLdouble u, GLdouble v));
QFGL_DONT_NEED (void, glEvalCoord2dv, (const GLdouble * u));
QFGL_DONT_NEED (void, glEvalCoord2f, (GLfloat u, GLfloat v));
QFGL_DONT_NEED (void, glEvalCoord2fv, (const GLfloat * u));
QFGL_DONT_NEED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2));
QFGL_DONT_NEED (void, glEvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2));
QFGL_DONT_NEED (void, glEvalPoint1, (GLint i));
QFGL_DONT_NEED (void, glEvalPoint2, (GLint i, GLint j));
QFGL_DONT_NEED (void, glFeedbackBuffer, (GLsizei size, GLenum type, GLfloat * buffer));
QFGL_NEED (void, glFinish, (void));
QFGL_NEED (void, glFlush, (void));
QFGL_DONT_NEED (void, glFogf, (GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glFogfv, (GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glFogi, (GLenum pname, GLint param));
QFGL_DONT_NEED (void, glFogiv, (GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glFrontFace, (GLenum mode));
QFGL_NEED (void, glFrustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val));
QFGL_DONT_NEED (GLuint, glGenLists, (GLsizei range));
QFGL_DONT_NEED (void, glGenTextures, (GLsizei n, GLuint * textures));
QFGL_DONT_NEED (void, glGetBooleanv, (GLenum pname, GLboolean * params));
QFGL_DONT_NEED (void, glGetClipPlane, (GLenum plane, GLdouble * equation));
QFGL_DONT_NEED (void, glGetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid * table));
QFGL_DONT_NEED (void, glGetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetColorTableParameteriv, (GLenum target, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid * image));
QFGL_DONT_NEED (void, glGetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetConvolutionParameteriv, (GLenum target, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetDoublev, (GLenum pname, GLdouble * params));
QFGL_DONT_NEED (GLenum, glGetError, (void));
QFGL_NEED (void, glGetFloatv, (GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values));
QFGL_DONT_NEED (void, glGetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetHistogramParameteriv, (GLenum target, GLenum pname, GLint * params));
QFGL_NEED (void, glGetIntegerv, (GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetLightfv, (GLenum light, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetLightiv, (GLenum light, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v));
QFGL_DONT_NEED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v));
QFGL_DONT_NEED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v));
QFGL_DONT_NEED (void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetMaterialiv, (GLenum face, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid * values));
QFGL_DONT_NEED (void, glGetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetMinmaxParameteriv, (GLenum target, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetPixelMapfv, (GLenum map, GLfloat * values));
QFGL_DONT_NEED (void, glGetPixelMapuiv, (GLenum map, GLuint * values));
QFGL_DONT_NEED (void, glGetPixelMapusv, (GLenum map, GLushort * values));
QFGL_DONT_NEED (void, glGetPointerv, (GLenum pname, void **params));
QFGL_DONT_NEED (void, glGetPolygonStipple, (GLubyte * mask));
QFGL_DONT_NEED (void, glGetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span));
QFGL_NEED (const GLubyte *, glGetString, (GLenum name));
QFGL_DONT_NEED (void, glGetTexEnvfv, (GLenum target, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetTexEnviv, (GLenum target, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetTexGendv, (GLenum coord, GLenum pname, GLdouble * params));
QFGL_DONT_NEED (void, glGetTexGenfv, (GLenum coord, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetTexGeniv, (GLenum coord, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels));
QFGL_DONT_NEED (void, glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint * params));
QFGL_DONT_NEED (void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat * params));
QFGL_DONT_NEED (void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint * params));
QFGL_NEED (void, glHint, (GLenum target, GLenum mode));
QFGL_DONT_NEED (void, glHistogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink));
QFGL_DONT_NEED (void, glIndexMask, (GLuint mask));
QFGL_DONT_NEED (void, glIndexPointer, (GLenum type, GLsizei stride, const GLvoid * ptr));
QFGL_DONT_NEED (void, glIndexd, (GLdouble c));
QFGL_DONT_NEED (void, glIndexdv, (const GLdouble * c));
QFGL_DONT_NEED (void, glIndexf, (GLfloat c));
QFGL_DONT_NEED (void, glIndexfv, (const GLfloat * c));
QFGL_DONT_NEED (void, glIndexi, (GLint c));
QFGL_DONT_NEED (void, glIndexiv, (const GLint * c));
QFGL_DONT_NEED (void, glIndexs, (GLshort c));
QFGL_DONT_NEED (void, glIndexsv, (const GLshort * c));
QFGL_DONT_NEED (void, glIndexub, (GLubyte c));
QFGL_DONT_NEED (void, glIndexubv, (const GLubyte * c));
QFGL_DONT_NEED (void, glInitNames, (void));
QFGL_NEED (void, glInterleavedArrays, (GLenum format, GLsizei stride, const GLvoid * pointer));
QFGL_DONT_NEED (GLboolean, glIsEnabled, (GLenum cap));
QFGL_DONT_NEED (GLboolean, glIsList, (GLuint list));
QFGL_DONT_NEED (GLboolean, glIsTexture, (GLuint texture));
QFGL_DONT_NEED (void, glLightModelf, (GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glLightModelfv, (GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glLightModeli, (GLenum pname, GLint param));
QFGL_DONT_NEED (void, glLightModeliv, (GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glLightf, (GLenum light, GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glLightfv, (GLenum light, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glLighti, (GLenum light, GLenum pname, GLint param));
QFGL_DONT_NEED (void, glLightiv, (GLenum light, GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glLineStipple, (GLint factor, GLushort pattern));
QFGL_DONT_NEED (void, glLineWidth, (GLfloat width));
QFGL_DONT_NEED (void, glListBase, (GLuint base));
QFGL_NEED (void, glLoadIdentity, (void));
QFGL_DONT_NEED (void, glLoadMatrixd, (const GLdouble * m));
QFGL_NEED (void, glLoadMatrixf, (const GLfloat * m));
QFGL_DONT_NEED (void, glLoadName, (GLuint name));
QFGL_DONT_NEED (void, glLogicOp, (GLenum opcode));
QFGL_DONT_NEED (void, glMap1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points));
QFGL_DONT_NEED (void, glMap1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points));
QFGL_DONT_NEED (void, glMap2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points));
QFGL_DONT_NEED (void, glMap2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points));
QFGL_DONT_NEED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2));
QFGL_DONT_NEED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2));
QFGL_DONT_NEED (void, glMapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2));
QFGL_DONT_NEED (void, glMapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2));
QFGL_DONT_NEED (void, glMaterialf, (GLenum face, GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glMateriali, (GLenum face, GLenum pname, GLint param));
QFGL_DONT_NEED (void, glMaterialiv, (GLenum face, GLenum pname, const GLint * params));
QFGL_NEED (void, glMatrixMode, (GLenum mode));
QFGL_DONT_NEED (void, glMinmax, (GLenum target, GLenum internalformat, GLboolean sink));
QFGL_DONT_NEED (void, glMultMatrixd, (const GLdouble * m));
QFGL_DONT_NEED (void, glMultMatrixf, (const GLfloat * m));
QFGL_DONT_NEED (void, glNewList, (GLuint list, GLenum mode));
QFGL_DONT_NEED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz));
QFGL_DONT_NEED (void, glNormal3bv, (const GLbyte * v));
QFGL_DONT_NEED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz));
QFGL_DONT_NEED (void, glNormal3dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz));
QFGL_DONT_NEED (void, glNormal3fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glNormal3i, (GLint nx, GLint ny, GLint nz));
QFGL_DONT_NEED (void, glNormal3iv, (const GLint * v));
QFGL_DONT_NEED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz));
QFGL_DONT_NEED (void, glNormal3sv, (const GLshort * v));
QFGL_DONT_NEED (void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid * ptr));
QFGL_NEED (void, glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val));
QFGL_DONT_NEED (void, glPassThrough, (GLfloat token));
QFGL_DONT_NEED (void, glPixelMapfv, (GLenum map, GLint mapsize, const GLfloat * values));
QFGL_DONT_NEED (void, glPixelMapuiv, (GLenum map, GLint mapsize, const GLuint * values));
QFGL_DONT_NEED (void, glPixelMapusv, (GLenum map, GLint mapsize, const GLushort * values));
QFGL_DONT_NEED (void, glPixelStoref, (GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glPixelStorei, (GLenum pname, GLint param));
QFGL_DONT_NEED (void, glPixelTransferf, (GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glPixelTransferi, (GLenum pname, GLint param));
QFGL_DONT_NEED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor));
QFGL_DONT_NEED (void, glPointSize, (GLfloat size));
QFGL_NEED (void, glPolygonMode, (GLenum face, GLenum mode));
QFGL_DONT_NEED (void, glPolygonOffset, (GLfloat factor, GLfloat units));
QFGL_DONT_NEED (void, glPolygonStipple, (const GLubyte * mask));
QFGL_DONT_NEED (void, glPopAttrib, (void));
QFGL_DONT_NEED (void, glPopClientAttrib, (void));
QFGL_NEED (void, glPopMatrix, (void));
QFGL_DONT_NEED (void, glPopName, (void));
QFGL_DONT_NEED (void, glPrioritizeTextures, (GLsizei n, const GLuint * textures, const GLclampf * priorities));
QFGL_DONT_NEED (void, glPushAttrib, (GLbitfield mask));
QFGL_DONT_NEED (void, glPushClientAttrib, (GLbitfield mask));
QFGL_NEED (void, glPushMatrix, (void));
QFGL_DONT_NEED (void, glPushName, (GLuint name));
QFGL_DONT_NEED (void, glRasterPos2d, (GLdouble x, GLdouble y));
QFGL_DONT_NEED (void, glRasterPos2dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glRasterPos2f, (GLfloat x, GLfloat y));
QFGL_DONT_NEED (void, glRasterPos2fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glRasterPos2i, (GLint x, GLint y));
QFGL_DONT_NEED (void, glRasterPos2iv, (const GLint * v));
QFGL_DONT_NEED (void, glRasterPos2s, (GLshort x, GLshort y));
QFGL_DONT_NEED (void, glRasterPos2sv, (const GLshort * v));
QFGL_DONT_NEED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z));
QFGL_DONT_NEED (void, glRasterPos3dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z));
QFGL_DONT_NEED (void, glRasterPos3fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glRasterPos3i, (GLint x, GLint y, GLint z));
QFGL_DONT_NEED (void, glRasterPos3iv, (const GLint * v));
QFGL_DONT_NEED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z));
QFGL_DONT_NEED (void, glRasterPos3sv, (const GLshort * v));
QFGL_DONT_NEED (void, glRasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w));
QFGL_DONT_NEED (void, glRasterPos4dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glRasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w));
QFGL_DONT_NEED (void, glRasterPos4fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w));
QFGL_DONT_NEED (void, glRasterPos4iv, (const GLint * v));
QFGL_DONT_NEED (void, glRasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w));
QFGL_DONT_NEED (void, glRasterPos4sv, (const GLshort * v));
QFGL_NEED (void, glReadBuffer, (GLenum mode));
QFGL_NEED (void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels));
QFGL_DONT_NEED (void, glRectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2));
QFGL_DONT_NEED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2));
QFGL_DONT_NEED (void, glRectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2));
QFGL_DONT_NEED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2));
QFGL_DONT_NEED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2));
QFGL_DONT_NEED (void, glRectiv, (const GLint * v1, const GLint * v2));
QFGL_DONT_NEED (void, glRects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2));
QFGL_DONT_NEED (void, glRectsv, (const GLshort * v1, const GLshort * v2));
QFGL_DONT_NEED (GLint, glRenderMode, (GLenum mode));
QFGL_DONT_NEED (void, glResetHistogram, (GLenum target));
QFGL_DONT_NEED (void, glResetMinmax, (GLenum target));
QFGL_DONT_NEED (void, glRotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z));
QFGL_NEED (void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z));
QFGL_DONT_NEED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z));
QFGL_NEED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z));
QFGL_DONT_NEED (void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height));
QFGL_DONT_NEED (void, glSelectBuffer, (GLsizei size, GLuint * buffer));
QFGL_DONT_NEED (void, glSeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column));
QFGL_NEED (void, glShadeModel, (GLenum mode));
QFGL_DONT_NEED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask));
QFGL_DONT_NEED (void, glStencilMask, (GLuint mask));
QFGL_DONT_NEED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass));
QFGL_DONT_NEED (void, glTexCoord1d, (GLdouble s));
QFGL_DONT_NEED (void, glTexCoord1dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glTexCoord1f, (GLfloat s));
QFGL_DONT_NEED (void, glTexCoord1fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glTexCoord1i, (GLint s));
QFGL_DONT_NEED (void, glTexCoord1iv, (const GLint * v));
QFGL_DONT_NEED (void, glTexCoord1s, (GLshort s));
QFGL_DONT_NEED (void, glTexCoord1sv, (const GLshort * v));
QFGL_DONT_NEED (void, glTexCoord2d, (GLdouble s, GLdouble t));
QFGL_DONT_NEED (void, glTexCoord2dv, (const GLdouble * v));
QFGL_NEED (void, glTexCoord2f, (GLfloat s, GLfloat t));
QFGL_NEED (void, glTexCoord2fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glTexCoord2i, (GLint s, GLint t));
QFGL_DONT_NEED (void, glTexCoord2iv, (const GLint * v));
QFGL_DONT_NEED (void, glTexCoord2s, (GLshort s, GLshort t));
QFGL_DONT_NEED (void, glTexCoord2sv, (const GLshort * v));
QFGL_DONT_NEED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r));
QFGL_DONT_NEED (void, glTexCoord3dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r));
QFGL_DONT_NEED (void, glTexCoord3fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glTexCoord3i, (GLint s, GLint t, GLint r));
QFGL_DONT_NEED (void, glTexCoord3iv, (const GLint * v));
QFGL_DONT_NEED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r));
QFGL_DONT_NEED (void, glTexCoord3sv, (const GLshort * v));
QFGL_DONT_NEED (void, glTexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q));
QFGL_DONT_NEED (void, glTexCoord4dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glTexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q));
QFGL_DONT_NEED (void, glTexCoord4fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q));
QFGL_DONT_NEED (void, glTexCoord4iv, (const GLint * v));
QFGL_DONT_NEED (void, glTexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q));
QFGL_DONT_NEED (void, glTexCoord4sv, (const GLshort * v));
QFGL_NEED (void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr));
QFGL_NEED (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param));
QFGL_NEED (void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param));
QFGL_DONT_NEED (void, glTexEnviv, (GLenum target, GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glTexGend, (GLenum coord, GLenum pname, GLdouble param));
QFGL_DONT_NEED (void, glTexGendv, (GLenum coord, GLenum pname, const GLdouble * params));
QFGL_DONT_NEED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param));
QFGL_DONT_NEED (void, glTexGenfv, (GLenum coord, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param));
QFGL_DONT_NEED (void, glTexGeniv, (GLenum coord, GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glTexImage1D, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_NEED (void, glTexImage2D, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_DONT_NEED (void, glTexImage3D, (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_NEED (void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param));
QFGL_NEED (void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat * params));
QFGL_DONT_NEED (void, glTexParameteri, (GLenum target, GLenum pname, GLint param));
QFGL_DONT_NEED (void, glTexParameteriv, (GLenum target, GLenum pname, const GLint * params));
QFGL_DONT_NEED (void, glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_NEED (void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_DONT_NEED (void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels));
QFGL_DONT_NEED (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z));
QFGL_NEED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z));
QFGL_DONT_NEED (void, glVertex2d, (GLdouble x, GLdouble y));
QFGL_DONT_NEED (void, glVertex2dv, (const GLdouble * v));
QFGL_NEED (void, glVertex2f, (GLfloat x, GLfloat y));
QFGL_NEED (void, glVertex2fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glVertex2i, (GLint x, GLint y));
QFGL_DONT_NEED (void, glVertex2iv, (const GLint * v));
QFGL_DONT_NEED (void, glVertex2s, (GLshort x, GLshort y));
QFGL_DONT_NEED (void, glVertex2sv, (const GLshort * v));
QFGL_DONT_NEED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z));
QFGL_DONT_NEED (void, glVertex3dv, (const GLdouble * v));
QFGL_NEED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z));
QFGL_NEED (void, glVertex3fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glVertex3i, (GLint x, GLint y, GLint z));
QFGL_DONT_NEED (void, glVertex3iv, (const GLint * v));
QFGL_DONT_NEED (void, glVertex3s, (GLshort x, GLshort y, GLshort z));
QFGL_DONT_NEED (void, glVertex3sv, (const GLshort * v));
QFGL_DONT_NEED (void, glVertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w));
QFGL_DONT_NEED (void, glVertex4dv, (const GLdouble * v));
QFGL_DONT_NEED (void, glVertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w));
QFGL_DONT_NEED (void, glVertex4fv, (const GLfloat * v));
QFGL_DONT_NEED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w));
QFGL_DONT_NEED (void, glVertex4iv, (const GLint * v));
QFGL_DONT_NEED (void, glVertex4s, (GLshort x, GLshort y, GLshort z, GLshort w));
QFGL_DONT_NEED (void, glVertex4sv, (const GLshort * v));
QFGL_NEED (void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid * ptr));
QFGL_NEED (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
#ifdef UNDEF_QFGL_DONT_NEED
#undef QFGL_DONT_NEED
#endif
#ifdef UNDEF_QFGL_NEED
#undef QFGL_DONT_NEED
#endif