quakeforge/include/QF/GLSL
Bill Currie 9f6c367fce [console] Resurrect console scaling
Currently only for gl/glsl/vulkan. However, rather than futzing with
con_width and con_height (and trying to guess good values), con_scale
(currently an integer) gives consistent pixel scaling regardless of
window size.
2022-11-14 09:49:13 +09:00
..
defines.h
funcs.h
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_bsp.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_draw.h [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
qf_fisheye.h
qf_funcs_list.h
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_main.h
qf_particles.h
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h
qf_vid.h
qf_warp.h
types.h