mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
9cc671e6d2
Change r_maxparticles from short to unsigned int. Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
967 lines
23 KiB
C
967 lines
23 KiB
C
/*
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r_main.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <math.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/locs.h"
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_local.h"
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#include "view.h"
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void *colormap;
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vec3_t viewlightvec;
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alight_t r_viewlighting = { 128, 192, viewlightvec };
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int r_numallocatededges;
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qboolean r_drawpolys;
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qboolean r_drawculledpolys;
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qboolean r_worldpolysbacktofront;
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qboolean r_recursiveaffinetriangles = true;
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int r_pixbytes = 1;
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float r_aliasuvscale = 1.0;
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int r_outofsurfaces;
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int r_outofedges;
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qboolean r_dowarp, r_dowarpold, r_viewchanged;
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int numbtofpolys;
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btofpoly_t *pbtofpolys;
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mvertex_t *r_pcurrentvertbase;
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int c_surf;
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int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
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qboolean r_surfsonstack;
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int r_clipflags;
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byte *r_warpbuffer;
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byte *r_stack_start;
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qboolean r_fov_greater_than_90;
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entity_t r_worldentity;
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// view origin
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vec3_t vup, base_vup;
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vec3_t vpn, base_vpn;
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vec3_t vright, base_vright;
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vec3_t r_origin;
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// screen size info
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refdef_t r_refdef;
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float xcenter, ycenter;
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float xscale, yscale;
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float xscaleinv, yscaleinv;
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float xscaleshrink, yscaleshrink;
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float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
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int screenwidth;
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float pixelAspect;
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float screenAspect;
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float verticalFieldOfView;
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float xOrigin, yOrigin;
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mplane_t screenedge[4];
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// refresh flags
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int r_framecount = 1; // so frame counts initialized to 0 don't match
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int r_visframecount;
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int d_spanpixcount;
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int r_polycount;
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int r_drawnpolycount;
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int r_wholepolycount;
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int *pfrustum_indexes[4];
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int r_frustum_indexes[4 * 6];
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int reinit_surfcache = 1; // if 1, surface cache is currently empty
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// and must be reinitialized for current
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// cache size
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mleaf_t *r_viewleaf, *r_oldviewleaf;
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float r_aliastransition, r_resfudge;
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int d_lightstylevalue[256]; // 8.8 fraction of base light value
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float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
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float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
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void R_MarkLeaves (void);
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void R_LoadSky_f (void);
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void
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R_Init (void)
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{
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int dummy;
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// get stack position so we can guess if we are going to overflow
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r_stack_start = (byte *) & dummy;
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R_InitTurb ();
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Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current "
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"refresh rate for the current location");
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Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "Load a pointfile to "
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"determine map leaks");
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Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
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Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
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Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);
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view_clipplanes[0].leftedge = true;
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view_clipplanes[1].rightedge = true;
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view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
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view_clipplanes[3].leftedge = false;
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view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
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view_clipplanes[3].rightedge = false;
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r_refdef.xOrigin = XCENTERING;
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r_refdef.yOrigin = YCENTERING;
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// TODO: collect 386-specific code in one place
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifdef USE_INTEL_ASM
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Sys_MakeCodeWriteable ((long) R_EdgeCodeStart,
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(long) R_EdgeCodeEnd - (long) R_EdgeCodeStart);
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#endif // USE_INTEL_ASM
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D_Init ();
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}
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void
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R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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int i;
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memset (&r_worldentity, 0, sizeof (r_worldentity));
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r_worldentity.model = worldmodel;
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// clear out efrags in case the level hasn't been reloaded
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// FIXME: is this one short?
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for (i = 0; i < r_worldentity.model->numleafs; i++)
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r_worldentity.model->leafs[i].efrags = NULL;
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r_viewleaf = NULL;
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R_ClearParticles ();
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r_cnumsurfs = r_maxsurfs->int_val;
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if (r_cnumsurfs <= MINSURFACES)
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r_cnumsurfs = MINSURFACES;
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if (r_cnumsurfs > NUMSTACKSURFACES) {
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surfaces = Hunk_AllocName (r_cnumsurfs * sizeof (surf_t), "surfaces");
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surface_p = surfaces;
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surf_max = &surfaces[r_cnumsurfs];
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r_surfsonstack = false;
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// surface 0 doesn't really exist; it's just a dummy because index 0
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// is used to indicate no edge attached to surface
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surfaces--;
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R_SurfacePatch ();
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} else {
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r_surfsonstack = true;
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}
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r_maxedgesseen = 0;
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r_maxsurfsseen = 0;
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r_numallocatededges = r_maxedges->int_val;
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if (r_numallocatededges < MINEDGES)
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r_numallocatededges = MINEDGES;
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if (r_numallocatededges <= NUMSTACKEDGES) {
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auxedges = NULL;
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} else {
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auxedges = Hunk_AllocName (r_numallocatededges * sizeof (edge_t),
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"edges");
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}
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r_dowarpold = false;
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r_viewchanged = false;
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}
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void
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R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
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{
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int h;
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float size;
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qboolean full = false;
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if (scr_viewsize->int_val >= 100) {
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size = 100.0;
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full = true;
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lineadj = 0;
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} else {
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size = scr_viewsize->int_val;
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}
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if (r_force_fullscreen) {
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full = true;
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size = 100.0;
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lineadj = 0;
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}
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size /= 100.0;
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h = pvrectin->height - lineadj;
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if (full) {
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pvrect->width = pvrectin->width;
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} else {
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pvrect->width = pvrectin->width * size;
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}
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if (pvrect->width < 96) {
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size = 96.0 / pvrectin->width;
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pvrect->width = 96; // min for icons
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}
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pvrect->width &= ~7;
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pvrect->height = pvrectin->height * size;
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if (pvrect->height > h)
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pvrect->height = h;
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pvrect->height &= ~1;
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pvrect->x = (pvrectin->width - pvrect->width) / 2;
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if (full)
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pvrect->y = 0;
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else
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pvrect->y = (h - pvrect->height) / 2;
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}
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/*
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R_ViewChanged
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Called every time the vid structure or r_refdef changes.
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Guaranteed to be called before the first refresh
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*/
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void
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R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
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{
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int i;
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float res_scale;
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r_viewchanged = true;
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R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
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r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI);
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r_refdef.fvrectx = (float) r_refdef.vrect.x;
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r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5;
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r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x << 20) + (1 << 19) - 1;
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r_refdef.fvrecty = (float) r_refdef.vrect.y;
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r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5;
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r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
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r_refdef.vrectright_adj_shift20 =
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(r_refdef.vrectright << 20) + (1 << 19) - 1;
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r_refdef.fvrectright = (float) r_refdef.vrectright;
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r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
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r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99;
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r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
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r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
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r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
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r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * r_aliasuvscale);
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r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * r_aliasuvscale);
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r_refdef.aliasvrect.width = (int) (r_refdef.vrect.width * r_aliasuvscale);
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r_refdef.aliasvrect.height = (int) (r_refdef.vrect.height *
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r_aliasuvscale);
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r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
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r_refdef.aliasvrect.width;
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r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
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r_refdef.aliasvrect.height;
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pixelAspect = aspect;
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xOrigin = r_refdef.xOrigin;
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yOrigin = r_refdef.yOrigin;
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screenAspect = r_refdef.vrect.width * pixelAspect / r_refdef.vrect.height;
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// 320*200 1.0 pixelAspect = 1.6 screenAspect
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// 320*240 1.0 pixelAspect = 1.3333 screenAspect
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// proper 320*200 pixelAspect = 0.8333333
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verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
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// values for perspective projection
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// if math were exact, the values would range from 0.5 to to range+0.5
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// hopefully they wll be in the 0.000001 to range+.999999 and truncate
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// the polygon rasterization will never render in the first row or column
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// but will definately render in the [range] row and column, so adjust the
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// buffer origin to get an exact edge to edge fill
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xcenter = ((float) r_refdef.vrect.width * XCENTERING) +
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r_refdef.vrect.x - 0.5;
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aliasxcenter = xcenter * r_aliasuvscale;
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ycenter = ((float) r_refdef.vrect.height * YCENTERING) +
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r_refdef.vrect.y - 0.5;
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aliasycenter = ycenter * r_aliasuvscale;
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xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
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aliasxscale = xscale * r_aliasuvscale;
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xscaleinv = 1.0 / xscale;
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yscale = xscale * pixelAspect;
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aliasyscale = yscale * r_aliasuvscale;
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yscaleinv = 1.0 / yscale;
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xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView;
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yscaleshrink = xscaleshrink * pixelAspect;
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// left side clip
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screenedge[0].normal[0] = -1.0 / (xOrigin *
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r_refdef.horizontalFieldOfView);
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screenedge[0].normal[1] = 0;
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screenedge[0].normal[2] = 1;
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screenedge[0].type = PLANE_ANYZ;
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// right side clip
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screenedge[1].normal[0] = 1.0 / ((1.0 - xOrigin) *
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r_refdef.horizontalFieldOfView);
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screenedge[1].normal[1] = 0;
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screenedge[1].normal[2] = 1;
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screenedge[1].type = PLANE_ANYZ;
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// top side clip
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screenedge[2].normal[0] = 0;
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screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView);
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screenedge[2].normal[2] = 1;
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screenedge[2].type = PLANE_ANYZ;
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// bottom side clip
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screenedge[3].normal[0] = 0;
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screenedge[3].normal[1] = 1.0 / ((1.0 - yOrigin) * verticalFieldOfView);
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screenedge[3].normal[2] = 1;
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screenedge[3].type = PLANE_ANYZ;
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for (i = 0; i < 4; i++)
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VectorNormalize (screenedge[i].normal);
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res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
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(320.0 * 152.0)) * (2.0 /
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r_refdef.horizontalFieldOfView);
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r_aliastransition = r_aliastransbase->value * res_scale;
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r_resfudge = r_aliastransadj->value * res_scale;
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if (scr_fov->value <= 90.0)
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r_fov_greater_than_90 = false;
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else
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r_fov_greater_than_90 = true;
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// TODO: collect 386-specific code in one place
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#ifdef USE_INTEL_ASM
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if (r_pixbytes == 1) {
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Sys_MakeCodeWriteable ((long) R_Surf8Start,
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(long) R_Surf8End - (long) R_Surf8Start);
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colormap = vid.colormap8;
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R_Surf8Patch ();
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} else {
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Sys_MakeCodeWriteable ((long) R_Surf16Start,
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(long) R_Surf16End - (long) R_Surf16Start);
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colormap = vid.colormap16;
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R_Surf16Patch ();
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}
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#endif // USE_INTEL_ASM
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D_ViewChanged ();
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}
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void
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R_MarkLeaves (void)
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{
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byte *vis;
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mnode_t *node;
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mleaf_t *leaf;
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msurface_t **mark;
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int c;
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int i;
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if (r_oldviewleaf == r_viewleaf)
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return;
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r_visframecount++;
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r_oldviewleaf = r_viewleaf;
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vis = Mod_LeafPVS (r_viewleaf, r_worldentity.model);
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for (i = 0; i < r_worldentity.model->numleafs; i++) {
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if (vis[i >> 3] & (1 << (i & 7))) {
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leaf = &r_worldentity.model->leafs[i + 1];
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mark = leaf->firstmarksurface;
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c = leaf->nummarksurfaces;
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if (c) {
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do {
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(*mark)->visframe = r_visframecount;
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mark++;
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} while (--c);
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}
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node = (mnode_t *) leaf;
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do {
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if (node->visframe == r_visframecount)
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break;
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node->visframe = r_visframecount;
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node = node->parent;
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} while (node);
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}
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}
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}
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static void
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R_ShowNearestLoc (void)
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{
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dlight_t *dl;
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location_t *nearloc;
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vec3_t trueloc;
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if (r_drawentities->int_val)
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return;
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nearloc = locs_find (r_origin);
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if (nearloc) {
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dl = R_AllocDlight (4096);
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VectorCopy (nearloc->loc, dl->origin);
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dl->radius = 200;
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dl->die = r_realtime + 0.1;
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dl->color[1] = 1;
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VectorCopy(nearloc->loc, trueloc);
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R_RunParticleEffect(trueloc, vec3_origin, 252, 10);
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}
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}
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void
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R_DrawEntitiesOnList (void)
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{
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int i, j;
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int lnum;
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alight_t lighting;
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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vec3_t dist;
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float add;
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if (!r_drawentities->int_val) {
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R_ShowNearestLoc();
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return;
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}
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|
for (i = 0; i < r_numvisedicts; i++) {
|
|
currententity = r_visedicts[i];
|
|
|
|
switch (currententity->model->type) {
|
|
case mod_sprite:
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
R_DrawSprite ();
|
|
break;
|
|
|
|
case mod_alias:
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
// see if the bounding box lets us trivially reject, also
|
|
// sets trivial accept status
|
|
if (R_AliasCheckBBox ()) {
|
|
j = R_LightPoint (currententity->origin);
|
|
|
|
lighting.ambientlight = j;
|
|
lighting.shadelight = j;
|
|
|
|
lighting.plightvec = lightvec;
|
|
|
|
for (lnum = 0; lnum < r_maxdlights; lnum++) {
|
|
if (r_dlights[lnum].die >= r_realtime) {
|
|
VectorSubtract (currententity->origin,
|
|
r_dlights[lnum].origin, dist);
|
|
add = r_dlights[lnum].radius - Length (dist);
|
|
|
|
if (add > 0)
|
|
lighting.ambientlight += add;
|
|
}
|
|
}
|
|
|
|
// clamp lighting so it doesn't overbright as much
|
|
if (lighting.ambientlight > 128)
|
|
lighting.ambientlight = 128;
|
|
if (lighting.ambientlight + lighting.shadelight > 192)
|
|
lighting.shadelight = 192 - lighting.ambientlight;
|
|
|
|
R_AliasDrawModel (&lighting);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
R_DrawViewModel (void)
|
|
{
|
|
// FIXME: remove and do real lighting
|
|
float lightvec[3] = { -1, 0, 0 };
|
|
int j;
|
|
int lnum;
|
|
vec3_t dist;
|
|
float add;
|
|
dlight_t *dl;
|
|
|
|
if (r_inhibit_viewmodel
|
|
|| !r_drawviewmodel->int_val
|
|
|| !r_drawentities->int_val)
|
|
return;
|
|
|
|
currententity = r_view_model;
|
|
if (!currententity->model)
|
|
return;
|
|
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
VectorCopy (vup, viewlightvec);
|
|
VectorInverse (viewlightvec);
|
|
|
|
j = R_LightPoint (currententity->origin);
|
|
|
|
if (j < 24)
|
|
j = 24; // always give some light on gun
|
|
r_viewlighting.ambientlight = j;
|
|
r_viewlighting.shadelight = j;
|
|
|
|
// add dynamic lights
|
|
for (lnum = 0; lnum < r_maxdlights; lnum++) {
|
|
dl = &r_dlights[lnum];
|
|
if (!dl->radius)
|
|
continue;
|
|
if (!dl->radius)
|
|
continue;
|
|
if (dl->die < r_realtime)
|
|
continue;
|
|
|
|
VectorSubtract (currententity->origin, dl->origin, dist);
|
|
add = dl->radius - Length (dist);
|
|
if (add > 0)
|
|
r_viewlighting.ambientlight += add;
|
|
}
|
|
|
|
// clamp lighting so it doesn't overbright as much
|
|
if (r_viewlighting.ambientlight > 128)
|
|
r_viewlighting.ambientlight = 128;
|
|
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
|
|
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
|
|
|
|
r_viewlighting.plightvec = lightvec;
|
|
|
|
R_AliasDrawModel (&r_viewlighting);
|
|
}
|
|
|
|
int
|
|
R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
|
|
{
|
|
int i, *pindex, clipflags;
|
|
vec3_t acceptpt, rejectpt;
|
|
double d;
|
|
|
|
clipflags = 0;
|
|
|
|
if (currententity->angles[0] || currententity->angles[1]
|
|
|| currententity->angles[2]) {
|
|
for (i = 0; i < 4; i++) {
|
|
d = DotProduct (currententity->origin, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= -clmodel->radius)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
if (d <= clmodel->radius)
|
|
clipflags |= (1 << i);
|
|
}
|
|
} else {
|
|
for (i = 0; i < 4; i++) {
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the
|
|
// sign bit of the floating point values
|
|
|
|
pindex = pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct (rejectpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3 + 0]];
|
|
acceptpt[1] = minmaxs[pindex[3 + 1]];
|
|
acceptpt[2] = minmaxs[pindex[3 + 2]];
|
|
|
|
d = DotProduct (acceptpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
clipflags |= (1 << i);
|
|
}
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
void
|
|
R_DrawBEntitiesOnList (void)
|
|
{
|
|
int i, j, k, clipflags;
|
|
vec3_t oldorigin;
|
|
model_t *clmodel;
|
|
float minmaxs[6];
|
|
|
|
if (!r_drawentities->int_val)
|
|
return;
|
|
|
|
VectorCopy (modelorg, oldorigin);
|
|
insubmodel = true;
|
|
|
|
for (i = 0; i < r_numvisedicts; i++) {
|
|
currententity = r_visedicts[i];
|
|
|
|
switch (currententity->model->type) {
|
|
case mod_brush:
|
|
clmodel = currententity->model;
|
|
|
|
// see if the bounding box lets us trivially reject, also
|
|
// sets trivial accept status
|
|
for (j = 0; j < 3; j++) {
|
|
minmaxs[j] = currententity->origin[j] + clmodel->mins[j];
|
|
minmaxs[3 + j] = currententity->origin[j] +
|
|
clmodel->maxs[j];
|
|
}
|
|
|
|
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
|
|
|
|
if (clipflags != BMODEL_FULLY_CLIPPED) {
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
// FIXME: is this needed?
|
|
VectorCopy (modelorg, r_worldmodelorg);
|
|
r_pcurrentvertbase = clmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel ();
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an
|
|
// instanced model
|
|
if (clmodel->firstmodelsurface != 0) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < r_realtime) ||
|
|
(!r_dlights[k].radius)) continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin,
|
|
currententity->origin,
|
|
lightorigin);
|
|
R_RecursiveMarkLights (lightorigin, &r_dlights[k],
|
|
1 << k, clmodel->nodes +
|
|
clmodel->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
// if the driver wants polygons, deliver those.
|
|
// Z-buffering is on at this point, so no clipping to the
|
|
// world tree is needed, just frustum clipping
|
|
if (r_drawpolys | r_drawculledpolys) {
|
|
R_ZDrawSubmodelPolys (clmodel);
|
|
} else {
|
|
r_pefragtopnode = NULL;
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
r_emins[j] = minmaxs[j];
|
|
r_emaxs[j] = minmaxs[3 + j];
|
|
}
|
|
|
|
R_SplitEntityOnNode2 (r_worldentity.model->nodes);
|
|
|
|
if (r_pefragtopnode) {
|
|
currententity->topnode = r_pefragtopnode;
|
|
|
|
if (r_pefragtopnode->contents >= 0) {
|
|
// not a leaf; has to be clipped to the world
|
|
// BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons (clmodel);
|
|
} else {
|
|
// falls entirely in one leaf, so we just put
|
|
// all the edges in the edge list and let 1/z
|
|
// sorting handle drawing order
|
|
R_DrawSubmodelPolygons (clmodel, clipflags);
|
|
}
|
|
|
|
currententity->topnode = NULL;
|
|
}
|
|
}
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy (base_vpn, vpn);
|
|
VectorCopy (base_vup, vup);
|
|
VectorCopy (base_vright, vright);
|
|
VectorCopy (base_modelorg, modelorg);
|
|
VectorCopy (oldorigin, modelorg);
|
|
R_TransformFrustum ();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
void
|
|
R_EdgeDrawing (void)
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES +
|
|
((CACHE_SIZE - 1) / sizeof (edge_t)) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES +
|
|
((CACHE_SIZE - 1) / sizeof (surf_t)) + 1];
|
|
|
|
if (auxedges) {
|
|
r_edges = auxedges;
|
|
} else {
|
|
r_edges = (edge_t *)
|
|
(((long) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
}
|
|
|
|
if (r_surfsonstack) {
|
|
surfaces = (surf_t *)
|
|
(((long) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
R_SurfacePatch ();
|
|
}
|
|
|
|
R_BeginEdgeFrame ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
R_RenderWorld ();
|
|
|
|
if (r_drawculledpolys)
|
|
R_ScanEdges ();
|
|
|
|
// only the world can be drawn back to front with no z reads or compares,
|
|
// just z writes, so have the driver turn z compares on now
|
|
D_TurnZOn ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time2 = Sys_DoubleTime ();
|
|
db_time1 = rw_time2;
|
|
}
|
|
|
|
R_DrawBEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
db_time2 = Sys_DoubleTime ();
|
|
se_time1 = db_time2;
|
|
}
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (!(r_drawpolys | r_drawculledpolys))
|
|
R_ScanEdges ();
|
|
}
|
|
|
|
/*
|
|
R_RenderView
|
|
|
|
r_refdef must be set before the first call
|
|
*/
|
|
void
|
|
R_RenderView_ (void)
|
|
{
|
|
byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
|
|
|
|
r_warpbuffer = warpbuffer;
|
|
|
|
if (r_timegraph->int_val || r_speeds->int_val || r_dspeeds->int_val)
|
|
r_time1 = Sys_DoubleTime ();
|
|
|
|
R_SetupFrame ();
|
|
|
|
R_MarkLeaves (); // done here so we know if we're in water
|
|
|
|
R_PushDlights (vec3_origin);
|
|
|
|
// make FDIV fast. This reduces timing precision after we've been running for a
|
|
// while, so we don't do it globally. This also sets chop mode, and we do it
|
|
// here so that setup stuff like the refresh area calculations match what's
|
|
// done in screen.c
|
|
Sys_LowFPPrecision ();
|
|
|
|
if (!r_worldentity.model)
|
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
R_EdgeDrawing ();
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (r_dspeeds->int_val) {
|
|
se_time2 = Sys_DoubleTime ();
|
|
de_time1 = se_time2;
|
|
}
|
|
|
|
R_DrawEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
de_time2 = Sys_DoubleTime ();
|
|
dv_time1 = de_time2;
|
|
}
|
|
|
|
R_DrawViewModel ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
dv_time2 = Sys_DoubleTime ();
|
|
dp_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
R_DrawParticles ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
dp_time2 = Sys_DoubleTime ();
|
|
|
|
if (r_dowarp)
|
|
D_WarpScreen ();
|
|
|
|
V_SetContentsColor (r_viewleaf->contents);
|
|
|
|
if (r_timegraph->int_val)
|
|
R_TimeGraph ();
|
|
|
|
if (r_zgraph->int_val)
|
|
R_ZGraph ();
|
|
|
|
if (r_aliasstats->int_val)
|
|
R_PrintAliasStats ();
|
|
|
|
if (r_speeds->int_val)
|
|
R_PrintTimes ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
R_PrintDSpeeds ();
|
|
|
|
if (r_reportsurfout->int_val && r_outofsurfaces)
|
|
Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
|
|
|
|
if (r_reportedgeout->int_val && r_outofedges)
|
|
Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
|
|
|
|
// back to high floating-point precision
|
|
Sys_HighFPPrecision ();
|
|
}
|
|
|
|
void
|
|
R_RenderView (void)
|
|
{
|
|
int dummy;
|
|
int delta;
|
|
|
|
delta = (byte *) & dummy - r_stack_start;
|
|
if (delta < -10000 || delta > 10000)
|
|
Sys_Error ("R_RenderView: called without enough stack");
|
|
|
|
if (Hunk_LowMark () & 3)
|
|
Sys_Error ("Hunk is missaligned");
|
|
|
|
if ((long) (&dummy) & 3)
|
|
Sys_Error ("Stack is missaligned");
|
|
|
|
if ((long) (&r_warpbuffer) & 3)
|
|
Sys_Error ("Globals are missaligned");
|
|
|
|
R_RenderView_ ();
|
|
}
|
|
|
|
void
|
|
R_InitTurb (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < (SIN_BUFFER_SIZE); i++) {
|
|
sintable[i] = AMP + sin (i * 3.14159 * 2 / CYCLE) * AMP;
|
|
intsintable[i] = AMP2 + sin (i * 3.14159 * 2 / CYCLE) * AMP2;
|
|
// AMP2 not 20
|
|
}
|
|
}
|