quakeforge/include/qw
Bill Currie ca38f9b616 [qw] Use entity_state_t as a base for player_state_t
This will, in the long run, help clean up a lot of the differences in
the handling of entities in the clients.
2021-03-11 14:27:36 +09:00
..
bothdefs.h Nuke UNALIGNED_OK. 2012-06-15 22:02:17 +09:00
msg_backbuf.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
msg_ucmd.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pmove.h Do a pure/const/noreturn/format attribute pass. 2018-10-09 12:42:21 +09:00
protocol.h [qw] Use entity_state_t as a base for player_state_t 2021-03-11 14:27:36 +09:00