quakeforge/nq/source/sv_progs.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

572 lines
16 KiB
C

/*
sv_progs.c
Quick QuakeC server code
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "compat.h"
#include "world.h"
#include "nq/include/host.h"
#include "nq/include/server.h"
#include "nq/include/sv_progs.h"
progs_t sv_pr_state;
sv_globals_t sv_globals;
sv_funcs_t sv_funcs;
sv_fields_t sv_fields;
edict_t sv_edicts[MAX_EDICTS];
sv_data_t sv_data[MAX_EDICTS];
cvar_t *sv_progs;
cvar_t *sv_progs_zone;
cvar_t *sv_progs_ext;
cvar_t *pr_checkextensions;
cvar_t *nomonsters;
cvar_t *gamecfg;
cvar_t *scratch1;
cvar_t *scratch2;
cvar_t *scratch3;
cvar_t *scratch4;
cvar_t *savedgamecfg;
cvar_t *saved1;
cvar_t *saved2;
cvar_t *saved3;
cvar_t *saved4;
static int sv_range;
static unsigned
bi_map (progs_t *pr, unsigned binum)
{
unsigned range;
if (sv_range != PR_RANGE_NONE) {
range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT;
if (!range && binum > PR_RANGE_ID_MAX)
binum |= sv_range << PR_RANGE_SHIFT;
}
return binum;
}
static int
prune_edict (progs_t *pr, edict_t *ent)
{
// remove things from different skill levels or deathmatch
if (deathmatch->int_val) {
if (((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_DEATHMATCH)) {
return 1;
}
} else if ((current_skill == 0
&& ((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_EASY))
|| (current_skill == 1
&& ((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_MEDIUM))
|| (current_skill >= 2
&& ((int) SVfloat (ent, spawnflags)
& SPAWNFLAG_NOT_HARD))) {
return 1;
}
return 0;
}
static void
ED_PrintEdicts_f (void)
{
ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1));
}
/*
ED_PrintEdict_f
For debugging, prints a single edict
*/
static void
ED_PrintEdict_f (void)
{
int i;
i = atoi (Cmd_Argv (1));
Sys_Printf ("\n EDICT %i:\n", i);
ED_PrintNum (&sv_pr_state, i);
}
static void
ED_Count_f (void)
{
ED_Count (&sv_pr_state);
}
static void
PR_Profile_f (void)
{
if (!sv_pr_state.progs) {
Sys_Printf ("no progs loaded\n");
return;
}
PR_Profile (&sv_pr_state);
}
static void
watch_f (void)
{
PR_Debug_Watch (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
}
static void
print_f (void)
{
PR_Debug_Print (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1));
}
static int
parse_field (progs_t *pr, const char *key, const char *value)
{
if (strequal (key, "sky")
|| strequal (key, "skyname")
|| strequal (key, "qlsky")
|| strequal (key, "fog"))
return 1;
if (strequal (key, "mapversion")) // ignore HL(?) version field
return 1;
if (*key == '_') // ignore _fields
return 1;
return 0;
}
typedef struct sv_def_s {
etype_t type;
unsigned short offset;
const char *name;
void *field;
} sv_def_t;
static sv_def_t nq_self[] = {
{ev_entity, 28, "self", &sv_globals.self},
{ev_entity, 28, ".self", &sv_globals.self},
{ev_void, 0, 0},
};
static sv_def_t nq_defs[] = {
{ev_entity, 29, "other", &sv_globals.other},
{ev_entity, 30, "world", &sv_globals.world},
{ev_float, 31, "time", &sv_globals.time},
{ev_float, 32, "frametime", &sv_globals.frametime},
{ev_float, 33, "force_retouch", &sv_globals.force_retouch},
{ev_string, 34, "mapname", &sv_globals.mapname},
{ev_float, 35, "deathmatch", &sv_globals.deathmatch},
{ev_float, 36, "coop", &sv_globals.coop},
{ev_float, 37, "teamplay", &sv_globals.teamplay},
{ev_float, 38, "serverflags", &sv_globals.serverflags},
{ev_float, 39, "total_secrets", &sv_globals.total_secrets},
{ev_float, 40, "total_monsters", &sv_globals.total_monsters},
{ev_float, 41, "found_secrets", &sv_globals.found_secrets},
{ev_float, 42, "killed_monsters", &sv_globals.killed_monsters},
//parm1-16 form an array
{ev_float, 43, "parm1", &sv_globals.parms},
{ev_vector, 59, "v_forward", &sv_globals.v_forward},
{ev_vector, 62, "v_up", &sv_globals.v_up},
{ev_vector, 65, "v_right", &sv_globals.v_right},
{ev_float, 68, "trace_allsolid", &sv_globals.trace_allsolid},
{ev_float, 69, "trace_startsolid", &sv_globals.trace_startsolid},
{ev_float, 70, "trace_fraction", &sv_globals.trace_fraction},
{ev_vector, 71, "trace_endpos", &sv_globals.trace_endpos},
{ev_vector, 74, "trace_plane_normal", &sv_globals.trace_plane_normal},
{ev_float, 77, "trace_plane_dist", &sv_globals.trace_plane_dist},
{ev_entity, 78, "trace_ent", &sv_globals.trace_ent},
{ev_float, 79, "trace_inopen", &sv_globals.trace_inopen},
{ev_float, 80, "trace_inwater", &sv_globals.trace_inwater},
{ev_entity, 81, "msg_entity", &sv_globals.msg_entity},
{ev_void, 0, 0},
};
static sv_def_t nq_funcs[] = {
{ev_func, 82, "main", &sv_funcs.main},
{ev_func, 83, "StartFrame", &sv_funcs.StartFrame},
{ev_func, 84, "PlayerPreThink", &sv_funcs.PlayerPreThink},
{ev_func, 85, "PlayerPostThink", &sv_funcs.PlayerPostThink},
{ev_func, 86, "ClientKill", &sv_funcs.ClientKill},
{ev_func, 87, "ClientConnect", &sv_funcs.ClientConnect},
{ev_func, 88, "PutClientInServer", &sv_funcs.PutClientInServer},
{ev_func, 89, "ClientDisconnect", &sv_funcs.ClientDisconnect},
{ev_func, 90, "SetNewParms", &sv_funcs.SetNewParms},
{ev_func, 91, "SetChangeParms", &sv_funcs.SetChangeParms},
{ev_void, 0, 0},
};
static sv_def_t nq_fields[] = {
{ev_float, 0, "modelindex", &sv_fields.modelindex},
{ev_vector, 1, "absmin", &sv_fields.absmin},
{ev_vector, 4, "absmax", &sv_fields.absmax},
{ev_float, 7, "ltime", &sv_fields.ltime},
{ev_float, 8, "movetype", &sv_fields.movetype},
{ev_float, 9, "solid", &sv_fields.solid},
{ev_vector, 10, "origin", &sv_fields.origin},
{ev_vector, 13, "oldorigin", &sv_fields.oldorigin},
{ev_vector, 16, "velocity", &sv_fields.velocity},
{ev_vector, 19, "angles", &sv_fields.angles},
{ev_vector, 22, "avelocity", &sv_fields.avelocity},
{ev_vector, 25, "punchangle", &sv_fields.punchangle},
{ev_string, 28, "classname", &sv_fields.classname},
{ev_string, 29, "model", &sv_fields.model},
{ev_float, 30, "frame", &sv_fields.frame},
{ev_float, 31, "skin", &sv_fields.skin},
{ev_float, 32, "effects", &sv_fields.effects},
{ev_vector, 33, "mins", &sv_fields.mins},
{ev_vector, 36, "maxs", &sv_fields.maxs},
{ev_vector, 39, "size", &sv_fields.size},
{ev_func, 42, "touch", &sv_fields.touch},
{ev_func, 44, "think", &sv_fields.think},
{ev_func, 45, "blocked", &sv_fields.blocked},
{ev_float, 46, "nextthink", &sv_fields.nextthink},
{ev_entity, 47, "groundentity", &sv_fields.groundentity},
{ev_float, 48, "health", &sv_fields.health},
{ev_float, 49, "frags", &sv_fields.frags},
{ev_float, 50, "weapon", &sv_fields.weapon},
{ev_string, 51, "weaponmodel", &sv_fields.weaponmodel},
{ev_float, 52, "weaponframe", &sv_fields.weaponframe},
{ev_float, 53, "currentammo", &sv_fields.currentammo},
{ev_float, 54, "ammo_shells", &sv_fields.ammo_shells},
{ev_float, 55, "ammo_nails", &sv_fields.ammo_nails},
{ev_float, 56, "ammo_rockets", &sv_fields.ammo_rockets},
{ev_float, 57, "ammo_cells", &sv_fields.ammo_cells},
{ev_float, 58, "items", &sv_fields.items},
{ev_float, 59, "takedamage", &sv_fields.takedamage},
{ev_entity, 60, "chain", &sv_fields.chain},
{ev_vector, 62, "view_ofs", &sv_fields.view_ofs},
{ev_float, 65, "button0", &sv_fields.button0},
{ev_float, 66, "button1", &sv_fields.button1},
{ev_float, 67, "button2", &sv_fields.button2},
{ev_float, 68, "impulse", &sv_fields.impulse},
{ev_float, 69, "fixangle", &sv_fields.fixangle},
{ev_vector, 70, "v_angle", &sv_fields.v_angle},
{ev_float, 73, "idealpitch", &sv_fields.idealpitch},
{ev_string, 74, "netname", &sv_fields.netname},
{ev_entity, 75, "enemy", &sv_fields.enemy},
{ev_float, 76, "flags", &sv_fields.flags},
{ev_float, 77, "colormap", &sv_fields.colormap},
{ev_float, 78, "team", &sv_fields.team},
{ev_float, 80, "teleport_time", &sv_fields.teleport_time},
{ev_float, 82, "armorvalue", &sv_fields.armorvalue},
{ev_float, 83, "waterlevel", &sv_fields.waterlevel},
{ev_float, 84, "watertype", &sv_fields.watertype},
{ev_float, 85, "ideal_yaw", &sv_fields.ideal_yaw},
{ev_float, 86, "yaw_speed", &sv_fields.yaw_speed},
{ev_entity, 88, "goalentity", &sv_fields.goalentity},
{ev_float, 89, "spawnflags", &sv_fields.spawnflags},
{ev_float, 92, "dmg_take", &sv_fields.dmg_take},
{ev_float, 93, "dmg_save", &sv_fields.dmg_save},
{ev_entity, 94, "dmg_inflictor", &sv_fields.dmg_inflictor},
{ev_entity, 95, "owner", &sv_fields.owner},
{ev_vector, 96, "movedir", &sv_fields.movedir},
{ev_string, 99, "message", &sv_fields.message},
{ev_float, 100, "sounds", &sv_fields.sounds},
{ev_void, 0, 0},
};
static sv_def_t nq_opt_defs[] = {
{ev_entity, 0, "newmis", &sv_globals.newmis},
{ev_void, 0, 0},
};
static sv_def_t nq_opt_funcs[] = {
{ev_func, 0, "EndFrame", &sv_funcs.EndFrame},
{ev_void, 0, 0},
};
static sv_def_t nq_opt_fields[] = {
{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
{ev_float, 0, "alpha", &sv_fields.alpha},
{ev_float, 0, "gravity", &sv_fields.gravity},
{ev_float, 0, "items2", &sv_fields.items2},
{ev_float, 0, "lastruntime", &sv_fields.lastruntime},
{ev_void, 0, 0},
};
static const pr_uint_t nq_crc = 5927;
static void
set_address (sv_def_t *def, void *address)
{
switch (def->type) {
case ev_void:
case ev_short:
case ev_invalid:
case ev_type_count:
break;
case ev_float:
case ev_vector:
case ev_quat:
*(float **)def->field = (float *) address;
break;
case ev_double:
*(double **)def->field = (double *) address;
break;
case ev_string:
case ev_entity:
case ev_field:
case ev_func:
case ev_pointer:
case ev_integer:
case ev_uinteger:
*(int **)def->field = (int *) address;
break;
}
}
static int
resolve_globals (progs_t *pr, sv_def_t *def, int mode)
{
pr_def_t *ddef;
int ret = 1;
if (mode == 2) {
for (; def->name; def++)
set_address (def, &G_FLOAT (pr, def->offset));
return 1;
}
for (; def->name; def++) {
ddef = PR_FindGlobal (pr, def->name);
if (ddef) {
set_address (def, &G_FLOAT(pr, ddef->ofs));
} else if (mode) {
PR_Undefined (pr, "global", def->name);
ret = 0;
}
}
return ret;
}
static int
resolve_functions (progs_t *pr, sv_def_t *def, int mode)
{
dfunction_t *dfunc;
int ret = 1;
if (mode == 2) {
for (; def->name; def++)
*(func_t *) def->field = G_FUNCTION (pr, def->offset);
return 1;
}
for (; def->name; def++) {
dfunc = PR_FindFunction (pr, def->name);
if (dfunc) {
*(func_t *) def->field = dfunc - pr->pr_functions;
} else if (mode) {
PR_Undefined (pr, "function", def->name);
ret = 0;
}
}
return ret;
}
static int
resolve_fields (progs_t *pr, sv_def_t *def, int mode)
{
pr_def_t *ddef;
int ret = 1;
if (mode == 2) {
for (; def->name; def++)
*(int *) def->field = def->offset;
return 1;
}
for (; def->name; def++) {
*(int *)def->field = -1;
ddef = PR_FindField (pr, def->name);
if (ddef) {
*(int *)def->field = ddef->ofs;
} else if (mode) {
PR_Undefined (pr, "field", def->name);
ret = 0;
}
}
return ret;
}
static int
resolve (progs_t *pr)
{
int ret = 1;
if (pr->progs->crc == nq_crc) {
resolve_globals (pr, nq_self, 2);
resolve_globals (pr, nq_defs, 2);
resolve_functions (pr, nq_funcs, 2);
resolve_fields (pr, nq_fields, 2);
} else {
if (!resolve_globals (pr, nq_self, 0))
ret = 0;
if (!resolve_globals (pr, nq_defs, 1))
ret = 0;
if (!resolve_functions (pr, nq_funcs, 1))
ret = 0;
if (!resolve_fields (pr, nq_fields, 1))
ret = 0;
}
resolve_globals (pr, nq_opt_defs, 0);
resolve_functions (pr, nq_opt_funcs, 0);
resolve_fields (pr, nq_opt_fields, 0);
// progs engine needs these globals anyway
sv_pr_state.globals.self = sv_globals.self;
sv_pr_state.globals.time = sv_globals.time;
return ret;
}
static int
sv_init_edicts (progs_t *pr)
{
int i;
memset (sv_edicts, 0, sizeof (sv_edicts));
memset (sv_data, 0, sizeof (sv_data));
// init the data field of the edicts
for (i = 0; i < sv.max_edicts; i++) {
edict_t *ent = EDICT_NUM (&sv_pr_state, i);
ent->pr = &sv_pr_state;
ent->entnum = i;
ent->edict = EDICT_TO_PROG (&sv_pr_state, ent);
ent->edata = &sv_data[i];
SVdata (ent)->edict = ent;
}
return 1;
}
void
SV_LoadProgs (void)
{
const char *progs_name = "progs.dat";
const char *range;
if (strequal (sv_progs_ext->string, "qf")) {
sv_range = PR_RANGE_QF;
range = "QF";
} else if (strequal (sv_progs_ext->string, "id")) {
sv_range = PR_RANGE_ID;
range = "ID";
} else {
sv_range = PR_RANGE_NONE;
range = "None";
}
Sys_MaskPrintf (SYS_dev, "Using %s builtin extention mapping\n", range);
memset (&sv_globals, 0, sizeof (sv_funcs));
memset (&sv_funcs, 0, sizeof (sv_funcs));
if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode)
progs_name = qfs_gamedir->gamecode;
if (*sv_progs->string)
progs_name = sv_progs->string;
sv_pr_state.max_edicts = sv.max_edicts;
sv_pr_state.zone_size = sv_progs_zone->int_val * 1024;
sv.edicts = sv_edicts;
PR_LoadProgs (&sv_pr_state, progs_name);
if (!sv_pr_state.progs)
Host_Error ("SV_LoadProgs: couldn't load %s", progs_name);
}
void
SV_Progs_Init (void)
{
SV_Progs_Init_Cvars ();
pr_gametype = "netquake";
sv_pr_state.pr_edicts = &sv.edicts;
sv_pr_state.num_edicts = &sv.num_edicts;
sv_pr_state.reserved_edicts = &svs.maxclients;
sv_pr_state.unlink = SV_UnlinkEdict;
sv_pr_state.parse_field = parse_field;
sv_pr_state.prune_edict = prune_edict;
sv_pr_state.bi_map = bi_map;
sv_pr_state.resolve = resolve;
PR_AddLoadFunc (&sv_pr_state, sv_init_edicts);
PR_Init (&sv_pr_state);
SV_PR_Cmds_Init ();
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
"edict in the game. (edict (edict number))");
Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
"Display information on all edicts in the game.");
Cmd_AddCommand ("edictcount", ED_Count_f,
"Display summary information on the edicts in the game.");
Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about "
"QuakeC Stuff (\?\?\?) No Description");
Cmd_AddCommand ("watch", watch_f, "set watchpoint");
Cmd_AddCommand ("print", print_f, "print value at location");
}
void
SV_Progs_Init_Cvars (void)
{
PR_Init_Cvars ();
sv_progs = Cvar_Get ("sv_progs", "", CVAR_NONE, NULL,
"Override the default game progs.");
sv_progs_zone = Cvar_Get ("sv_progs_zone", "256", CVAR_NONE, NULL,
"size of the zone for progs in kb");
sv_progs_ext = Cvar_Get ("sv_progs_ext", "qf", CVAR_NONE, NULL,
"extention mapping to use: "
"none, id, qf");
pr_checkextensions = Cvar_Get ("pr_checkextensions", "1", CVAR_ROM, NULL,
"indicate the presence of the "
"checkextentions qc function");
nomonsters = Cvar_Get ("nomonsters", "0", CVAR_NONE, NULL,
"No Description");
gamecfg = Cvar_Get ("gamecfg", "0", CVAR_NONE, NULL, "No Description");
scratch1 = Cvar_Get ("scratch1", "0", CVAR_NONE, NULL, "No Description");
scratch2 = Cvar_Get ("scratch2", "0", CVAR_NONE, NULL, "No Description");
scratch3 = Cvar_Get ("scratch3", "0", CVAR_NONE, NULL, "No Description");
scratch4 = Cvar_Get ("scratch4", "0", CVAR_NONE, NULL, "No Description");
savedgamecfg = Cvar_Get ("savedgamecfg", "0", CVAR_ARCHIVE, NULL,
"No Description");
saved1 = Cvar_Get ("saved1", "0", CVAR_ARCHIVE, NULL, "No Description");
saved2 = Cvar_Get ("saved2", "0", CVAR_ARCHIVE, NULL, "No Description");
saved3 = Cvar_Get ("saved3", "0", CVAR_ARCHIVE, NULL, "No Description");
saved4 = Cvar_Get ("saved4", "0", CVAR_ARCHIVE, NULL, "No Description");
}