quakeforge/tools/Forge/Bundles/MapEdit/CameraView.m

972 lines
16 KiB
Objective-C

#include "qedefs.h"
id cameraview_i;
BOOL timedrawing = 0;
@implementation CameraView
/*
==================
initWithFrame:
==================
*/
- initWithFrame:(NSRect)frameRect
{
int size;
[super initWithFrame: frameRect];
cameraview_i = self;
xa = ya = za = 0;
[self matrixFromAngles];
origin[0] = 64;
origin[1] = 64;
origin[2] = 48;
move = 16;
size = _bounds.size.width * _bounds.size.height;
zbuffer = malloc (size*4);
imagebuffer = malloc (size*4);
return self;
}
- setXYOrigin: (NSPoint *)pt
{
origin[0] = pt->x;
origin[1] = pt->y;
return self;
}
- setZOrigin: (float)pt
{
origin[2] = pt;
return self;
}
- setOrigin: (vec3_t)org angle: (float)angle
{
VectorCopy (org, origin);
ya = angle;
[self matrixFromAngles];
return self;
}
- getOrigin: (vec3_t)org
{
VectorCopy (origin, org);
return self;
}
- (float)yawAngle
{
return ya;
}
- upFloor:sender
{
sb_floor_dir = 1;
sb_floor_dist = 99999;
[map_i makeAllPerform: @selector(feetToFloor)];
if (sb_floor_dist == 99999)
{
qprintf ("already on top floor");
return self;
}
qprintf ("up floor");
origin[2] += sb_floor_dist;
[quakeed_i updateCamera];
return self;
}
- downFloor: sender
{
sb_floor_dir = -1;
sb_floor_dist = -99999;
[map_i makeAllPerform: @selector(feetToFloor)];
if (sb_floor_dist == -99999)
{
qprintf ("already on bottom floor");
return self;
}
qprintf ("down floor");
origin[2] += sb_floor_dist;
[quakeed_i updateCamera];
return self;
}
/*
===============================================================================
UI TARGETS
===============================================================================
*/
/*
============
homeView
============
*/
- homeView: sender
{
xa = za = 0;
[self matrixFromAngles];
[quakeed_i updateAll];
qprintf ("homed view angle");
return self;
}
- drawMode: sender
{
drawmode = [sender selectedColumn];
[quakeed_i updateCamera];
return self;
}
- setDrawMode: (drawmode_t)mode
{
drawmode = mode;
//XXX[mode_radio_i selectCellAt:0: mode];
[quakeed_i updateCamera];
return self;
}
/*
===============================================================================
TRANSFORMATION METHODS
===============================================================================
*/
- matrixFromAngles
{
if (xa > M_PI*0.4)
xa = M_PI*0.4;
if (xa < -M_PI*0.4)
xa = -M_PI*0.4;
// vpn
matrix[2][0] = cos(xa)*cos(ya);
matrix[2][1] = cos(xa)*sin(ya);
matrix[2][2] = sin(xa);
// vup
matrix[1][0] = cos(xa+M_PI/2)*cos(ya);
matrix[1][1] = cos(xa+M_PI/2)*sin(ya);
matrix[1][2] = sin(xa+M_PI/2);
// vright
CrossProduct (matrix[2], matrix[1], matrix[0]);
return self;
}
- inverseTransform: (vec_t *)invec to:(vec_t *)outvec
{
vec3_t inverse[3];
vec3_t temp;
int i,j;
for (i=0 ; i<3 ; i++)
for (j=0 ; j<3 ; j++)
inverse[i][j] = matrix[j][i];
temp[0] = DotProduct(invec, inverse[0]);
temp[1] = DotProduct(invec, inverse[1]);
temp[2] = DotProduct(invec, inverse[2]);
VectorAdd (temp, origin, outvec);
return self;
}
/*
===============================================================================
DRAWING METHODS
===============================================================================
*/
typedef struct
{
vec3_t trans;
int clipflags;
vec3_t screen; // valid only if clipflags == 0
} campt_t;
#define CLIP_RIGHT 1
#define CLIP_LEFT 2
#define CLIP_TOP 4
#define CLIP_BOTTOM 8
#define CLIP_FRONT 16
int cam_cur;
campt_t campts[2];
vec3_t r_matrix[3];
vec3_t r_origin;
float mid_x, mid_y;
float topscale = (240.0/3)/160;
float bottomscale = (240.0*2/3)/160;
extern plane_t frustum[5];
void MakeCampt (vec3_t in, campt_t *pt)
{
vec3_t temp;
float scale;
// transform the points
VectorSubtract (in, r_origin, temp);
pt->trans[0] = DotProduct(temp, r_matrix[0]);
pt->trans[1] = DotProduct(temp, r_matrix[1]);
pt->trans[2] = DotProduct(temp, r_matrix[2]);
// check clip flags
if (pt->trans[2] < 1)
pt->clipflags = CLIP_FRONT;
else
pt->clipflags = 0;
if (pt->trans[0] > pt->trans[2])
pt->clipflags |= CLIP_RIGHT;
else if (-pt->trans[0] > pt->trans[2])
pt->clipflags |= CLIP_LEFT;
if (pt->trans[1] > pt->trans[2]*topscale )
pt->clipflags |= CLIP_TOP;
else if (-pt->trans[1] > pt->trans[2]*bottomscale )
pt->clipflags |= CLIP_BOTTOM;
if (pt->clipflags)
return;
// project
scale = mid_x/pt->trans[2];
pt->screen[0] = mid_x + pt->trans[0]*scale;
pt->screen[1] = mid_y + pt->trans[1]*scale;
}
void CameraMoveto(vec3_t p)
{
campt_t *pt;
if (upath->numberOfPoints > 2048)
lineflush ();
pt = &campts[cam_cur];
cam_cur ^= 1;
MakeCampt (p,pt);
if (!pt->clipflags)
{ // onscreen, so move there immediately
UPmoveto (upath, pt->screen[0], pt->screen[1]);
}
}
void ClipLine (vec3_t p1, vec3_t p2, int planenum)
{
float d, d2, frac;
vec3_t new;
plane_t *pl;
float scale;
if (planenum == 5)
{ // draw it!
scale = mid_x/p1[2];
new[0] = mid_x + p1[0]*scale;
new[1] = mid_y + p1[1]*scale;
UPmoveto (upath, new[0], new[1]);
scale = mid_x/p2[2];
new[0] = mid_x + p2[0]*scale;
new[1] = mid_y + p2[1]*scale;
UPlineto (upath, new[0], new[1]);
return;
}
pl = &frustum[planenum];
d = DotProduct (p1, pl->normal) - pl->dist;
d2 = DotProduct (p2, pl->normal) - pl->dist;
if (d <= ON_EPSILON && d2 <= ON_EPSILON)
{ // off screen
return;
}
if (d >= 0 && d2 >= 0)
{ // on front
ClipLine (p1, p2, planenum+1);
return;
}
frac = d/(d-d2);
new[0] = p1[0] + frac*(p2[0]-p1[0]);
new[1] = p1[1] + frac*(p2[1]-p1[1]);
new[2] = p1[2] + frac*(p2[2]-p1[2]);
if (d > 0)
ClipLine (p1, new, planenum+1);
else
ClipLine (new, p2, planenum+1);
}
int c_off, c_on, c_clip;
void CameraLineto(vec3_t p)
{
campt_t *p1, *p2;
int bits;
p2 = &campts[cam_cur];
cam_cur ^= 1;
p1 = &campts[cam_cur];
MakeCampt (p, p2);
if (p1->clipflags & p2->clipflags)
{
c_off++;
return; // entirely off screen
}
bits = p1->clipflags | p2->clipflags;
if (! bits )
{
c_on++;
UPmoveto (upath, p1->screen[0], p1->screen[1]);
UPlineto (upath, p2->screen[0], p2->screen[1]);
return; // entirely on screen
}
// needs to be clipped
c_clip++;
ClipLine (p1->trans, p2->trans, 0);
}
/*
=============
drawSolid
=============
*/
- drawSolid
{
unsigned char *planes[5];
//
// draw it
//
VectorCopy (origin, r_origin);
VectorCopy (matrix[0], r_matrix[0]);
VectorCopy (matrix[1], r_matrix[1]);
VectorCopy (matrix[2], r_matrix[2]);
r_width = _bounds.size.width;
r_height = _bounds.size.height;
r_picbuffer = imagebuffer;
r_zbuffer = zbuffer;
r_drawflat = (drawmode == dr_flat);
REN_BeginCamera ();
REN_ClearBuffers ();
//
// render the setbrushes
//
[map_i makeAllPerform: @selector(CameraRenderSelf)];
//
// display the output
//
[[self window] setBackingType:NSBackingStoreRetained];
planes[0] = (unsigned char *)imagebuffer;
NSDrawBitmap(
_bounds,
r_width,
r_height,
8,
3,
32,
r_width*4,
NO,
NO,
@"RGB", //FIXME what should this be?
(const unsigned char **const)planes
);
//XXX NSPing ();
[[self window] setBackingType:NSBackingStoreBuffered];
return self;
}
/*
===================
drawWire
===================
*/
- drawWire: (NSRect)rect
{
// copy current info to globals for the C callbacks
mid_x = _bounds.size.width / 2;
mid_y = 2 * _bounds.size.height / 3;
VectorCopy (origin, r_origin);
VectorCopy (matrix[0], r_matrix[0]);
VectorCopy (matrix[1], r_matrix[1]);
VectorCopy (matrix[2], r_matrix[2]);
r_width = _bounds.size.width;
r_height = _bounds.size.height;
r_picbuffer = imagebuffer;
r_zbuffer = zbuffer;
REN_BeginCamera ();
// erase window
NSEraseRect (rect);
// draw all entities
linestart (0,0,0);
[map_i makeUnselectedPerform: @selector(CameraDrawSelf)];
lineflush ();
return self;
}
/*
===================
drawSelf
===================
*/
- drawSelf:(NSRect)rects :(int)rectCount
{
static float drawtime; // static to shut up compiler warning
if (timedrawing)
drawtime = I_FloatTime ();
if (drawmode == dr_texture || drawmode == dr_flat)
[self drawSolid];
else
[self drawWire: rects];
if (timedrawing)
{
//XXX NSPing ();
drawtime = I_FloatTime() - drawtime;
printf ("CameraView drawtime: %5.3f\n", drawtime);
}
return self;
}
/*
=============
XYDrawSelf
=============
*/
- XYDrawSelf
{
PSsetrgbcolor (0,0,1.0);
PSsetlinewidth (0.15);
PSmoveto (origin[0]-16,origin[1]);
PSrlineto (16,8);
PSrlineto (16,-8);
PSrlineto (-16,-8);
PSrlineto (-16,8);
PSrlineto (32,0);
PSmoveto (origin[0],origin[1]);
PSrlineto (64*cos(ya+M_PI/4), 64*sin(ya+M_PI/4));
PSmoveto (origin[0],origin[1]);
PSrlineto (64*cos(ya-M_PI/4), 64*sin(ya-M_PI/4));
PSstroke ();
return self;
}
/*
=============
ZDrawSelf
=============
*/
- ZDrawSelf
{
PSsetrgbcolor (0,0,1.0);
PSsetlinewidth (0.15);
PSmoveto (-16,origin[2]);
PSrlineto (16,8);
PSrlineto (16,-8);
PSrlineto (-16,-8);
PSrlineto (-16,8);
PSrlineto (32,0);
PSmoveto (-15,origin[2]-47);
PSrlineto (29,0);
PSrlineto (0,54);
PSrlineto (-29,0);
PSrlineto (0,-54);
PSstroke ();
return self;
}
/*
===============================================================================
XYZ mouse view methods
===============================================================================
*/
/*
================
modalMoveLoop
================
*/
- modalMoveLoop: (NSPoint *)basept :(vec3_t)movemod : converter
{
vec3_t originbase;
NSEvent *event = 0; //XXX
NSPoint newpt;
// NSPoint brushpt;
vec3_t delta;
// id ent;
int i;
// vec3_t temp;
qprintf ("moving camera position");
VectorCopy (origin, originbase);
//
// modal event loop using instance drawing
//
goto drawentry;
while ([event type] != NSLeftMouseUp && [event type] != NSRightMouseUp)
{
//
// calculate new point
//
newpt = [event locationInWindow];
newpt = [converter convertPoint:newpt fromView:NULL];
delta[0] = newpt.x-basept->x;
delta[1] = newpt.y-basept->y;
delta[2] = delta[1]; // height change
for (i=0 ; i<3 ; i++)
origin[i] = originbase[i]+movemod[i]*delta[i];
#if 0 // FIXME
//
// if command is down, look towards brush or entity
//
if (event->flags & NS_SHIFTMASK)
{
ent = [quakemap_i selectedEntity];
if (ent)
{
[ent origin: temp];
brushpt.x = temp[0];
brushpt.y = temp[1];
}
else
brushpt = [brush_i centerPoint];
ya = atan2 (brushpt.y - newpt.y, brushpt.x - newpt.x);
[self matrixFromAngles];
}
#endif
drawentry:
//
// instance draw new frame
//
[quakeed_i newinstance];
[self display];
/*XXX
event = [NSApp nextEventMatchingMask: NSLeftMouseUpMask
| NSLeftMouseDraggedMask | NSRightMouseUpMask
| NSRightMouseDraggedMask | NSApplicationDefinedMask];
*/
if ([event type] == NSKeyDown)
{
[self _keyDown: event];
[self display];
goto drawentry;
}
}
return self;
}
//============================================================================
/*
===============
XYmouseDown
===============
*/
- (BOOL)XYmouseDown: (NSPoint *)pt flags:(int)flags // return YES if brush handled
{
vec3_t movemod;
if (fabs(pt->x - origin[0]) > 16
|| fabs(pt->y - origin[1]) > 16 )
return NO;
#if 0
if (flags & NSAlternateKeyMask)
{ // up / down drag
movemod[0] = 0;
movemod[1] = 0;
movemod[2] = 1;
}
else
#endif
{
movemod[0] = 1;
movemod[1] = 1;
movemod[2] = 0;
}
[self modalMoveLoop: pt : movemod : xyview_i];
return YES;
}
/*
===============
ZmouseDown
===============
*/
- (BOOL)ZmouseDown: (NSPoint *)pt flags:(int)flags // return YES if brush handled
{
vec3_t movemod;
if (fabs(pt->y - origin[2]) > 16
|| pt->x < -8 || pt->x > 8 )
return NO;
movemod[0] = 0;
movemod[1] = 0;
movemod[2] = 1;
[self modalMoveLoop: pt : movemod : zview_i];
return YES;
}
//=============================================================================
/*
===================
viewDrag:
===================
*/
- viewDrag:(NSPoint *)pt
{
float dx,dy;
NSEvent *event = 0; //XXX
NSPoint newpt;
//
// modal event loop using instance drawing
//
goto drawentry;
while ([event type] != NSRightMouseUp)
{
//
// calculate new point
//
newpt = [event locationInWindow];
newpt = [self convertPoint:newpt fromView:NULL];
dx = newpt.x - pt->x;
dy = newpt.y - pt->y;
*pt = newpt;
ya -= dx/_bounds.size.width*M_PI/2 * 4;
xa += dy/_bounds.size.width*M_PI/2 * 4;
[self matrixFromAngles];
drawentry:
[quakeed_i newinstance];
[self display];
/*XXX
event = [NSApp getNextEvent:
NSKeyDownMask | NSRightMouseUpMask | NSRightMouseDraggedMask];
*/
if ([event type] == NSKeyDown)
{
[self _keyDown: event];
[self display];
goto drawentry;
}
}
return self;
}
//=============================================================================
/*
===================
mouseDown
===================
*/
- (void) mouseDown:(NSEvent *)theEvent
{
NSPoint pt;
int i;
vec3_t p1, p2;
float forward, right, up;
int flags;
pt = [theEvent locationInWindow];
pt = [self convertPoint:pt fromView:NULL];
VectorCopy (origin, p1);
forward = 160;
right = pt.x - 160;
up = pt.y - 240*2/3;
for (i=0 ; i<3 ; i++)
p2[i] = forward*matrix[2][i] + up*matrix[1][i] + right*matrix[0][i];
for (i=0 ; i<3 ; i++)
p2[i] = p1[i] + 100*p2[i];
flags = [theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask | NSCommandKeyMask);
//
// bare click to select a texture
//
if (flags == 0)
{
[map_i getTextureRay: p1 : p2];
return;
}
//
// shift click to select / deselect a brush from the world
//
if (flags == NSShiftKeyMask)
{
[map_i selectRay: p1 : p2 : NO];
return;
}
//
// cmd-shift click to set a target/targetname entity connection
//
if (flags == (NSShiftKeyMask|NSCommandKeyMask) )
{
[map_i entityConnect: p1 : p2];
return;
}
//
// alt click = set entire brush texture
//
if (flags == NSAlternateKeyMask)
{
if (drawmode != dr_texture)
{
qprintf ("No texture setting except in texture mode!\n");
NopSound ();
return;
}
[map_i setTextureRay: p1 : p2 : YES];
[quakeed_i updateAll];
return;
}
//
// ctrl-alt click = set single face texture
//
if (flags == (NSControlKeyMask | NSAlternateKeyMask) )
{
if (drawmode != dr_texture)
{
qprintf ("No texture setting except in texture mode!\n");
NopSound ();
return;
}
[map_i setTextureRay: p1 : p2 : NO];
[quakeed_i updateAll];
return;
}
qprintf ("bad flags for click");
NopSound ();
return;
}
/*
===================
rightMouseDown
===================
*/
-(void) rightMouseDown:(NSEvent *)theEvent
{
NSPoint pt;
int flags;
pt = [theEvent locationInWindow];
[self convertPoint:pt fromView:NULL];
flags = [theEvent modifierFlags] & (NSShiftKeyMask | NSControlKeyMask | NSAlternateKeyMask | NSCommandKeyMask);
//
// click = drag camera
//
if (flags == 0)
{
qprintf ("looking");
[self viewDrag: &pt];
qprintf ("");
return;
}
qprintf ("bad flags for click");
NopSound ();
return;
}
/*
===============
keyDown
===============
*/
#define KEY_RIGHTARROW 0xae
#define KEY_LEFTARROW 0xac
#define KEY_UPARROW 0xad
#define KEY_DOWNARROW 0xaf
- _keyDown: (NSEvent *)theEvent
{
int ch;
ch = tolower([[theEvent characters] characterAtIndex: 0]);
switch (ch)
{
case 13:
return self;
case 'a':
case 'A':
xa += M_PI/8;
[self matrixFromAngles];
[quakeed_i updateCamera];
return self;
case 'z':
case 'Z':
xa -= M_PI/8;
[self matrixFromAngles];
[quakeed_i updateCamera];
return self;
case KEY_RIGHTARROW:
ya -= M_PI*move/(64*2);
[self matrixFromAngles];
[quakeed_i updateCamera];
break;
case KEY_LEFTARROW:
ya += M_PI*move/(64*2);
[self matrixFromAngles];
[quakeed_i updateCamera];
break;
case KEY_UPARROW:
origin[0] += move*cos(ya);
origin[1] += move*sin(ya);
[quakeed_i updateCamera];
break;
case KEY_DOWNARROW:
origin[0] -= move*cos(ya);
origin[1] -= move*sin(ya);
[quakeed_i updateCamera];
break;
case '.':
origin[0] += move*cos(ya-M_PI_2);
origin[1] += move*sin(ya-M_PI_2);
[quakeed_i updateCamera];
break;
case ',':
origin[0] -= move*cos(ya-M_PI_2);
origin[1] -= move*sin(ya-M_PI_2);
[quakeed_i updateCamera];
break;
case 'd':
case 'D':
origin[2] += move;
[quakeed_i updateCamera];
break;
case 'c':
case 'C':
origin[2] -= move;
[quakeed_i updateCamera];
break;
}
return self;
}
@end