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https://git.code.sf.net/p/quake/quakeforge
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3fb03fc2be
than __attribute__((unused))). fixes the missing console in -x11
373 lines
7.8 KiB
C
373 lines
7.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include "string.h"
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#endif
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#include "QF/sys.h"
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#include "bsp5.h"
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/*
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NOTES
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Brushes that touch still need to be split at the cut point to make a
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tjunction
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*/
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face_t *validfaces[MAX_MAP_PLANES];
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face_t *inside, *outside;
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int brushfaces;
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int csgfaces;
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int csgmergefaces;
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/*
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NewFaceFromFace
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Duplicates the non point information of a face, used by SplitFace and
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MergeFace.
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*/
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face_t *
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NewFaceFromFace (face_t *in)
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{
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face_t *newf;
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newf = AllocFace ();
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newf->planenum = in->planenum;
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newf->texturenum = in->texturenum;
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newf->planeside = in->planeside;
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newf->original = in->original;
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newf->contents[0] = in->contents[0];
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newf->contents[1] = in->contents[1];
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newf->detail = in->detail;
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return newf;
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}
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void
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SplitFace (face_t *in, plane_t *split, face_t **front, face_t **back)
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{
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int i;
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int counts[3];
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plane_t plane;
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vec_t dot;
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winding_t *tmp;
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if (in->points->numpoints < 0)
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Sys_Error ("SplitFace: freed face");
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for (i = 0; i < in->points->numpoints; i++) {
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dot = DotProduct (in->points->points[i], split->normal) - split->dist;
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if (dot > ON_EPSILON)
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counts[SIDE_FRONT]++;
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else if (dot < -ON_EPSILON)
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counts[SIDE_BACK]++;
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}
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if (!counts[SIDE_FRONT]) {
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*front = NULL;
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*back = in;
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return;
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}
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if (!counts[SIDE_BACK]) {
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*front = in;
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*back = NULL;
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return;
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}
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*back = NewFaceFromFace (in);
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*front = NewFaceFromFace (in);
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tmp = CopyWinding (in->points);
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(*front)->points = ClipWinding (tmp, split, 0);
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plane.dist = -split->dist;
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VectorNegate (split->normal, plane.normal);
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(*back)->points = ClipWinding (in->points, &plane, 0);
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in->points = 0; // freed by ClipWinding
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FreeFace (in);
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}
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/*
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ClipInside
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Clips all of the faces in the inside list, possibly moving them to the
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outside list or spliting it into a piece in each list.
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Faces exactly on the plane will stay inside unless overdrawn by later brush
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frontside is the side of the plane that holds the outside list
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*/
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static void
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ClipInside (int splitplane, int frontside, qboolean precedence)
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{
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face_t *insidelist, *next, *f;
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face_t *frags[2];
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plane_t *split;
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split = &planes[splitplane];
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insidelist = NULL;
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for (f = inside; f; f = next) {
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next = f->next;
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if (f->planenum == splitplane) { // exactly on, handle special
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if (frontside != f->planeside || precedence) { // always clip off
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// opposite faceing
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frags[frontside] = NULL;
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frags[!frontside] = f;
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} else { // leave it on the outside
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frags[frontside] = f;
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frags[!frontside] = NULL;
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}
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} else { // proper split
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SplitFace (f, split, &frags[0], &frags[1]);
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}
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if (frags[frontside]) {
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frags[frontside]->next = outside;
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outside = frags[frontside];
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}
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if (frags[!frontside]) {
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frags[!frontside]->next = insidelist;
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insidelist = frags[!frontside];
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}
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}
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inside = insidelist;
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}
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/*
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SaveOutside
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Saves all of the faces in the outside list to the bsp plane list
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*/
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static void
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SaveOutside (qboolean mirror)
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{
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face_t *f, *next, *newf;
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int planenum;
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for (f = outside; f; f = next) {
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next = f->next;
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csgfaces++;
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Draw_DrawFace (f);
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planenum = f->planenum;
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if (mirror) {
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newf = NewFaceFromFace (f);
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newf->points = CopyWindingReverse (f->points);
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newf->planeside = f->planeside ^ 1; // reverse side
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newf->contents[0] = f->contents[1];
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newf->contents[1] = f->contents[0];
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validfaces[planenum] = MergeFaceToList (newf,
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validfaces[planenum]);
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}
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validfaces[planenum] = MergeFaceToList (f, validfaces[planenum]);
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validfaces[planenum] = FreeMergeListScraps (validfaces[planenum]);
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}
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}
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/*
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FreeInside
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Free all the faces that got clipped out
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*/
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static void
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FreeInside (int contents)
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{
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face_t *next, *f;
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for (f = inside; f; f = next) {
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next = f->next;
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if (contents != CONTENTS_SOLID) {
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f->contents[0] = contents;
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f->next = outside;
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outside = f;
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} else
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FreeFace (f);
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}
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}
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/*
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BuildSurfaces
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Returns a chain of all the external surfaces with one or more visible
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faces.
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*/
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surface_t *
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BuildSurfaces (void)
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{
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face_t *count;
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face_t **f;
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int i;
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surface_t *surfhead, *s;
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surfhead = NULL;
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f = validfaces;
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for (i = 0; i < numbrushplanes; i++, f++) {
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if (!*f)
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continue; // nothing left on this plane
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// create a new surface to hold the faces on this plane
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s = AllocSurface ();
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s->planenum = i;
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s->next = surfhead;
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surfhead = s;
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s->faces = *f;
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for (count = s->faces; count; count = count->next) {
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csgmergefaces++;
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if (count->detail)
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s->has_detail = 1;
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else
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s->has_struct = 1;
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}
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CalcSurfaceInfo (s); // bounding box and flags
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}
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return surfhead;
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}
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static void
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CopyFacesToOutside (brush_t *b)
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{
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face_t *newf, *f;
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outside = NULL;
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for (f = b->faces; f; f = f->next) {
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if (f->texturenum == TEX_SKIP)
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continue;
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brushfaces++;
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newf = AllocFace ();
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*newf = *f;
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newf->points = CopyWinding (f->points);
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newf->next = outside;
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newf->contents[0] = CONTENTS_EMPTY;
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newf->contents[1] = b->contents;
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outside = newf;
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}
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}
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/*
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CSGFaces
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Returns a list of surfaces containing all of the faces
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*/
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surface_t *
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CSGFaces (brushset_t *bs)
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{
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brush_t *b1, *b2;
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face_t *f;
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int i;
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qboolean overwrite;
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surface_t *surfhead;
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qprintf ("---- CSGFaces ----\n");
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memset (validfaces, 0, sizeof (validfaces));
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csgfaces = brushfaces = csgmergefaces = 0;
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Draw_ClearWindow ();
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// do the solid faces
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for (b1 = bs->brushes; b1; b1 = b1->next) {
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// set outside to a copy of the brush's faces
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CopyFacesToOutside (b1);
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if (b1->faces->texturenum < 0) {
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// Don't split HINT and SKIP brushes.
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SaveOutside (false);
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continue;
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}
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overwrite = false;
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for (b2 = bs->brushes; b2; b2 = b2->next) {
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if (b2->faces->texturenum < 0)
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continue;
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// see if b2 needs to clip a chunk out of b1
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if (b1 == b2) {
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overwrite = true; // later brushes now overwrite
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continue;
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}
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// check bounding box first
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for (i = 0; i < 3; i++)
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if (b1->mins[i] > b2->maxs[i] || b1->maxs[i] < b2->mins[i])
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break;
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if (i < 3)
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continue;
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// divide faces by the planes of the new brush
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inside = outside;
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outside = NULL;
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for (f = b2->faces; f; f = f->next)
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ClipInside (f->planenum, f->planeside, overwrite);
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// these faces are continued in another brush, so get rid of them
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if (b1->contents == CONTENTS_SOLID
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&& b2->contents <= CONTENTS_WATER)
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FreeInside (b2->contents);
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else
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FreeInside (CONTENTS_SOLID);
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}
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// all of the faces left in outside are real surface faces
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if (b1->contents != CONTENTS_SOLID)
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SaveOutside (true); // mirror faces for inside view
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else
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SaveOutside (false);
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}
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#if 0
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if (!csgfaces)
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Sys_Error ("No faces");
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#endif
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surfhead = BuildSurfaces ();
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qprintf ("%5i brushfaces\n", brushfaces);
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qprintf ("%5i csgfaces\n", csgfaces);
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qprintf ("%5i mergedfaces\n", csgmergefaces);
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return surfhead;
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}
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