quakeforge/libs/gamecode/pr_edict.c

253 lines
5.4 KiB
C

/*
pr_edict.c
entity dictionary
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdarg.h>
#include <stdio.h>
#include "QF/cbuf.h"
#include "QF/crc.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/idparse.h"
#include "QF/progs.h"
#include "QF/qdefs.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/zone.h"
#include "QF/va.h"
#include "compat.h"
/*
ED_ClearEdict
Sets everything to NULL
*/
VISIBLE void
ED_ClearEdict (progs_t *pr, edict_t *e, int val)
{
pr_uint_t i;
if (NUM_FOR_EDICT (pr, e) < *pr->reserved_edicts)
Sys_Printf ("clearing reserved edict %d\n", NUM_FOR_EDICT (pr, e));
for (i=0; i < pr->progs->entityfields; i++)
e->v[i].integer_var = val;
e->free = false;
}
/*
ED_Alloc
Either finds a free edict, or allocates a new one.
Try to avoid reusing an entity that was recently freed, because it
can cause the client to think the entity morphed into something else
instead of being removed and recreated, which can cause interpolated
angles and bad trails.
*/
VISIBLE edict_t *
ED_Alloc (progs_t *pr)
{
pr_int_t i;
edict_t *e;
int start = pr->reserved_edicts ? *pr->reserved_edicts : 0;
for (i = start + 1; i < *pr->num_edicts; i++) {
e = EDICT_NUM (pr, i);
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if (e->free && (!pr->globals.time
|| e->freetime < 2
|| *pr->globals.time - e->freetime > 0.5)) {
ED_ClearEdict (pr, e, 0);
return e;
}
}
if (i == pr->max_edicts) {
Sys_Printf ("WARNING: ED_Alloc: no free edicts\n");
PR_DumpState (pr);
i--; // step on whatever is the last edict
e = EDICT_NUM (pr, i);
if (pr->unlink)
pr->unlink (e);
} else
(*(pr)->num_edicts)++;
e = EDICT_NUM (pr, i);
ED_ClearEdict (pr, e, 0);
return e;
}
/*
ED_Free
Marks the edict as free
FIXME: walk all entities and NULL out references to this entity
*/
VISIBLE void
ED_Free (progs_t *pr, edict_t *ed)
{
if (pr->unlink)
pr->unlink (ed); // unlink from world bsp
if (pr_deadbeef_ents->int_val) {
ED_ClearEdict (pr, ed, 0xdeadbeef);
} else {
if (pr->free_edict)
pr->free_edict (pr, ed);
else
ED_ClearEdict (pr, ed, 0);
}
ed->free = true;
if (pr->globals.time)
ed->freetime = *pr->globals.time;
}
//===========================================================================
VISIBLE void
ED_PrintNum (progs_t *pr, pr_int_t ent)
{
ED_Print (pr, EDICT_NUM (pr, ent));
}
/*
ED_PrintEdicts
For debugging, prints all the entities in the current server
*/
VISIBLE void
ED_PrintEdicts (progs_t *pr, const char *fieldval)
{
pr_int_t i;
int count;
ddef_t *def;
def = PR_FindField(pr, "classname");
if (fieldval && fieldval[0] && def) {
count = 0;
for (i = 0; i < *(pr)->num_edicts; i++)
if (strequal(fieldval,
E_GSTRING (pr, EDICT_NUM(pr, i), def->ofs))) {
ED_PrintNum (pr, i);
count++;
}
Sys_Printf ("%i entities\n", count);
} else {
for (i = 0; i < *(pr)->num_edicts; i++)
ED_PrintNum (pr, i);
Sys_Printf ("%i entities\n", *(pr)->num_edicts);
}
}
/*
ED_Count
For debugging
*/
VISIBLE void
ED_Count (progs_t *pr)
{
pr_int_t i;
int active, models, solid, step, zombie;
ddef_t *solid_def;
ddef_t *model_def;
edict_t *ent;
solid_def = PR_FindField (pr, "solid");
model_def = PR_FindField (pr, "model");
active = models = solid = step = zombie = 0;
for (i = 0; i < *(pr)->num_edicts; i++) {
ent = EDICT_NUM (pr, i);
if (ent->free) {
if (pr->globals.time && *pr->globals.time - ent->freetime <= 0.5)
zombie++;
continue;
}
active++;
if (solid_def && ent->v[solid_def->ofs].float_var)
solid++;
if (model_def && ent->v[model_def->ofs].float_var)
models++;
}
Sys_Printf ("num_edicts:%3i\n", *(pr)->num_edicts);
Sys_Printf ("active :%3i\n", active);
Sys_Printf ("view :%3i\n", models);
Sys_Printf ("touch :%3i\n", solid);
Sys_Printf ("zombie :%3i\n", zombie);
}
edict_t *
ED_EdictNum (progs_t *pr, pr_int_t n)
{
pr_int_t offs = n * pr->pr_edict_size;
if (offs < 0 || n >= pr->pr_edictareasize)
PR_RunError (pr, "EDICT_NUM: bad number %d", n);
return PROG_TO_EDICT (pr, offs);
}
pr_int_t
ED_NumForEdict (progs_t *pr, edict_t *e)
{
pr_int_t b;
b = NUM_FOR_BAD_EDICT (pr, e);
if (b && (b < 0 || b >= *(pr)->num_edicts))
PR_RunError (pr, "NUM_FOR_EDICT: bad pointer %d %p %p", b, e,
*(pr)->edicts);
return b;
}
qboolean
PR_EdictValid (progs_t *pr, pr_int_t e)
{
if (e < 0 || e >= pr->pr_edictareasize)
return false;
if (e % pr->pr_edict_size)
return false;
return true;
}