quakeforge/include/QF
2007-05-08 02:25:01 +00:00
..
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
GL "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
.gitignore
bspfile.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h document the view api 2007-04-08 08:48:13 +00:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
draw.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
dstring.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
hl.h
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h
keys.h Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h
Makefile.am move the script parser from qfbsp into libQFutil and correct a spelling error 2004-11-02 05:05:00 +00:00
mathlib.h Fix visibility of VectorNormalize and other math functions 2007-03-17 21:06:00 +00:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_debug.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h make the watchpoint (optionally) conditional 2007-05-08 02:25:01 +00:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h
qendian.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qfplist.h correct some harmless c&p errors 2006-12-18 13:11:26 +00:00
qtypes.h more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
quakefs.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h bring back the alpha setting for dlights (finally found out what it was 2004-05-03 06:21:39 +00:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
sound.h remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
teamplay.h
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h don't look up the gl functions until after the context has been setup, just 2004-02-06 00:58:35 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
zone.h new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often. 2007-03-28 13:09:49 +00:00