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https://git.code.sf.net/p/quake/quakeforge
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108 lines
3.2 KiB
C
108 lines
3.2 KiB
C
/*
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sv_pr_cmds.h
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server progs builtin prototypes
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Copyright (C) 2000 #AUTHOR#
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Author: #AUTHOR#
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Date: #DATE#
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __sv_pr_cmds_h
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#define __sv_pr_cmds_h
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const char * PF_VarString (progs_t * pr, int first);
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void PF_error (progs_t * pr);
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void PF_objerror (progs_t * pr);
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void PF_makevectors (progs_t * pr);
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void PF_setorigin (progs_t * pr);
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void PF_setsize (progs_t * pr);
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void PF_setmodel (progs_t * pr);
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void PF_bprint (progs_t * pr);
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void PF_sprint (progs_t * pr);
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void PF_centerprint (progs_t * pr);
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void PF_normalize (progs_t * pr);
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void PF_vlen (progs_t * pr);
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void PF_vectoyaw (progs_t * pr);
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void PF_vectoangles (progs_t * pr);
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void PF_random (progs_t * pr);
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void PF_particle (progs_t * pr);
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void PF_ambientsound (progs_t * pr);
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void PF_sound (progs_t * pr);
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void PF_break (progs_t * pr);
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void PF_traceline (progs_t * pr);
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void PF_TraceToss (progs_t * pr);
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void PF_checkpos (progs_t * pr);
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int PF_newcheckclient (progs_t * pr, int check);
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void PF_checkclient (progs_t * pr);
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void PF_stuffcmd (progs_t * pr);
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void PF_localcmd (progs_t * pr);
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void PF_cvar (progs_t * pr);
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void PF_cvar_set (progs_t * pr);
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void PF_findradius (progs_t * pr);
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void PF_dprint (progs_t * pr);
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void PF_ftos (progs_t * pr);
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void PF_fabs (progs_t * pr);
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void PF_vtos (progs_t * pr);
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void PF_etos (progs_t * pr);
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void PF_Spawn (progs_t * pr);
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void PF_Remove (progs_t * pr);
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void PF_Find (progs_t * pr);
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void PF_precache_file (progs_t * pr);
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void PF_precache_sound (progs_t * pr);
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void PF_precache_model (progs_t * pr);
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void PF_coredump (progs_t * pr);
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void PF_traceon (progs_t * pr);
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void PF_traceoff (progs_t * pr);
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void PF_eprint (progs_t * pr);
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void PF_walkmove (progs_t * pr);
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void PF_droptofloor (progs_t * pr);
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void PF_lightstyle (progs_t * pr);
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void PF_rint (progs_t * pr);
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void PF_floor (progs_t * pr);
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void PF_ceil (progs_t * pr);
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void PF_checkbottom (progs_t * pr);
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void PF_pointcontents (progs_t * pr);
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void PF_nextent (progs_t * pr);
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void PF_aim (progs_t * pr);
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void PF_changeyaw (progs_t * pr);
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void PF_changepitch (progs_t * pr);
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void PF_WriteByte (progs_t * pr);
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void PF_WriteChar (progs_t * pr);
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void PF_WriteShort (progs_t * pr);
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void PF_WriteLong (progs_t * pr);
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void PF_WriteAngle (progs_t * pr);
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void PF_WriteCoord (progs_t * pr);
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void PF_WriteString (progs_t * pr);
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void PF_WriteEntity (progs_t * pr);
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void PF_makestatic (progs_t * pr);
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void PF_setspawnparms (progs_t * pr);
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void PF_changelevel (progs_t * pr);
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void PF_WaterMove (progs_t * pr);
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void PF_sin (progs_t * pr);
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void PF_cos (progs_t * pr);
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void PF_sqrt (progs_t * pr);
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void PF_Fixme (progs_t * pr);
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#endif // __sv_pr_cmds_h
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